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The school of Warfare encompasses several combat techniques typically employed by warriors in armed melee combat.
Most Warfare abilities are designed to be performed with medium and heavy melee weapons, including swords, great swords, blunt weapons and polearms. Most can be used holding a single weapon or dual-wielding, and some even swinging shields. This school also counts a few mobility skills that allow the warrior to charge into the fray and overwhelm the enemies with brute strength. Plus, it features multiple ways to intimidate opponents and raise the morale of allies in battle.
The power of most abilities belonging to this school depends on the Strength, Constitution and Charisma of the fighter.
Abilities
Battle Jump | ||
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You jump to a visible location of your choice, dealing [STR*20] Crush damage and Crippling for 6 seconds all enemies within 3 meters from your landing spot (Reduced by Fortitude). This spell can hurt your allies in PvP. | |
Friendly Fire: YesNotSelf
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True Jump Time: 1 | ||
Ghoul Felghoul Wolf Spider | ||
Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Warfare |
Bloodlust | ||
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For the next [CON*2] seconds your basic attacks deal 0.5% more damage to Bleeding opponents, and you recover 15% of the damage you deal as Health. | |
Memory Cost: 3
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Zombie Battle Warg | ||
Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Warfare |
Cleave Armor | ||
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You forcefully hack at your opponent's armor, reducing its physical resistances (Slash, Pierce, Crush) by [STR*30] points for 8 seconds (reduced by: Fortitude). This ability also inflicts your basic weapon damage. | |
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 0 Casting Range: 4 Check LOS: False | ||
Jotunn Warior | ||
Allowed Weapons: Melee Weapon Weight: Medium|Heavy Weapon Damage: Slash Mana Cost: 150 | ||
Cooldown: 15 | ||
School: Warfare |
Concussive Strike | ||
[[File:|link=|128px]] | Your next attack is a guaranteed hit that deals [STR*8] extra damage, and any creature hit suffers the same amount of damage as Crush damage over the next 4 seconds. The damage of this spell can be Critical. | |
Ready Trigger: On Attack
Can Crit: True Memory Cost: 2 Spell Group: Ready on Attack Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Unarmed|Melee Melee Weapon Damage: Crush Mana Cost: 100 | ||
Cooldown: 5 | ||
School: Warfare |
CounterStrike | ||
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The next time you block a melee attack, you hit your opponent back immediately, dealing [STR*8] extra damage. This attack cannot be dodged or blocked. | |
Ready Trigger: On Received Attack
Memory Cost: 2 Spell Group: None Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Unarmed|Melee Mana Cost: 0 | ||
Cooldown: 5 | ||
School: Warfare |
Decimate | ||
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Any enemy within 120°, 3-metres cone area takes your regular attack damage plus [STR*10] extra damage. The final damage is further amplified by 20% for each creature within the AoE, past the first one. | |
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Jotunn Warior | ||
Allowed Weapons: Melee Allowed Weight: Heavy Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Warfare |
Enrage | ||
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For the next [CON/2] seconds you gain 10% bonus Movement Speed and you can't be Knocked Out, but you can only use Warfare abilities. Additionally you gain immunity to Confused, Dazed, Frightened, Paralyzed, Sickened, Snared, Stunned and Slowed. | |
Avoid Block Controller Check: True
Memory Cost: 3 Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Goblin Warchief Skeletal Warrior Jotunn Stormborn Jotunn Legend | ||
Allowed Armor: Medium|Heavy Mana Cost: 0 | ||
Cooldown: 60 | ||
School: Warfare |
Eviscerate | ||
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You slice with extreme force any enemy in a 120°, 2-meters cone area dealing [STR*12] extra damage as Slashing damage. All enemies in range also take [STR*2] Bleeding stacks. The damage of this spell can be Critical. | |
Can Crit: True
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Armored Bear Jotunn Berserker Mammoth Bull Mammoth Cow Jotunn Legend | ||
Allowed Weapons: Melee Weapon Weight: Heavy Weapon Damage: Slash Mana Cost: 0 | ||
Cooldown: 15 | ||
School: Warfare |
Execute | ||
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You perform an attack that deals [STR*20] extra damage to your target, or twice that much if it has less than 20% Health. If your target dies, you gain [STR*0.6]% damage increase for 6 seconds and the cooldown of this ability resets. | |
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 2 Casting Range: 4 Check LOS: True Target Entity Type: Monster, Player | ||
Bandit Leader Jotunn Berserker Jotunn Legend | ||
Allowed Weapons: Melee Weapon Weight: Medium|Heavy Mana Cost: 300 | ||
Cooldown: 30 | ||
School: Warfare |
Frenzy | ||
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You increase your Movement Speed and Attack Speed by [CON*1.5%]%, but your Satiety and Rest deplete twice as fast, and you can't receive any Healing. | |
Can Crit: True
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Armor: Light|Medium Mana Cost: 200 + (20/s) | ||
Cooldown: 20 | ||
School: Warfare |
Flurry Of Blows | ||
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You hit your target 5 times in quick succession, each hit dealing [STR*3}% of the original damage. The target is stunned for the duration of the attack. The damage of this spell can be Critical. | |
Can Crit: True
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 2 Casting Range: 4 Check LOS: False | ||
Felghoul | ||
Allowed Weapons: Melee Weapon Weight: Light|Medium Allowed Armor: Light|Medium Mana Cost: 300 | ||
Cooldown: 20 | ||
School: Warfare |
Heavy Blow | ||
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Your next attack is a guaranteed hit that deals [STR*16] extra damage ad Cripples your target for 3 seconds. The damage of this spell can be Critical. | |
Ready Trigger: On Attack
Secure Hit: True Can Crit: True Memory Cost: 2 Spell Group: Ready on Attack Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Melee Weapon Weight: Heavy Mana Cost: 0 | ||
Cooldown: 10 | ||
School: Warfare |
Lunge | ||
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You lunge forward with your weapon for up to 5 meters, inflicting [STR*8] extra damage as Piercing damage to anyone in the way, and Stunning them for 0.5 seconds. The damage of this spell can be Critical. | |
Can Crit: True
Mobility Spell: True Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Melee Weapon Damage: Pierce Mana Cost: 100 | ||
Cooldown: 5 | ||
School: Warfare |
Overpower | ||
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For the next [(CON+STR)/4] seconds, your basic attacks cannot be Evaded or Blocked. | |
Memory Cost: 1
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Skeletal Warrior Elder Mountain Troll | ||
Allowed Weapons: Melee Weapon Weight: Heavy Mana Cost: 200 | ||
Cooldown: 20 | ||
School: Warfare |
Ram Through | ||
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You rush forward breaking the enemy lines for up to 5 meters, inflicting [STR*10] Crush damage to anyone in the way, and Crippling them for 6 seconds. The damage of this spell can be Critical. | |
Can Crit: True
Mobility Spell: True Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Shield Required Mana Cost: 100 | ||
Cooldown: 10 | ||
School: Warfare |
Resolve | ||
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You instantly get rid of and gain immunity to all Physical Debuffs for [CON/3] seconds. Can be activated also while Stunned. | |
Effect Group: Invisibility
Avoid Block Controller Check: True Memory Cost: 2 Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Armor: Medium|Heavy Mana Cost: 100 | ||
Cooldown: 15 | ||
School: Warfare |
Resonating Blow | ||
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You throw a mighty attack that deals [STR*16] extra damage as crush damage to your target and to all enemies within [STR*5] meters from it. | |
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 2 Casting Range: 4 Check LOS: True Target Entity Type: Player, Monster | ||
Elder Mountain Troll Ogre Master | ||
Allowed Weapons: Melee Weapon Weight: Heavy Weapon Damage: Crush Mana Cost: 300 | ||
Cooldown: 10 | ||
School: Warfare |
Second Wind | ||
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You sacrifice [40-CON]% of your current Rest to instantly restore all your Health and cure all your Physical Debuffs. | |
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Mana Cost: 0 | ||
Cooldown: 60 | ||
School: Warfare |
Shield Slam | ||
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Any enemy within a 120°, 2.5 meters cone area takes [STR*16] crush damage and is Knocked Back by 4 meters, and Stunned for 1 seconds. | |
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Shield Required Mana Cost: 100 | ||
Cooldown: 5 | ||
School: Warfare |
Shockwave | ||
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You release a shockwave that deals [STR*12] Crush damage to all enemies within 3 meters from you and Stuns them for 2 seconds. The damage of this spell can be Critical. | |
Can Crit: True
Memory Cost: 2 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Warfare |
Swipe | ||
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Any enemy within a 120°, 2-meters cone area takes your regular attack damage plus [STR*12] extra damage and is Knocked Back 4 meters. The damage of this spell can be Critical. | |
Can Crit: true
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Melee Weapon Weight: Medium|Heavy Allowed Armor: Any Mana Cost: 100 | ||
Cooldown: 10 | ||
School: Warfare |
Vicious Attacks | ||
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For the next 10 seconds your basic attacks deal [STR*1]% extra damage to your opponents for each physical debuff active on them. | |
Memory Cost: 1
Spell Group: Self-Beneficial Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Melee Weapon Weight: Medium|Heavy Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Warfare |
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