The school of Necromancy mastered several ways to steal, extinguish or manipulate the energy flowing within living creatures.
Necromancy spells deal with powers that bring death or decay, but they’re also able to corrupt Elysium’s primal energy and infuse it into the bodies of fallen creatures and mechanical constructs, animating them into new, twisted forms of life. Moreover, thanks to blood magic techniques, the caster can link its own energy to that of other creatures in order to create powerful connections to spread curses and ravage its victims from within.
The power of most abilities belonging to this school depends on the Intelligence and Charisma of the caster.
Bond Of Agony
Your linked target takes [INT*2]% of all the damage you take as pure damage.
If you would go unconscious or die, you instead become immortal for 20 seconds. If you manage to kill any creature before the timer runs out, the spell ends and you regain [INT*2%] of your Max Health. Otherwise, you die.
Ready Trigger: On Death Memory Cost: 3 Spell Group: Ready On Death Activation Type: Ready Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True