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Icon Name Description Status Type
Absorb Absorbs [INT*2]% of all the Fire/Ice/Shock damage you receive, half of which is then converted into Mana. Obtained with the spell Absorb Elements. Magical Protection
Bleeding Inflicts 3% of the maximum Health every second, with a minimum damage of 30 and a maximum damage of 90. The damage inflicted by Bleeding is Pure Damage. Caused by special attacks like Bleeding Strike or Eviscerate. Physical Debuff
Blinded Sets hard cap for PER to 5. Magical Debuff
Icon AbilityEffect Bloodlust.png
Bloodlust Your basic attacks deal 50% more damage to Bleeding opponents, and you recover 15% of the damage you deal as Health. Physical Buff
Icon StatusEffect Burning.png
Burning
Suffer 100 Fire Damage every second for 4 seconds and lowers Fire Resistance by 400. At the end of the effect, you get 4 Warm stacks. Obtained by reaching 10 Warm stacks. Elemental Condition
Burning Hot Not implemented yet.
Icon AbilityEffect CallToTenacity.png
Call to Tenacity Increases Fortitude by [CHA*30]. Obtained by the Call to Tenacity skill. The Charisma of the skill user determines the effect. Physical Debuff
Icon StatusEffect Chilled.png
Chilled Can be stacked from 1 to 9. Move Speed is reduced by 5% for each stack. Ice Resistance is lowered by 20 for each stack. The stacks decrease by 1 every 1.5 seconds. Upon reaching 10 stacks, this status is replaced by the Frozen status. Most skills that inflict Ice Damage also inflict a certain amount of Chilled stacks. Elemental Condition
Cold Not implemented yet.
Concussive Strike Suffering Crush Damage over 4 seconds, equal to the damage caused by the Concussive Strike skill that originated this status. Physical Debuff
Icon StatusEffect Confused.png
Confused Willpower is lowered by 500 and all spells have a 30% chance to fail. When a spell fails, the cooldown is still triggered. Caused by skills like Shimmering Sphere. Magical Debuff
Icon StatusEffect Corrosion.png
Corrosion Can be stacked from 1 to 10. Armor is lowered by 40 for each stack. Every 2 seconds, inflicts 20 Acid Damage for each stack, then the stacks are reduced by 1. Most skills that inflict Acid Damage also inflict a certain amount of Corrosion stacks. None
Crippled Sets hard cap for DEX to 5 and lowers Move Speed. Physical Debuff
Icon StatusEffect Dazed.png
Dazed Lowers Willpower by 500. Caused by Mind Strike. Magical Debuff
Icon StatusEffect DeathBargain.png
Death Bargain Cannot be Knocked Out while this status lasts. Killing another creature before the end of the effect, removes it and restores [INT*2]% of your Max Health. Granted by the skill Death Bargain. Magical Buff
Icon AbilityEffect Empower.png
Empower Grants [INT*2]% Damage Increase, [INT*20] Max Health and immunity to the Weakened status effect. Obtained by the skill Empower. The Intelligence of the skill user determines the effect. Magical Buff
Encumbered Disables run Going over 100% of weight limit
Enraged Gain 10% bonus Movement Speed and you can't be Knocked Out, but you can only use Warfare abilities. Additionally you gain immunity to Confused, Dazed, Frightened, Paralyzed, Sickened, Snared, Stunned and Slowed. Granted by the Enrage skill. Physical Buff
Exhausted
Icon StatusEffect ExposeVulnerabilities.png
Expose Vulnerabilities Resistances lowered by [INT*20] points.

Resistances higher than 500 are unaffected.

Obtained from the skill Expose Vulnerabilities. The Intelligence of the skill user determines the effect.

Magical Debuff
Fatigued
Freezing Cold Not currently implemented.
Frightened Sets hard cap to CHA to 5.

Lowers damage inflicted by 20%.

Willpower, Evasion and Fortitude values lowered by 200 points. Inflicted by skills like Warcry.

Magical Debuff
Icon StatusEffect Frozen.png
Frozen Blocks Evasion and actions. for 4 seconds.

Armor increased by 300.

Ice Resistance lowered by 200.

Obtained by reaching 10 Chilled stacks. At the end of the effect, you get 4 Chilled stacks.

Elemental Condition
Heavily Encumbered Disables run and actions

Halves Move Speed.

Hidden
Hot Currently not implemented.
Hungry
Icon AbilityEffect Inspire.png
Inspire Immune to Fear and gain [CHA*10] Accuracy, Evasion, Fortitude and Willpower. Granted by the skill Inspire. Physical Buff
Icon StatusEffect Magnetize.png
Magnetize Shock Resistance is reduced by [INT*10], and every time you would receive a Shocked stack, you release a small shockwave dealing 100 Shock Damage to any other nearby creature. Magical Debuff
Monster Protection You won't get attacked by monsters for fixed amount of time or until you attack. Obtained after getting back up after being Knocked Down/Unconscious or logging into game.


None
Paralyzed Blocks Evasion and actions.

Caused by the Shocked status.

Elemental Condition
Paved Road Increase Move Speed by 30%, or by 50% while carrying a wagon.

Obtained by walking on paved roads.

None
Icon StatusEffect Petrify.png
Petrify Blocks Evasion and actions.

Armor is set to the following values:

- Slash Armor 800

- Crush Armor 400

- Pierce Armor 800


Inflicted by the Petrify skill.

None
Poison Inflicts periodic Poison Damage depending on the rank of the poison:


Rank 1 (Simple Poison): Inflicts 4% of maximum Health every 4 seconds, with a minimum of 40 and a maximum of 100.

Rank 2 (Weak Poison): Inflicts 8% of maximum Health every 4 seconds, with a minimum of 60 and a maximum of 200.

Rank 3 (Strong Poison): Inflicts 12% of maximum Health every 3 seconds, with a minimum of 80 and a maximum of 300.

Rank 4 (Potent Poison): Inflicts 18% of maximum Health every 3 seconds, with a minimum of 100 and a maximum of 450.

Rank 5 (Deadly Poison): Inflicts 24% of maximum Health every 3 seconds, with a minimum of 160 and a maximum of 600.

Rank 6 (Lethal Poison): Inflicts 30% of maximum Health every 3 seconds, with a minimum of 250 and a maximum of 750.

Poison
Icon StatusEffect RendArmorDebuff.png
Rend Armor Armor reduced by [DEX+PER]%.

Inflicted by the skill Rend Armor. The Dexterity and Perception of the skill user determine the effect.

Physical Debuff
Icon Resolve.png
Resolve Immune to all Physical Debuffs. Granted by the skill Resolve. Physical Buff
Icon AbilityEffect ShieldsUp.png
Shields Up Gain [CHA*5] Bonus to all Resistances.

Any Block Chance from Shields or Weapons is doubled.

Granted by the skill Shields Up. The Charisma of the skill user determines the effect.

None
Icon StatusEffect Shocked.png
Shocked Can be stacked from 1 to 10. Shock Resistance is lowered by 20 points for each stack. Every time another Shocked stack is received, there is a 4% for each stack already applied, to be Paralyzed for 0.5 seconds. Stacks decrease by 1 every 1.5 seconds. Elemental Condition
Slowed Reduce Move Speed by 40% and Attack Speed by 40%. Caused by skills like Slow and Warcry. Magical Debuff
Silenced Blocks spells and sets hard cap on CHA to 10. Caused by Word of Power: Silence. Magical Debuff
Snared (Web) Block Movement. Caused by the skills Entangling Web and Cobweb. Snare
Snared (Net) Blocks movement. Caused by the skill Net Trap. Snare
Icon StatusEffect SnaredRoots.png
Snared (Roots) Blocks movement. Caused by the skill Entangling Roots. Snare
Starving
Stunned Disables actions and Evasion Physical Debuff
Icon StatusEffect SupressHealing.png
Suppress Healing Cannot be Healed. Caused by the skill Death Circle. None
Icon StatusEffect TotemIOfDecay.png
Totem of Decay Inflicts [INT*2.5] Poison Damage every second.

Also inflicts Slowed.

Inflicted by a nearby Totem of Decay. The Intelligence of the skill user determines the effects.

Magical Debuff
Totem of Wildfire Incrase Fire Resistance by [INT*15] points.

Basic attacks inflict [INT*1.5] additional FIre Damage.

Granted by a nearby Totem of Wildfire. The Intelligence of the totem's owner determines the effects.

Totem of Wildfire Duration: 2s renewed every 1s while inside aoe of totem
Unconscious Word of Power: Kill
Icon AbilityEffect UnholyStrenght.png
Unholy Strength Fire Resistance lowered by 250.

Suffer 25 Pure damage per second.

Strength increased by [CHA*0.32].

Granted by the skill Unholy Strenght. The Charisma of the user determines the effects.

Magical Buff
Verdant Regrowth Grants [INT*2] Health Regeneration bonusa nd immunity to Bleed and Crippled.

Granted by the skill Verdant Regrowth. The Intelligence of the skill user determines the effects.

Magical Buff
Icon ViciousAttacks.png
Vicious Attacks Basic attacks deal [STR*1]% extra damage to your opponents for each physical debuff active on them. Granted by the skill Vicious Attacks. None
Icon StatusEffect Warm.png
Warm
Can be stacked from 1 to 9. Fire Resistance is lowered by 40 points for each stack. Upong obtaining 10 stacks, this status is replaced by Burning. Stacks decrease by 1 every 2 seconds. Most skills that inflict Fire Damage also inflict Warm stacks. Elemental Condition
Icon StatusEffect Weakened.png
Weakened Strength hard cap set to 10.

Inflicted by the skill Weaken.

Magical Debuff
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