Fractured Online Wiki
Advertisement
Icon Round Necromancy.png

The school of Necromancy mastered several ways to steal, extinguish or manipulate the energy flowing within living creatures.

Necromancy spells deal with powers that bring death or decay, but they’re also able to corrupt Elysium’s primal energy and infuse it into the bodies of fallen creatures and mechanical constructs, animating them into new, twisted forms of life. Moreover, thanks to blood magic techniques, the caster can link its own energy to that of other creatures in order to create powerful connections to spread curses and ravage its victims from within.

The power of most abilities belonging to this school depends on the Intelligence and Charisma of the caster.


Abilities

Bond Of Agony
Icon BondOfAgony.png Your linked target takes [INT*2]% of all the damage you take as pure damage.
Memory Cost: 1
Spell Group: Targeted Offensive
Target Type: Entity
Targeting Range: 6
Casting Range: 30
Check LOS: False

Mana Cost: 500
Cooldown: 15
School: Necromancy
Death Bargain
Icon DeathBargain.png If you would go unconscious or die, you instead become immortal for 20 seconds. If you manage to kill any creature before the timer runs out, the spell ends and you regain [INT*2%] of your Max Health. Otherwise, you die.
Ready Trigger: On Death
Memory Cost: 3
Spell Group: Ready On Death
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True

Felghoul
Skeletal Dragon
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 0
Cooldown: 60
School: Necromancy
Death Circle
Icon DeathCircle.png Any enemies within a 3 meters from a location of your choice takes [INT*12] Magic damage and can't recover health for [INT/3] seconds (reduced by: Fortitude).
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Crawling Horror
Skeletal Dragon
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 450
Cooldown: 20
School: Necromancy
Life Drain
Icon LifeDrain.png You steal [INT*5] Health from your target each seconds, Slowing it during the process.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 6
Casting Range: 8
Check LOS: True
Target Entity Type: 0
Allowed Weapons: Spell Channeling
Mana Cost: 150 + (20/s)
Cooldown: 15
School: Necromancy
Mana Drain
Icon ManaDrain.png You steal [INT*5] Mana from your target each seconds, Slowing it during the process.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 6
Casting Range: 8
Check LOS: True
Target Entity Type: 0
Allowed Weapons: Spell Channeling
Mana Cost: 150 (+20/s)
Cooldown: 15
School: Necromancy
Unholy Strength
Icon UnholyStrenght.png You and every ally within 8 meters from you gain [CHA*3] Strength for 15 seconds, but lose 250 Fire Resistance and take 25 Pure damage per second.
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True

Felghoul
Allowed Weapons: Spell Channeling
Mana Cost: 300
Cooldown: 20
School: Necromancy


Advertisement