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Icon Round Warfare.png

The school of Warfare encompasses several combat techniques typically employed by warriors in armed melee combat.

Most Warfare abilities are designed to be performed with medium and heavy melee weapons, including swords, great swords, blunt weapons and polearms. Most can be used holding a single weapon or dual-wielding, and some even swinging shields. This school also counts a few mobility skills that allow the warrior to charge into the fray and overwhelm the enemies with brute strength. Plus, it features multiple ways to intimidate opponents and raise the morale of allies in battle.

The power of most abilities belonging to this school depends on the Strength, Constitution and Charisma of the fighter.


Abilities

Battle Jump
Icon BattleJump.png You jump to a visible location of your choice, dealing [STR*20] Crush damage and Crippling for 6 seconds all enemies within 3 meters from your landing spot (Reduced by Fortitude). This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Jump Time: 1
Mana Cost: 200
Cooldown: 10
School: Warfare
Bloodlust
Icon Bloodlust.png For the next [CON*2] seconds your basic attacks deal 0.5% more damage to Bleeding opponents, and you recover 15% of the damage you deal as Health.
Memory Cost: 3
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True

Zombie
Battle Warg
Mana Cost: 200
Cooldown: 15
School: Warfare
Cleave Armor
Icon CleaveArmor.png You forcefully hack at your opponent's armor, reducing its physical resistances (Slash, Pierce, Crush) by [STR*30] points for 8 seconds (reduced by: Fortitude). This ability also inflicts your basic weapon damage.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 0
Casting Range: 4
Check LOS: False

Jotunn Warior
Allowed Weapons: Melee
Weapon Weight: Medium|Heavy
Weapon Damage: Slash
Mana Cost: 150
Cooldown: 15
School: Warfare
Concussive Strike
[[File:|link=|128px]] Your next attack is a guaranteed hit that deals [STR*8] extra damage, and any creature hit suffers the same amount of damage as Crush damage over the next 4 seconds. The damage of this spell can be Critical.
Ready Trigger: On Attack
Can Crit: True
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed|Melee
Melee Weapon Damage: Crush
Mana Cost: 100
Cooldown: 5
School: Warfare
CounterStrike
Icon CounterStrike.png The next time you block a melee attack, you hit your opponent back immediately, dealing [STR*8] extra damage. This attack cannot be dodged or blocked.
Ready Trigger: On Received Attack
Memory Cost: 2
Spell Group: None
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed|Melee
Mana Cost: 0
Cooldown: 5
School: Warfare
Decimate
Icon Decimate.png Any enemy within 120°, 3-metres cone area takes your regular attack damage plus [STR*10] extra damage. The final damage is further amplified by 20% for each creature within the AoE, past the first one.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False

Jotunn Warior
Allowed Weapons: Melee
Allowed Weight: Heavy
Mana Cost: 150
Cooldown: 5
School: Warfare
Enrage
Icon Enrage.png For the next [CON/2] seconds you gain 10% bonus Movement Speed and you can't be Knocked Out, but you can only use Warfare abilities. Additionally you gain immunity to Confused, Dazed, Frightened, Paralyzed, Sickened, Snared, Stunned and Slowed.
Avoid Block Controller Check: True
Memory Cost: 3
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Armor: Medium|Heavy
Mana Cost: 0
Cooldown: 60
School: Warfare
Eviscerate
Icon Eviscerate.png You slice with extreme force any enemy in a 120°, 2-meters cone area dealing [STR*12] extra damage as Slashing damage. All enemies in range also take [STR*2] Bleeding stacks. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Melee
Weapon Weight: Heavy
Weapon Damage: Slash
Mana Cost: 0
Cooldown: 15
School: Warfare
Execute
Icon Execute.png You perform an attack that deals [STR*20] extra damage to your target, or twice that much if it has less than 20% Health. If your target dies, you gain [STR*0.6]% damage increase for 6 seconds and the cooldown of this ability resets.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: True
Target Entity Type: Monster, Player
Allowed Weapons: Melee
Weapon Weight: Medium|Heavy
Mana Cost: 300
Cooldown: 30
School: Warfare
Frenzy
Icon Frenzy.png You increase your Movement Speed and Attack Speed by [CON*1.5%]%, but your Satiety and Rest deplete twice as fast, and you can't receive any Healing.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Armor: Light|Medium
Mana Cost: 200 + (20/s)
Cooldown: 20
School: Warfare
Flurry Of Blows
Icon FlurryOfBlows.png You hit your target 5 times in quick succession, each hit dealing [STR*3}% of the original damage. The target is stunned for the duration of the attack. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: False

Felghoul
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 20
School: Warfare
Heavy Blow
Icon HeavyBlow.png Your next attack is a guaranteed hit that deals [STR*16] extra damage ad Cripples your target for 3 seconds. The damage of this spell can be Critical.
Ready Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Melee
Weapon Weight: Heavy
Mana Cost: 0
Cooldown: 10
School: Warfare
Lunge
Icon Lunge.png You lunge forward with your weapon for up to 5 meters, inflicting [STR*8] extra damage as Piercing damage to anyone in the way, and Stunning them for 0.5 seconds. The damage of this spell can be Critical.
Can Crit: True
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Melee
Weapon Damage: Pierce
Mana Cost: 100
Cooldown: 5
School: Warfare
Overpower
Icon Overpower.png For the next [(CON+STR)/4] seconds, your basic attacks cannot be Evaded or Blocked.
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Skeletal Warrior
Elder Mountain Troll
Allowed Weapons: Melee
Weapon Weight: Heavy
Mana Cost: 200
Cooldown: 20
School: Warfare
Ram Through
Icon RamThrough.png You rush forward breaking the enemy lines for up to 5 meters, inflicting [STR*10] Crush damage to anyone in the way, and Crippling them for 6 seconds. The damage of this spell can be Critical.
Can Crit: True
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Shield Required
Mana Cost: 100
Cooldown: 10
School: Warfare
Resolve
Icon Resolve.png You instantly get rid of and gain immunity to all Physical Debuffs for [CON/3] seconds. Can be activated also while Stunned.
Effect Group: Invisibility
Avoid Block Controller Check: True
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Armor: Medium|Heavy
Mana Cost: 100
Cooldown: 15
School: Warfare
Resonating Blow
Icon ResonatingBlow.png You throw a mighty attack that deals [STR*16] extra damage as crush damage to your target and to all enemies within [STR*5] meters from it.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: True
Target Entity Type: Player, Monster

Elder Mountain Troll
Ogre Master
Allowed Weapons: Melee
Weapon Weight: Heavy
Weapon Damage: Crush
Mana Cost: 300
Cooldown: 10
School: Warfare
Second Wind
Icon SecondWind.png You sacrifice [40-CON]% of your current Rest to instantly restore all your Health and cure all your Physical Debuffs.
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 0
Cooldown: 60
School: Warfare
Shield Slam
Icon ShieldSlam.png Any enemy within a 120°, 2.5 meters cone area takes [STR*16] crush damage and is Knocked Back by 4 meters, and Stunned for 1 seconds.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Shield Required
Mana Cost: 100
Cooldown: 5
School: Warfare
Shockwave
Icon Shockwave.png You release a shockwave that deals [STR*12] Crush damage to all enemies within 3 meters from you and Stuns them for 2 seconds. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 200
Cooldown: 10
School: Warfare
Swipe
Icon Swipe.png Any enemy within a 120°, 2-meters cone area takes your regular attack damage plus [STR*12] extra damage and is Knocked Back 4 meters. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Melee
Weapon Weight: Medium|Heavy
Allowed Armor: Any
Mana Cost: 100
Cooldown: 10
School: Warfare
Vicious Attacks
Icon ViciousAttacks.png For the next 10 seconds your basic attacks deal [STR*1]% extra damage to your opponents for each physical debuff active on them.
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Melee
Weapon Weight: Medium|Heavy
Mana Cost: 200
Cooldown: 15
School: Warfare


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