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Icon Round Warfare.png

The school of Warfare encompasses several combat techniques typically employed by warriors in armed melee combat.

Most Warfare abilities are designed to be performed with medium and heavy melee weapons, including swords, great swords, blunt weapons and polearms. Most can be used holding a single weapon or dual-wielding, and some even swinging shields. This school also counts a few mobility skills that allow the warrior to charge into the fray and overwhelm the enemies with brute strength. Plus, it features multiple ways to intimidate opponents and raise the morale of allies in battle.

The power of most abilities belonging to this school depends on the Strength, Constitution and Charisma of the fighter.

Abilities[]

Battle JumpFriendly Fire: Yes, Not Self
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Jump Time: 1
Mana Cost: 200
Icon BattleJump.png
You jump to a visible location of your choice, dealing [STR*20] Crush damage and Crippling for 6 seconds all enemies within 3 meters from your landing spot. A succesful Fortitude Save halves both the damage and the effect duration. This spell can hurt your allies in PvP.Cooldown: 10
School: Warfare
Allowed Weapons: AnyAllowed Armor: Any
BloodlustMemory Cost: 3
Spell Group: Self Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 200
Icon Bloodlust.png
For the next [CON*0.5] seconds your basic attacks deal 50% more damage to Bleeding opponents, and you recover 15% of the damage you deal as Health.Cooldown: 15
School: Warfare
Allowed Weapons: AnyAllowed Armor: Any
Concussive StrikeReady Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 100
Icon Concussive Strike.png
Your next attack is a guaranteed hit that deals [STR*8] extra damage, and any creature hit suffers the same amount of damage as Crush damage over the next 4 seconds. The damage of this spell can be Critical.Cooldown: 5
School: Warfare
Allowed Weapons: Unarmed|Melee with Crush damageAllowed Armor: Any
EnrageAvoid Block Controller Check: True
Memory Cost: 3
Spell Group: Self Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 0
Icon Enrage.png
For the next [CON*0.5] seconds you gain 10% bonus Movement Speed and you can't be Knocked Out, but you can only use Warfare abilities. Additionally you gain immunity to Confused, Dazed, Frightened, Paralyzed, Sickened, Snared, Stunned and Slowed.Cooldown: 60
School: Warfare
Allowed Weapons: AnyAllowed Armor: Any
EviscerateCan Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 0
Icon Eviscerate.png
You slice with extreme force any enemy in a 120°, 2-meters cone aream dealing [STR*12] extra damage as Slashing damage and Bleeding them for 12 seconds. The damage of this spell can be critical.Cooldown: 15
School: Warfare
Allowed Weapons: Heavy Melee with Slash damageAllowed Armor: Any
ExecuteMemory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: True
Target Entity Type: Monster, Player
Mana Cost: 300
Icon Eviscerate.png
You perform an attack that deals [STR*20] extra damage to your target and, or twice that much if it has less than 20% Health. If your target dies, you gain [STR*0.6]% damage increase for 6 seconds and the cooldown of this ability resets.Cooldown: 30
School: Warfare
Allowed Weapons: Medium|Heavy MeleeAllowed Armor: Any
FrenzyEffect Group: Physical Buff
Memory Cost: 2
Spell Group: Self Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 200 + (20/s)
Icon Frenzy.png
You increase your Movement Speed and Attack Speed by [CON*1.5%]%, but your Satiety and Rest deplete twice as fast, and you can't receive any healing.Cooldown: 20
School: Warfare
Allowed Weapons: AnyAllowed Armor: Light|Medium
Heavy BlowReady Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 1
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 0
Icon HeavyBlow.png
Your next attack is a guaranteed hit that deals [STR*16] extra damage ad Cripples your target for 3 seconds. The damage of this spell can be Critical.Cooldown: 10
School: Warfare
Allowed Weapons: Heavy MeleeAllowed Armor: Any
LungeCan Crit: True
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 100
Icon Lunge.png
You lunge forward with your weapon for up to 5 meters, inflicting [STR*8] extra damage as Piercing damage to anyone in the way, and Stunning them for 0.5 seconds. The damage of this spell can be Critical.Cooldown: 5
School: Warfare
Allowed Weapons: Melee with Pierce damageAllowed Armor: Any
Ram ThroughCan Crit: true
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 100
Icon RamThrough.png
You rush forward breaking the enemy lines for up to 5 meters, inflicting [STR*10] Crush damage to anyone in the way, and Crippling them for 6 seconds. The damage of this spell can be Critical.Cooldown: 10
School: Warfare
Allowed Weapons: AnyAllowed Armor: Shields
ResolveEffect Group: Invisibility
Avoid Block Controller Check: True
Memory Cost: 2
Spell Group: Self Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 100
Icon Resolve.png
You instantly remove all and gain immunity to all Physical Debuff for [CON*0.3] seconds. Can be activated also while StunnedCooldown: 15
School: Warfare
Allowed Weapons: AnyAllowed Armor: Any
Resonating BlowMemory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: True
Target Entity Type: Player, Monster
Mana Cost: 300
Icon ResonatingBlow.png
You throw a mighty attack that deals [STR*16] extra damage as crush damage to your target and to all enemies within [STR*0.2] meters from it.Cooldown: 10
School: Warfare
Allowed Weapons: Heavy Melee with Crush damageAllowed Armor: Any
Second WindMemory Cost: 2
Spell Group: Self Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 0
Icon SecondWind.png
You sacrifice [40-CON]% of your current Rest to instantly restore all your Health and cure all your Physical DebuffsCooldown: 60
School: Warfare
Allowed Weapons: AnyAllowed Armor: Any
Shield SlamMemory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 100
Icon ShieldSlam.png
Any enemy within a 120°, 2.5 meters cone area takes [STR*16] crush damage and is Knocked Back by 2 meters, and Stunned for 1 seconds.Cooldown: 5
School: Warfare
Allowed Weapons: AnyAllowed Armor: Shields
ShockwaveCan Crit: True
Memory Cost: 2
Spell Group: Self Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 200
Icon Shockwave.png
You release a shockwave that deals [STR*12] Crush damage to all enemies within 3 meters from you and Stuns them for 2 seconds.Cooldown: 10
School: Warfare
Allowed Weapons: AnyAllowed Armor: Any
SwipeCan Crit: true
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 100
Icon Swipe.png
Any enemy within a 120°, 2-meters cone area takes your regular attack damage plus [STR*12] extra damage and is Knocked Back 2 meters.Cooldown: 10
School: Warfare
Allowed Weapons: Medium|Heavy MeleeAllowed Armor: Any
Vicious AttacksMemory Cost: 1
Spell Group: Self Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 200
Icon ViciousAttacks.png
For the next 10 seconds your basic attacks deal [STR*1]% extra damage to your opponents for each physical debuff active on them..Cooldown: 15
School: Warfare
Allowed Weapons: Medium|Heavy MeleeAllowed Armor: Any
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