Fractured Online Wiki
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These are the official patch notes for Version 0.4.0 released by Dynamight Studios.[1]

Major Changes[]

  • The world map is live! It can be opened by pressing M or clicking on the button in the minimap frame. It shows the whole of Myr and tracks the character's position in it. Includes names for different areas.
  • Outlines have been added when hovering with the mouse on creatures and players (grey: self, green: friendly, red: hostile/can be attacked).
    • Please note: you can turn on "pvp mode" for testing purposes by pressing CTRL+P.
  • Monsters and player weapon sounds implemented. Still got some work to do to even out their volumes, but they're all there (punches aside).
  • The Game Settings menu now features a functioning Audio Settings page.

Minor Changes[]

  • Targeted attacks (left click) now guarantee that the target selected is always hit (the attack can't be avoided by moving away or on the side a little like it was before). This should make it a lot easier to hunt fleeing animals like rabbits and foxes. This applies to monsters attacking players as well.
  • The character now rotates while performing a targeted attack if the target moves on the side.
  • Heavy material dropping is now smoother and should cause no more freezes.
  • "Resist" message added when a spell is ineffective thanks to a successful save throw for the victim.

Bug Fixes[]

  • Some rivers don't have water.
  • Values in Unity input manager don't work (should be removed).
  • Frenzy does activation animation and shows no activation particles.
  • Strike Wounds particle causes errors.
  • Monsters are invisible before they move for newly logged player.

References[]

  1. Prometheus (March 14, 2019). "Patch Log - v.a.0.4.0". Official Fractured Forums. Retrieved April 12, 2019.
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