Settings menu is now functional (all but resolution settings). It allows you to choose between 4 quality presets, plus a lot of custom options. Choosing the game quality in the window before the client launches does nothing, it will always load the last configuration you applied in game.
The Fleshing Beam can now be built. It allows you to process animal hides. You will temporarily find 3 recipes that give the same output instead of one.
Hide armor pieces can now be crafted in through inventory crafting. Armor is still missing perceived temperature changes (temperature status effects are missing as a whole).
New loot for animals to be used in armor crafting and campfire recipes.
Monster moving and fighting should be a lot less stuttery.
Several system messages changed / added (e.g. hunger and fatigue).
Day / night lights have been changed again. The night still allows you to play without torches and is a lot more charming with moonlight.
Generic improvements to server performance.
Generic improvements to client performance (framerate should be a little higher now).
Interacting with world items now has more client-side checks.
New arrow model and trail.
Various improvements to blueprint building.
Item stacking weird functioning.
Hitting Objects from far.
Items disappear from inventory.
Grilling white cap mushrooms gives a bandage.
Password is no longer saved in plain text form in txt file, will be back done properly later on.
NullReferenceException (looting some fox).
Blueprint Preview changes height, but not back to ground.
↑Prometheus (December 21, 2018). "Patch Log - v.a.0.2.6". Official Fractured Forums. Retrieved April 12, 2019.
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