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Talents in Fractured are ability improvements and other benefits gained through knowledge.

The Knowledge System has been first introduced in A2-T1, but only its core – ability learning – has made it into the game then. In A2-T3, we’re adding a secondary (yet very impactful) component to it: the Talent Tree!

The Talent Tree adds a ton of variety to your character builds and strengthens the feeling of character progression by allowing you to exchange Knowledge Points for Talent Points instead of spending them to learn discovered abilities. The current conversion cost cart is bellow.

Each character can unlock up to 60 Talent Points, which can be assigned on a tree consisting of 90 different nodes, which each node providing a different bonus and accepting a different amount of points. In sum, a classic RPG talent tree, with the peculiarity that you can create multiple talent presets and memorize a different one each time you rest – just like with abilities, no timed or paid respecs!

List of talents

IntelligenceIcon Intelligence.png

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

Tier 4: (1 level)

Tier 5: (4 levels)

  • Cantrip Expert Icon TT Mana Cost.png 10% Cooldown Reduction for Tier 1 Magical Abilities (spells belonging to a magic school and that have a Memory Cost of 1)
  • Mage Weapon Style Icon TT Willpower.png Wands and Mage Staffs hit with a small AoE effect, dealing 15% of their damage to any opponent within 1.5 meters from the projectile impact.

Tier 6: (1 level)

  • Cantrip Master Icon TT Focus Slot Special.png 20% Spell Damage Increase for Tier 1 Magical Abilities (spells belonging to a magic school and that have a Memory Cost of 1)
  • Mage Weapon Mastery Icon TT Magical Condition Time.png Projectiles of Wands and Mage Staffs have a one-bounce ricochet effect.


Intelligence/Charisma

Tier 1: (4 levels)
  • Inspiring Commander Icon TT Summon Power.png As a party leader, you share 5% of your Willpower with every other member of your party.
  • Summoner Icon TT Leadership IntCha.png Summons get +15% Health, Damage and Spell Damage.

Tier 2: (1 level)

  • Heroic Resolve Icon TT Summon Dispel.png As a party leader, you gain 100 Bonus Mana for each other member of your party. For it to count, a party member must be alive and within 50 meters from you.
  • Warlock Icon TT Leadership Willpower.png Summons last twice as long.


CharismaIcon Charisma.png

Tier 1: (4 levels)
  • Fortunate Icon TT Luck.png Any Save Throw chance you roll is increased by 25% (additively).
  • Alluring Icon TT Animal Handling.png This talent is under implementation.
  • Animal Handling Icon TT Leadership.png This talent is under implementation.

Tier 2: (1 level)

Tier 3: (4 levels)

  • Fortunate II Icon TT Luck.png +10% Luck
  • Alluring II Icon TT Animal Handling.png This talent is under implementation.
  • Animal Handling II Icon TT Leadership.png This talent is under implementation.

Tier 4: (1 level)

Tier 5: (4 levels)

  • Blessed Icon TT Luck.png Whenever someone attacks you with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), that contest is shifted in your favor by 2.5%.
  • Bard Weapon Style Icon TT Leadership.png This talent is under implementation.

Tier 6: (1 level)

  • Untouchable Icon TT InstaDeath Immunity.png The first time someone hits you with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), you completely negate the effect determined by that contest. This effect has a cooldown of 10 seconds, but loses over the Inevitable talent.
  • Bard Weapon Mastery Icon TT Critical Chance Leadership Special.png This talent is under implementation.


Charisma/Constitution

Tier 1:(4 levels)
  • Skald Icon TT Frighten Chance.png 5% chance to Frighten opponents with melee attacks for 5 seconds.
  • Righteous Commander Icon TT Leadership ChaCon.png As a party leader, you share 5% of your Fortitude with every other member of your party.

Tier 2: (1 level)

  • Fearless Icon TT Fear Immune.png Immunity to the Frightened status.
  • Heroic Endurance Icon TT Leadership Fortitude.png As a party leader, you gain 100 Bonus Health for each other member of your party. For it to count, a party member must be alive and within 50 meters from you.


ConstitutionIcon Constitution.png

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

  • Healthy II Icon TT Fortitude.png +4% Health
  • Resilient II Icon TT ElementalResistance.png +10% Fortitude
  • Stoic II Icon TT PoisonResistance.png +5% Magical Armor

Tier 4: (1 level)

Tier 5: (4 levels)

  • Alchemical Tolerance Icon TT Fortitude.png This talent is under implementation.
  • Fast Metabolism Icon TT PoisonResistance.png This talent is under implementation.

Tier 6: (1 level)

  • Superior Immunity Icon TT PhisicalCondition Time.png This talent is under implementation.
  • Efficient Metabolism Icon TT PoisonImmunity.png This talent is under implementation.


Constitution/Strength

Tier 1: (4 levels)
  • Shield Style Icon TT BluntWeapons Damage.png While wielding a shield, your Block Chance is increased by 2.5%.
  • Thick-Skinned Icon TT Life Regen.png All physical damage you receive is reduced by 8 points (after Armor is applied).

Tier 2: (1 level)

  • Shield Mastery Icon TT Blunt Bash.png While wielding a shield, you may also block magical projectiles. The block doesn't apply to AoE effects triggered by magical projectiles (if any).
  • Natural Shield Icon TT LifeRegen Plus.png You gain an innate Block Chance of 6%. This bonus stacks with the Block Chance from Shields and Weapons.


StrengthIcon Strenght.png

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

Tier 4: (1 level)

Tier 5: (4 levels)

  • Two Hand Style Icon TT Armor.png Attacks performed with Two Handed Melee Weapons are dealt with 50 Bonus Accuracy and deal 4% Extra Damage.
  • Armor Efficiency Icon TT Endurance.png The resistances given by any piece of armor you have equipped is increased by 2.5%.

Tier 6: (1 level)

  • Two Weapon Mastery Icon TT Armor Special.png Attacks performed with Two Handed Melee Weapons have an extra 5% chance of being Critical Hits.
  • Armor Mastery Icon TT Endurance Regeneration Special.png The total Armor Encumbrance malus from armor you have equipped is reduced by 50%.


Strength/Dexterity

Tier 1: (4 levels)
  • Two Weapon Style Icon TT Polearms Damage.png This talent is under implementation.
  • Martial Style Icon TT Unarmed Damage.png The Base Damage of your fist attacks is increased by 25%.

Tier 2: (1 level)

  • Two Weapon Mastery Icon TT Polearms Disarm.png This talent is under implementation.
  • Martial Mastery Icon TT Unarmed Bash.png Your fists gain the Bashing Property (20% Chance) and their damage may be determined by your Dexterity if it has a higher score than your Strength.


DexterityIcon Dexterity.png

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

Tier 4: (1 level)

Tier 5: (4 levels)

  • Poisoner Icon TT Evasion.png Reduces the poison consumed when using a poisoned weapon by 20%.
  • Single Weapon Style Icon TT Stealth.png While wielding a single One Handed Melee Weapon keeping your Off-Hand free, you gain 50 Bonus Evasion and your basic attacks deal 6% Extra Damage.

Tier 6: (1 level)

  • Master Poisoner Icon TT Evasion Projectiles Special.png Doubles the chances of poisoning your opponents with a poisoned weapon.
  • Single Weapon Mastery Icon TT HideInPlainSight.png While wielding a single One Handed Melee Weapon keeping your Off-Hand free, you gain 16% Block Chance Bonus. This bonus stacks with weapons that already have a Block Chance as a Native Property.


Dexterity/Perception

Tier 1: (4 levels)
  • Feint Icon TT Critical Chance.png Whenever you dodge a basic attack in combat, your base Accuracy increases by 100 for 5 seconds.
  • Burglar Icon TT Lockpicking.png Your Lockpicking score is increased by 15%.

Tier 2: (1 level)

  • The One Icon TT Critical Damage.png You can dodge projectiles.
  • Master Thief Icon TT Lockpicking Break Fails Chance.png You have a 50% chance to not consume a lockpick when performing a lockpicking attempt.


Perception

Tier 1: (4 levels)

Tier 2: (1 level)

Tier 3: (4 levels)

Tier 4: (1 level)

Tier 5: (4 levels)

  • Ranger Style Icon TT Accuracy.png Attacks performed with Bows and Crossbows deal 4% Extra Damage and have a 1.5% Bonus Chance to be Critical Hits.
  • True Stricker Icon TT Detection.png Whenever you attack someone with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), that contest is shifted in your favor by 2.5%.

Tier 6: (1 level)

  • Ranger Mastery Icon TT PerfectHit Critical Special.png Arrows and bolts you shoot have a 60% chance to pierce through multiple targets.
  • Inevitable Icon TT Detection Range Special.png The first attack or ability you use can't be dodged not subjected to any Save Throw and is Critical if it can be so. This effect has a cooldown of 20 seconds.


Perception/Intelligence

Tier 1: (4 levels)
  • Seer Icon TT Wand Magestaff Damage.png This talent is under implementation.
  • Sharp Caster Icon TT Detection PerInt.png +3% Critical Chance for Magical Abilities (spells belonging to a magic school)

Tier 2: (1 level)

  • True Sight Icon TT Mage Weapons Ricochet.png This talent is under implementation.
  • Overcharge Icon TT Spot Magical Invisibility.png +25% Critical Damage for Magical Abilities (spells belonging to a magic school)


Version history

Version Changes
2.4.0f
  • Talent point cost increased from 1000 to 2500
2.3.0e
  • Introduced into the game.



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