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This module contains information about creatures Name, Attributes and Modifiers, Armor and Resistances, Base Attacks, Skills and Abilities and Tags

Used by: Module:Creature


-- Keep in alpha order for ease of use
return {
    ["Bear"] = {
        ["Description"] = "Bears are large carnivore beasts that live in continental forests, favoring temperate and cold climates. Several species of bears exists, some more aggressive than others; they are usually hunted for their [[Raw_Bear_Meat|meat]] and [[Raw Animal Hide|fur]], but can also be trained as fighting [[pets]].",
        ["EnvImage"] = "Env bear.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "20",
            ["DEX"] = "10",
            ["INT"] = "6",
            ["CON"] = "18",
            ["PER"] = "15",
            ["CHA"] = "8",
            ["Endurance"] = "1500",
            ["Mana"] = "200",
            ["Accuracy"] = "225",
            ["Fortitude"] = "520",
            ["Evasion"] = "150",
            ["Willpower"] = "90",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "270 (44%)",
            ["Armor (Pierce)"] = "230 (40%)",
            ["Armor (Crush)"] = "300 (46%)",
            ["Elemental (Fire)"] = "314 (47%)",
            ["Elemental (Ice)"] = "314 (47%)",
            ["Elemental (Shock)"] = "214 (38%)",
            ["Magic"] = "268 (43%)",
            ["Poison"] = "424 (55%)",
            ["Acid"] = "100 (22%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "260 (Pierce)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
            {
                ["Name"] = "Claws (Slash)",
                ["Damage"] = "320",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Bash",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
["Black Bear"] = {
        ["Description"] = "No description",
        ["EnvImage"] = "Env Black Bear.png",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "17",
            ["DEX"] = "10",
            ["INT"] = "6",
            ["CON"] = "15",
            ["PER"] = "15",
            ["CHA"] = "8",
            ["Endurance"] = "800",
            ["Mana"] = "200",
            ["Accuracy"] = "225",
            ["Fortitude"] = "225",
            ["Evasion"] = "150",
            ["Willpower"] = "90",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "261 (43%)",
            ["Armor (Pierce)"] = "176 (33%)",
            ["Armor (Crush)"] = "216 (38%)",
            ["Elemental (Fire)"] = "40 (10%)",
            ["Elemental (Ice)"] = "160 (31%)",
            ["Elemental (Shock)"] = "40 (10%)",
            ["Magic"] = "-32 (-8%)",
            ["Poison"] = "220 (39%)",
            ["Acid"] = "0 (0%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "140 (Pierce)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
            {
                ["Name"] = "Claws (Slash)",
                ["Damage"] = "180",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Bash",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Black Widow"] = {
        ["Description"] = "Black Widows are magical creatures found in temperate plains and woods. These large spiders were born from magic and were endowed with exceptional [[intelligence]], which makes them natural spellcasters. They are sought by enchanters looking for rare magical [[reagent]]s.",
        ["EnvImage"] = "Env black widow.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "10",
            ["DEX"] = "18",
            ["INT"] = "19",
            ["CON"] = "10",
            ["PER"] = "20",
            ["CHA"] = "12",
            ["Endurance"] = "1500",
            ["Mana"] = "1900",
            ["Accuracy"] = "400",
            ["Fortitude"] = "150",
            ["Evasion"] = "270",
            ["Willpower"] = "285",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "55 (14%)",
            ["Armor (Pierce)"] = "20 (5%)",
            ["Armor (Crush)"] = "40 (10%)",
            ["Elemental (Fire)"] = "0 (0%)",
            ["Elemental (Ice)"] = "0 (0%)",
            ["Elemental (Shock)"] = "0 (0%)",
            ["Magic"] = "72 (17%)",
            ["Poison"] = "450 (56%)",
            ["Acid"] = "64 (15%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "120 (Pierce)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Poisoning Strike",
                ["KP"] = "1500",
                ["Acquired"] = "80%",
            },
            {
                ["Name"] = "Mage Armor",
                ["KP"] = "2000",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Magic Missiles",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Word of Power: Silence",
                ["KP"] = "2000",
                ["Acquired"] = "60%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Creeping Woods","Whispering Woods"},
    },
["Black Widow Hatchling"] = {
        ["Description"] = "No description",
        ["EnvImage"] = "Env Black Widow Hatchling.png",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "8",
            ["DEX"] = "16",
            ["INT"] = "12",
            ["CON"] = "8",
            ["PER"] = "18",
            ["CHA"] = "8",
            ["Endurance"] = "400",
            ["Mana"] = "900",
            ["Accuracy"] = "270",
            ["Fortitude"] = "120",
            ["Evasion"] = "240",
            ["Willpower"] = "180",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "34 (9%)",
            ["Armor (Pierce)"] = "-6 (-2%)",
            ["Armor (Crush)"] = "19 (5%)",
            ["Elemental (Fire)"] = "-16 (-4%)",
            ["Elemental (Ice)"] = "-16 (-4%)",
            ["Elemental (Shock)"] = "-16 (-4%)",
            ["Magic"] = "16 (4%)",
            ["Poison"] = "434 (55%)",
            ["Acid"] = "48 (12%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "45 (Pierce)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Magic Missiles",
                ["KP"] = "1500",
                ["Acquired"] = "10%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Crawling Horror"] = {
        ["Description"] = "These crawling creatures of nightmares can be found in cursed forests infected by undeads. Raised with [[Necromancy|necromantic]] powers, they roam their territories spreading death and disease, and mindlessly chasing any living creature in their sight.",
        ["EnvImage"] = "Env crawling horror.jpg",
        ["Category"] = "Undead",
        ["Attributes and Modifiers"] = {
            ["STR"] = "16",
            ["DEX"] = "12",
            ["INT"] = "6",
            ["CON"] = "18",
            ["PER"] = "16",
            ["CHA"] = "6",
            ["Endurance"] = "5200",
            ["Mana"] = "600",
            ["Accuracy"] = "240",
            ["Fortitude"] = "270",
            ["Evasion"] = "180",
            ["Willpower"] = "90",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "234 (40%)",
            ["Armor (Pierce)"] = "116 (25%)",
            ["Armor (Crush)"] = "283 (33%)",
            ["Elemental (Fire)"] = "-436 (-55%)",
            ["Elemental (Ice)"] = "564 (62%)",
            ["Elemental (Shock)"] = "64 (26%)",
            ["Magic"] = "-32 (-8%)",
            ["Poison"] = "64 (15%)",
            ["Acid"] = "16 (4%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "350 (Pierce)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Paralyzing Touch",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Word of Power: Stun",
                ["KP"] = "2000",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Word of Power: Kill",
                ["KP"] = "2000",
                ["Acquired"] = "60%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Deer"] = {
        ["Description"] = "Deer are undoubtedly one of the favorite preys amongst hunters. They run away at the slightest potential threat, which often makes it quite challenging for anyone to score a kill. Their delicious meat is the main reason they are hunted, but [[Stag Head|stag heads]] also make for exceptional trophies.<br/><br/>Deer do not turn hostile even when provoked, and will return back to the herd after being spooked or attacked.",
        ["EnvImage"] = "Env deer doe.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "8",
            ["DEX"] = "15",
            ["INT"] = "5",
            ["CON"] = "10",
            ["PER"] = "16",
            ["CHA"] = "8",
            ["Endurance"] = "500",
            ["Mana"] = "100",
            ["Accuracy"] = "240",
            ["Fortitude"] = "150",
            ["Evasion"] = "225",
            ["Willpower"] = "75",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "24 (6%)",
            ["Armor (Pierce)"] = "4 (1%)",
            ["Armor (Crush)"] = "9 (3%)",
            ["Elemental (Fire)"] = "0 (0%)",
            ["Elemental (Ice)"] = "0 (0%)",
            ["Elemental (Shock)"] = "0 (0%)",
            ["Magic"] = "-40 (-10%)",
            ["Poison"] = "0 (0%)",
            ["Acid"] = "40 (10%)",
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Direwolf"] = {
        ["Description"] = "Direwolves are large aggressive [[Wolf|wolves]] typically found in cold regions. They are [[Alignment|evil]] by nature, and known to attack most creatures at sight. Direwolfs packs are a rare occurrence due to their dominant nature, which makes it more likely to find them hunting alone or leading pack of [[Wolf|wolves]].",
        ["EnvImage"] = "Env direwolf.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "18",
            ["DEX"] = "15",
            ["INT"] = "8",
            ["CON"] = "16",
            ["PER"] = "16",
            ["CHA"] = "8",
            ["Endurance"] = "1700",
            ["Mana"] = "600",
            ["Accuracy"] = "240",
            ["Fortitude"] = "540",
            ["Evasion"] = "375",
            ["Willpower"] = "120",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "344 (50%)",
            ["Armor (Pierce)"] = "224 (39%)",
            ["Armor (Crush)"] = "304 (46%)",
            ["Elemental (Fire)"] = "48 (12%)",
            ["Elemental (Ice)"] = "448 (56%)",
            ["Elemental (Shock)"] = "48 (12%)",
            ["Magic"] = "-16 (-4%)",
            ["Poison"] = "648 (65%)",
            ["Acid"] = "40 (10%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "180 (Pierce)",
                ["Range"] = "1,6",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Bleeding Strike",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Crippling Strike",
                ["KP"] = "1500",
                ["Acquired"] = "44%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Earth Elemental"] = {
        ["Description"] = "Amongst the first creatures walking on [[Elysium]], elementals are a direct manifestation of the [[Primal Energy]] flowing within any living being. Earth Elementals are exceptionally strong, and usually spend their lives as guardians, protecting and safeguarding the natural order of the universe.",
        ["EnvImage"] = "Env earth elemental.jpg",
        ["Category"] = "Primordials",
        ["Attributes and Modifiers"] = {
            ["STR"] = "18",
            ["DEX"] = "10",
            ["INT"] = "8",
            ["CON"] = "20",
            ["PER"] = "10",
            ["CHA"] = "8",
            ["Endurance"] = "4900",
            ["Mana"] = "1800",
            ["Accuracy"] = "150",
            ["Fortitude"] = "400",
            ["Evasion"] = "150",
            ["Willpower"] = "120",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "544 (61%)",
            ["Armor (Pierce)"] = "844 (71%)",
            ["Armor (Crush)"] = "324 (48%)",
            ["Elemental (Fire)"] = "480 (58%)",
            ["Elemental (Ice)"] = "80 (19%)",
            ["Elemental (Shock)"] = "-320 (-48%)",
            ["Magic"] = "-16 (-4%)",
            ["Poison"] = "580 (62%)",
            ["Acid"] = "500 (59%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Fists",
                ["Damage"] = "250 (Crush)",
                ["Range"] = "1,5",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Slow",
                ["KP"] = "2000",
                ["Acquired"] = "44%",
            },
            {
                ["Name"] = "Concussive Strike",
                ["KP"] = "2000",
                ["Acquired"] = "62%",
            },
            {
                ["Name"] = "Bash",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Heartwood"},
    },

["Forest Troll"] = {
        ["Description"] = "Trolls are the physical manifestation of the forces of chaos that exist within the [[Primal Energy]] that flows through [[Elysium]]. Although they appear in different shapes, they all share the same predisposition towards the complete destruction of any other living being and show strong territorial behaviors. Forest Trolls are small, nimble, and gifted with extraordinary regenerative abilities.",
        ["EnvImage"] = "Env Forest Troll.png",
        ["Category"] = "Primordials",
        ["Attributes and Modifiers"] = {
            ["STR"] = "15",
            ["DEX"] = "16",
            ["INT"] = "12",
            ["CON"] = "17",
            ["PER"] = "18",
            ["CHA"] = "6",
            ["Endurance"] = "2600",
            ["Mana"] = "1200",
            ["Accuracy"] = "270",
            ["Fortitude"] = "255",
            ["Evasion"] = "640",
            ["Willpower"] = "180",
        },
          ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "200 (36%)",
            ["Armor (Pierce)"] = "490 (58%)",
            ["Armor (Crush)"] = "220 (39%)",
            ["Elemental (Fire)"] = "56 (14%)",
            ["Elemental (Ice)"] = "56 (14%)",
            ["Elemental (Shock)"] = "56 (14%)",
            ["Magic"] = "466 (57%)",
            ["Poison"] = "-144 (-29%)",
            ["Acid"] = "2048 (85%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Claws",
                ["Damage"] = "240 (Slash)",
                ["Range"] = "2",
                ["Speed"] = "0",
            },
           },
            ["Skills and Abilities"] = {
            {
                ["Name"] = "Resolve",
                ["KP"] = "2000",
                ["Acquired"] = "25%",
            },
			{
                ["Name"] = "Bleeding Strike",
                ["KP"] = "1500",
                ["Acquired"] = "50%",
            },
			{
                ["Name"] = "Ignore Armor",
                ["KP"] = "2000",
                ["Acquired"] = "75%",
            },
            {
                ["Name"] = "Acid Breath",
                ["KP"] = "2000",
                ["Acquired"] = "100%",
            },

        },
       ["Tags"] = {"Syndesia","Myr","Map Pins","PVE Minor","Forest Trolls Camp","Oakwood Forest"},
    },


    ["Fox"] = {
        ["Description"] = "Foxes are small omnivorous creatures related to [[Wolf|wolves]]. They are harmless and only hunt smaller creatures, like rats, [[Rabbit|rabbits]], and birds. They are quick and agile, and are typically hunted for their soft fur.",
        ["EnvImage"] = "Env fox.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "6",
            ["DEX"] = "16",
            ["INT"] = "6",
            ["CON"] = "10",
            ["PER"] = "16",
            ["CHA"] = "10",
            ["Endurance"] = "450",
            ["Mana"] = "0",
            ["Accuracy"] = "240",
            ["Fortitude"] = "150",
            ["Evasion"] = "540",
            ["Willpower"] = "90",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "-32 (-8%)",
            ["Armor (Pierce)"] = "-32 (-8%)",
            ["Armor (Crush)"] = "-32 (-8%)",
            ["Elemental (Fire)"] = "0 (0%)",
            ["Elemental (Ice)"] = "0 (0%)",
            ["Elemental (Shock)"] = "0 (0%)",
            ["Magic"] = "-32 (-8%)",
            ["Poison"] = "120 (26%)",
            ["Acid"] = "48 (12%)",
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Ghoul"] = {
        ["Description"] = "Ghouls are the raised bodies of creatures that performed acts of cannibalism in life. They are constantly hungry and crave for the flesh of the living and dead alike. They commonly infest areas with piled bodies that didn't receive proper burial such as old battlefields, open graveyards and ruined catacombs.",
        ["EnvImage"] = "Env Ghoul.png",
        ["Category"] = "Undead",
        ["Attributes and Modifiers"] = {
            ["STR"] = "18",
            ["DEX"] = "16",
            ["INT"] = "6",
            ["CON"] = "20",
            ["PER"] = "16",
            ["CHA"] = "4",
            ["Endurance"] = "3900",
            ["Mana"] = "600",
            ["Accuracy"] = "240",
            ["Fortitude"] = "400",
            ["Evasion"] = "240",
            ["Willpower"] = "90",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "334 (49%)",
            ["Armor (Pierce)"] = "264 (43%)",
            ["Armor (Crush)"] = "280 (44%)",
            ["Elemental (Fire)"] = "-420 (-55%)",
            ["Elemental (Ice)"] = "580 (62%)",
            ["Elemental (Shock)"] = "80 (19%)",
            ["Magic"] = "-32 (-8%)",
            ["Poison"] = "80 (19%)",
            ["Acid"] = "48 (12%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "220 (Pierce)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
            {
                ["Name"] = "Claws",
                ["Damage"] = "180 (Slash)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Paralyzing Touch",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Blinding Strike",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Death Mark",
                ["KP"] = "2000",
                ["Acquired"] = "60%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Giant Spider"] = {
        ["Description"] = "Giant Spiders are vicious and terrible beasts. They defend their nests weaving strong and sticky webs to capture and immobilize intruders and their preys. They are in constant search for food, in the form of other animals or careless adventurers, to feed both themselves and their brood.",
        ["EnvImage"] = "Env giant spider.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "12",
            ["DEX"] = "18",
            ["INT"] = "8",
            ["CON"] = "12",
            ["PER"] = "20",
            ["CHA"] = "18",
            ["Endurance"] = "2400",
            ["Mana"] = "800",
            ["Accuracy"] = "400",
            ["Fortitude"] = "180",
            ["Evasion"] = "270",
            ["Willpower"] = "120",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "256 (42%)",
            ["Armor (Pierce)"] = "316 (47%)",
            ["Armor (Crush)"] = "96 (22%)",
            ["Elemental (Fire)"] = "16 (4%)",
            ["Elemental (Ice)"] = "116 (25%)",
            ["Elemental (Shock)"] = "116 (25%)",
            ["Magic"] = "84 (19%)",
            ["Poison"] = "466 (57%)",
            ["Acid"] = "64 (15%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "180 (Pierce)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Poisoning Strike",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Cobweb",
                ["KP"] = "2500",
                ["Acquired"] = "60%",
            },
            {
                ["Name"] = "Entangling Web",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },
        },
         ["Tags"] = {"Syndesia","Myr"},
    },
    ["Goblin Archer"] = {
        ["Description"] = "Goblins are chaotic [[:Category:Humanoid|humanoid creatures]], highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Goblin Archers are skilled with the bow and are trained to defend their villages from any intruder.",
        ["EnvImage"] = "Env Goblin Archer.png",
        ["Category"] = "Humanoid",
        ["Attributes and Modifiers"] = {
            ["STR"] = "12",
            ["DEX"] = "19",
            ["INT"] = "14",
            ["CON"] = "16",
            ["PER"] = "19",
            ["CHA"] = "10",
            ["Endurance"] = "1400",
            ["Mana"] = "1000",
            ["Accuracy"] = "285",
            ["Fortitude"] = "240",
            ["Evasion"] = "385",
            ["Willpower"] = "210",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "176 (33%)",
            ["Armor (Pierce)"] = "66 (16%)",
            ["Armor (Crush)"] = "106 (23%)",
            ["Elemental (Fire)"] = "398 (53%)",
            ["Elemental (Ice)"] = "398 (53%)",
            ["Elemental (Shock)"] = "398 (53%)",
            ["Magic"] = "32 (8%)",
            ["Poison"] = "48 (12%)",
            ["Acid"] = "72 (17%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Shortbow",
                ["Damage"] = "140 (Pierce)",
                ["Range"] = "12",
                ["Speed"] = "50",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Ricochet",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Power Shot",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
["Goblin Cutthroat"] = {
        ["Description"] = "Goblins are chaotic [[:Category:Humanoid|humanoid creatures]], highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Goblin Cutthroats specialize in [[:Category:Schools_of_Fighting|melee combat]] and [[assassination]] techniques.",
        ["EnvImage"] = "Env goblin cutthroat.jpg",
        ["Category"] = "Humanoid",
        ["Attributes and Modifiers"] = {
            ["STR"] = "12",
            ["DEX"] = "19",
            ["INT"] = "14",
            ["CON"] = "16",
            ["PER"] = "18",
            ["CHA"] = "10",
            ["Endurance"] = "1400",
            ["Mana"] = "800",
            ["Accuracy"] = "270",
            ["Fortitude"] = "240",
            ["Evasion"] = "385",
            ["Willpower"] = "210",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "176 (33%)",
            ["Armor (Pierce)"] = "66 (16%)",
            ["Armor (Crush)"] = "111 (24%)",
            ["Elemental (Fire)"] = "398 (53%)",
            ["Elemental (Ice)"] = "398 (53%)",
            ["Elemental (Shock)"] = "398 (53%)",
            ["Magic"] = "32 (8%)",
            ["Poison"] = "48 (12%)",
            ["Acid"] = "72 (17%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Dagger",
                ["Damage"] = "100 (Slash)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Assassinate",
                ["KP"] = "2500",
                ["Acquired"] = "60%",
            },
            {
                ["Name"] = "Poisoning Strike",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Blinding Strike",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },

        },
       ["Tags"] = {"Syndesia","Myr","Goblin Hills"},
    },
["Goblin Death Shaman"] = {
        ["Description"] = "Goblins are chaotic [[:Category:Humanoid|humanoid creatures]], highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to outnumber and ambush their enemies. Death Shamans are powerful spellcasters, treated with respect by other goblins. They kill their enemies slowly and painfully, spreading [[poison]] and death among them.",
        ["EnvImage"] = "Env Goblin Death Shaman.png",
        ["Category"] = "Humanoid",
        ["Attributes and Modifiers"] = {
            ["STR"] = "12",
            ["DEX"] = "14",
            ["INT"] = "18",
            ["CON"] = "16",
            ["PER"] = "12",
            ["CHA"] = "16",
            ["Endurance"] = "4400",
            ["Mana"] = "4800",
            ["Accuracy"] = "180",
            ["Fortitude"] = "240",
            ["Evasion"] = "310",
            ["Willpower"] = "570",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "181 (34%)",
            ["Armor (Pierce)"] = "66 (16%)",
            ["Armor (Crush)"] = "111 (24%)",
            ["Elemental (Fire)"] = "398 (53%)",
            ["Elemental (Ice)"] = "398 (53%)",
            ["Elemental (Shock)"] = "398 (53%)",
            ["Magic"] = "64 (15%)",
            ["Poison"] = "48 (12%)",
            ["Acid"] = "32 (8%)",
        },
        ["Base Attacks"] = {
            {
                ["Damage"] = "200 (Ice)",
                ["Range"] = "12",
                ["Speed"] = "20",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Totem of Decay",
                ["KP"] = "2500",
                ["Acquired"] = "60%",
            },
            {
                ["Name"] = "Protection from Poison",
                ["KP"] = "2500",
                ["Acquired"] = "80%",
            },
            {
                ["Name"] = "Infectious Burst",
                ["KP"] = "2000",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Poison",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Map Pins","PVE Minor","Shadow Goblins Camp"},
    },
    ["Goblin Enforcer"] = {
        ["Description"] = "Goblins are chaotic [[:Category:Humanoid|humanoid creatures]], highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Goblin Enforcers are skilled fighters, trained to both defend their territories and break the enemy lines.",
        ["EnvImage"] = "Env goblin enforcer.jpg",
        ["Category"] = "Humanoid",
        ["Attributes and Modifiers"] = {
            ["STR"] = "18",
            ["DEX"] = "15",
            ["INT"] = "14",
            ["CON"] = "18",
            ["PER"] = "12",
            ["CHA"] = "10",
            ["Endurance"] = "1800",
            ["Mana"] = "800",
            ["Accuracy"] = "180",
            ["Fortitude"] = "270",
            ["Evasion"] = "285",
            ["Willpower"] = "210",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "524 (60%)",
            ["Armor (Pierce)"] = "424 (55%)",
            ["Armor (Crush)"] = "444 (56%)",
            ["Elemental (Fire)"] = "414 (54%)",
            ["Elemental (Ice)"] = "414 (54%)",
            ["Elemental (Shock)"] = "414 (54%)",
            ["Magic"] = "32 (8%)",
            ["Poison"] = "64 (15%)",
            ["Acid"] = "40 (10%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Shortsword",
                ["Damage"] = "150 (Slash)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Second Wind",
                ["KP"] = "2000",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Enrage",
                ["KP"] = "2500",
                ["Acquired"] = "60%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Goblin Hills","Vale of Shadows"},
    },
    ["Goblin Fire Shaman"] = {
        ["Description"] = "Goblins are chaotic [[:Category:Humanoid|humanoid creatures]], highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Fire Shamans are powerful spellcasters, treated with respect by other goblins. Their magic can enchant their allies and burn their enemies.",
        ["EnvImage"] = "Env goblin fire shaman.jpg",
        ["Category"] = "Humanoid",
        ["Attributes and Modifiers"] = {
            ["STR"] = "12",
            ["DEX"] = "14",
            ["INT"] = "18",
            ["CON"] = "16",
            ["PER"] = "12",
            ["CHA"] = "16",
            ["Endurance"] = "3900",
            ["Mana"] = "4800",
            ["Accuracy"] = "180",
            ["Fortitude"] = "240",
            ["Evasion"] = "310",
            ["Willpower"] = "570",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "181 (34%)",
            ["Armor (Pierce)"] = "66 (16%)",
            ["Armor (Crush)"] = "111 (24%)",
            ["Elemental (Fire)"] = "398 (53%)",
            ["Elemental (Ice)"] = "398 (53%)",
            ["Elemental (Shock)"] = "398 (53%)",
            ["Magic"] = "64 (15)%",
            ["Poison"] = "48 (12)%",
            ["Acid"] = "32 (8%)",
        },
        ["Base Attacks"] = {
            {
                ["Damage"] = "150 (Fire)",
                ["Range"] = "12",
                ["Speed"] = "20",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Totem of Wildfire",
                ["KP"] = "2500",
                ["Acquired"] = "60%",
            },
            {
                ["Name"] = "Protection from Fire",
                ["KP"] = "2500",
                ["Acquired"] = "80%",
            },
            {
                ["Name"] = "Fireball",
                ["KP"] = "2500",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Firebolt",
                ["KP"] = "??",
                ["Acquired"] = "20%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Goblin Hills","Map Pins","PVE Minor","Hill Goblins Camp"},
    },
    ["Goblin Shadowdancer"] = {
        ["Description"] = "Goblins are chaotic [[:Category:Humanoid|humanoid creatures]], highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Goblin Shadowdancers are exceptionals assassins, trained to approach their victims with stealth and attack them from the shadows.",
        ["EnvImage"] = "Env Goblin Shadowdancer.png",
        ["Category"] = "Humanoid",
        ["Attributes and Modifiers"] = {
            ["STR"] = "12",
            ["DEX"] = "20",
            ["INT"] = "14",
            ["CON"] = "15",
            ["PER"] = "16",
            ["CHA"] = "10",
            ["Endurance"] = "1350",
            ["Mana"] = "1400",
            ["Accuracy"] = "240",
            ["Fortitude"] = "225",
            ["Evasion"] = "500",
            ["Willpower"] = "210",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "181 (34%)",
            ["Armor (Pierce)"] = "66 (16%)",
            ["Armor (Crush)"] = "111 (24%)",
            ["Elemental (Fire)"] = "390 (53%)",
            ["Elemental (Ice)"] = "390 (53%)",
            ["Elemental (Shock)"] = "390 (53%)",
            ["Magic"] = "32 (8%)",
            ["Poison"] = "40 (10%)",
            ["Acid"] = "80 (19%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Dagger",
                ["Damage"] = "100 (Slash)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Shadow Dance",
                ["KP"] = "2000",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Shadow Walk",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Shadow Step",
                ["KP"] = "1500",
                ["Acquired"] = "60%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Vale of Shadows"},
    },
["Goblin Trapper"] = {
        ["Description"] = "Goblins are chaotic [[:Category:Humanoid|humanoid creatures]], highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to ambush and outnumber their enemies. Goblin Trappers are skilled hunters and marksmen. They usually hunt and scout their territories with trained [[Wolf|wolves]].",
        ["EnvImage"] = "Env goblin trapper.jpg",
        ["Category"] = "Humanoid",
        ["Attributes and Modifiers"] = {
            ["STR"] = "10",
            ["DEX"] = "18",
            ["INT"] = "15",
            ["CON"] = "16",
            ["PER"] = "20",
            ["CHA"] = "10",
            ["Endurance"] = "1300",
            ["Mana"] = "600",
            ["Accuracy"] = "400",
            ["Fortitude"] = "240",
            ["Evasion"] = "370",
            ["Willpower"] = "225",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "160 (31%)",
            ["Armor (Pierce)"] = "45 (11%)",
            ["Armor (Crush)"] = "110 (24%)",
            ["Elemental (Fire)"] = "398 (53%)",
            ["Elemental (Ice)"] = "398 (53%)",
            ["Elemental (Shock)"] = "398 (53%)",
            ["Magic"] = "40 (10%)",
            ["Poison"] = "48 (12%)",
            ["Acid"] = "64 (15%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Shortbow",
                ["Damage"] = "140 (Pierce)",
                ["Range"] = "12",
                ["Speed"] = "50",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Net Trap",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            }
        },
       ["Tags"] = {"Syndesia","Myr","Goblin Hills"},
    },
    ["Goblin Warchief"] = {
        ["Description"] = "Goblins are chaotic [[:Category:Humanoid|humanoid creatures]], highly territorial and extremely wary of intruders and potential threats. They always move in group, trying to outnumber and ambush their enemies. Goblin warchiefs are chosen among their kin for their unrivaled strength, and are feared by their enemies and allies alike.",
        ["EnvImage"] = "Env Goblin Warchief.png",
        ["Category"] = "Humanoid",
        ["Attributes and Modifiers"] = {
            ["STR"] = "18",
            ["DEX"] = "16",
            ["INT"] = "14",
            ["CON"] = "18",
            ["PER"] = "15",
            ["CHA"] = "16",
            ["Endurance"] = "6300",
            ["Mana"] = "1100",
            ["Accuracy"] = "225",
            ["Fortitude"] = "570",
            ["Evasion"] = "280",
            ["Willpower"] = "210",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "624 (64%)",
            ["Armor (Pierce)"] = "544 (61%)",
            ["Armor (Crush)"] = "564 (62%)",
            ["Elemental (Fire)"] = "414 (54%)",
            ["Elemental (Ice)"] = "414 (54%)",
            ["Elemental (Shock)"] = "414 (54%)",
            ["Magic"] = "32 (8%)",
            ["Poison"] = "64 (15%)",
            ["Acid"] = "48 (12%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Mace",
                ["Damage"] = "180 (Crush)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Bash",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Enrage",
                ["KP"] = "2500",
                ["Acquired"] = "60%",
            },
            {
                ["Name"] = "Inspire",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Warcry",
                ["KP"] = "2000",
                ["Acquired"] = "80%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Goblin Hills"},
    },
    ["Greater Earth Elemental"] = {
        ["Description"] = "Amongst the first creatures walking on [[Elysium]], elementals are a direct manifestation of the [[Primal Energy]] flowing within any living being. [[Earth Elemental]]s are exceptionally strong, and usually spend their lives as guardians, protecting and safeguarding the natural order of the universe.",
        ["EnvImage"] = "Env greater earth elemental.jpg",
        ["Category"] = "Primordials",
        ["Attributes and Modifiers"] = {
            ["STR"] = "20",
            ["DEX"] = "10",
            ["INT"] = "16",
            ["CON"] = "20",
            ["PER"] = "10",
            ["CHA"] = "8",
            ["Endurance"] = "8000",
            ["Mana"] = "4100",
            ["Accuracy"] = "150",
            ["Fortitude"] = "400",
            ["Evasion"] = "150",
            ["Willpower"] = "240",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "560 (62%)",
            ["Armor (Pierce)"] = "940 (73%)",
            ["Armor (Crush)"] = "340 (49%)",
            ["Elemental (Fire)"] = "680 (66%)",
            ["Elemental (Ice)"] = "280 (44%)",
            ["Elemental (Shock)"] = "-120 (26%)",
            ["Magic"] = "248 (41%)",
            ["Poison"] = "1080 (76%)",
            ["Acid"] = "1000 (74%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Fists",
                ["Damage"] = "350 (Crush)",
                ["Range"] = "2",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Concussive Strike",
                ["KP"] = "2000",
                ["Acquired"] = "60%",
            },
            {
                ["Name"] = "Bash",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Tectonic Outburst",
                ["KP"] = "2000",
                ["Acquired"] = "44%",
            },
            {
                ["Name"] = "Earthquake",
                ["KP"] = "2500",
                ["Acquired"] = "89%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Heartwood"},
    },

["Mountain Troll"] = {
        ["Description"] = "Trolls are the physical manifestation of the forces of chaos that exist within the [[Primal Energy]] that flows through [[Elysium]]. Although they appear in different shapes, they all share the same predisposition towards the complete destruction of any other living being and show strong territorial behaviors. Mountain Trolls Are Large, Strong, and gifted with an extremely tough skin.",
        ["EnvImage"] = "Env Mountain Troll.png",
        ["Category"] = "Primordials",
        ["Attributes and Modifiers"] = {
            ["STR"] = "20",
            ["DEX"] = "12",
            ["INT"] = "12",
            ["CON"] = "25",
            ["PER"] = "10",
            ["CHA"] = "6",
            ["Endurance"] = "5750",
            ["Mana"] = "1200",
            ["Accuracy"] = "150",
            ["Fortitude"] = "900",
            ["Evasion"] = "180",
            ["Willpower"] = "180",
        },
          ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "580 (62%)",
            ["Armor (Pierce)"] = "380 (52%)",
            ["Armor (Crush)"] = "880 (72%)",
            ["Elemental (Fire)"] = "420 (55%)",
            ["Elemental (Ice)"] = "420 (55%)",
            ["Elemental (Shock)"] = "420 (55%)",
            ["Magic"] = "16 (4%)",
            ["Poison"] = "-80 (-19%)",
            ["Acid"] = "16 (4%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Fists",
                ["Damage"] = "420 (Crush)",
                ["Range"] = "1,5",
                ["Speed"] = "0",
            },
           },
            ["Skills and Abilities"] = {
            {
                ["Name"] = "Relentless Style",
                ["KP"] = "2000",
                ["Acquired"] = "?%",
            },
            {
                ["Name"] = "Heavy Blow",
                ["KP"] = "1500",
                ["Acquired"] = "?%",
            },
            {
                ["Name"] = "Warcry",
                ["KP"] = "2000",
                ["Acquired"] = "?%",
            },
            {
                ["Name"] = "Tectonic Outburst",
                ["KP"] = "2000",
                ["Acquired"] = "?%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Map Pins","PVE Minor","Mountain Trolls Camp","Southguard Mountains","Northguard Mountains"},
    },


    ["Rabbit"] = {
        ["Description"] = "Rabbits are small creatures found in almost every cold and temperate region. They are harmless and are hunted for food by predators and hunters. In some cultures, a [[Rabbit Paw|rabbit's foot]] is said to bring good fortune.",
        ["EnvImage"] = "Env rabbit.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "2",
            ["DEX"] = "15",
            ["INT"] = "4",
            ["CON"] = "10",
            ["PER"] = "12",
            ["CHA"] = "8",
            ["Endurance"] = "500",
            ["Mana"] = "0",
            ["Accuracy"] = "180",
            ["Fortitude"] = "150",
            ["Evasion"] = "425",
            ["Willpower"] = "60",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "-64 (-15%)",
            ["Armor (Pierce)"] = "-64 (-15%)",
            ["Armor (Crush)"] = "-64 (-15%)",
            ["Elemental (Fire)"] = "0 (0%)",
            ["Elemental (Ice)"] = "0 (0%)",
            ["Elemental (Shock)"] = "0 (0%)",
            ["Magic"] = "-48 (-12%)",
            ["Poison"] = "160 (31%)",
            ["Acid"] = "40 (10%)",
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
       ["Sea Troll"] = {
        ["Description"] = "Trolls are the physical manifestation of the forces of chaos that exist within the [[Primal Energy]] that flows through [[Elysium]]. Although they appear in different shapes, they all share the same predisposition towards the complete destruction of any other living being and show strong territorial behaviors. Sea trolls are small, dangerous, and can kill their opponents with powerful electric discharges",
        ["EnvImage"] = "Env Sea troll.png",
        ["Category"] = "Primordials",
        ["Attributes and Modifiers"] = {
            ["STR"] = "15",
            ["DEX"] = "13",
            ["INT"] = "16",
            ["CON"] = "20",
            ["PER"] = "15",
            ["CHA"] = "6",
            ["Endurance"] = "3250",
            ["Mana"] = "1600",
            ["Accuracy"] = "625",
            ["Fortitude"] = "400",
            ["Evasion"] = "195",
            ["Willpower"] = "240",
        },
          ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "260 (43%)",
            ["Armor (Pierce)"] = "380 (52%)",
            ["Armor (Crush)"] = "570 (62%)",
            ["Elemental (Fire)"] = "-20 (-5%)",
            ["Elemental (Ice)"] = "80 (19%)",
            ["Elemental (Shock)"] = "2080 (86%)",
            ["Magic"] = "648 (65%)",
            ["Poison"] = "-120 (-26%)",
            ["Acid"] = "24 (6%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Claws",
                ["Damage"] = "300 (Slash)",
                ["Range"] = "1",
                ["Speed"] = "0",
            },
           },
            ["Skills and Abilities"] = {
            {
                ["Name"] = "Shocking Touch",
                ["KP"] = "1500",
                ["Acquired"] = "?%",
            },
            {
                ["Name"] = "Blinding Strike",
                ["KP"] = "1500",
                ["Acquired"] = "?%",
            },
            {
                ["Name"] = "Disrupting Strike",
                ["KP"] = "2000",
                ["Acquired"] = "?%",
            },
            {
                ["Name"] = "Static Discharge",
                ["KP"] = "2500",
                ["Acquired"] = "?%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Map Pins","PVE Minor","Sea Trolls Dwelling"},
    },
       ["Skeletal Archer"] = {
        ["Description"] = "Among the most common types of undeads, skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the necromantic arts. Skeletal Archers were raised from skilled rangers, and retain some of their past combat abilities.",
        ["EnvImage"] = "Env Sea troll.png",
        ["Category"] = "Undeads",
        ["Attributes and Modifiers"] = {
            ["STR"] = "12",
            ["DEX"] = "17",
            ["INT"] = "8",
            ["CON"] = "10",
            ["PER"] = "16",
            ["CHA"] = "12",
            ["Endurance"] = "2300",
            ["Mana"] = "800",
            ["Accuracy"] = "490",
            ["Fortitude"] = "150",
            ["Evasion"] = "255",
            ["Willpower"] = "120",
        },
          ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "356 (50%)",
            ["Armor (Pierce)"] = "876 (71%)",
            ["Armor (Crush)"] = "66 (16%)",
            ["Elemental (Fire)"] = "-200 (-36%)",
            ["Elemental (Ice)"] = "700 (67%)",
            ["Elemental (Shock)"] = "0 (0%)",
            ["Magic"] = "-16 (-4%)",
            ["Poison"] = "2000 (85%)",
            ["Acid"] = "56 (14%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Longbow",
                ["Damage"] = "160 (Pierce)",
                ["Range"] = "20",
                ["Speed"] = "50",
            },
           },
            ["Skills and Abilities"] = {
            {
                ["Name"] = "Acid Arrows",
                ["KP"] = "?",
                ["Acquired"] = "?%",
            },
            {
                ["Name"] = "Double Shot",
                ["KP"] = "?",
                ["Acquired"] = "?%",
            },
            {
                ["Name"] = "Power Shot",
                ["KP"] = "?",
                ["Acquired"] = "?%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Skeletal Knight"] = {
        ["Description"] = "Among the most common types of [[:Category:Undead|undeads]], skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the nectomantic arts. Skeletal Knights were raised from military leaders, and retain some of their past abilities.",
        ["EnvImage"] = "Env Skeletal Knight.png",
        ["Category"] = "Undead",
        ["Attributes and Modifiers"] = {
            ["STR"] = "16",
            ["DEX"] = "12",
            ["INT"] = "12",
            ["CON"] = "12",
            ["PER"] = "10",
            ["CHA"] = "16",
            ["Endurance"] = "3200",
            ["Mana"] = "1200",
            ["Accuracy"] = "150",
            ["Fortitude"] = "280",
            ["Evasion"] = "180",
            ["Willpower"] = "280",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "388 (53%)",
            ["Armor (Pierce)"] = "908 (72%)",
            ["Armor (Crush)"] = "98 (22%)",
            ["Elemental (Fire)"] = "-484 (-58%)",
            ["Elemental (Ice)"] = "516 (60%)",
            ["Elemental (Shock)"] = "16 (4%)",
            ["Magic"] = "16 (4%)",
            ["Poison"] = "16 (4%)",
            ["Acid"] = "16 (4%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "160 (Slash)",
                ["Range"] = "1",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Shield Block",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Inspire",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Word of Power: Stun",
                ["KP"] = "2000",
                ["Acquired"] = "60%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
 ["Skeletal Warrior"] = {
        ["Description"] = "Among the most common types of [[:Category:Undead|undeads]], skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the necromantic arts. Skeletal Warriors were raised from skilled fighters, and retain some of their past combat abilities.",
        ["EnvImage"] = "Env_Skeletal_Warrior.png",
        ["Category"] = "Undead",
        ["Attributes and Modifiers"] = {
            ["STR"] = "16",
            ["DEX"] = "12",
            ["INT"] = "8",
            ["CON"] = "12",
            ["PER"] = "10",
            ["CHA"] = "12",
            ["Endurance"] = "3200",
            ["Mana"] = "800",
            ["Accuracy"] = "150",
            ["Fortitude"] = "330",
            ["Evasion"] = "180",
            ["Willpower"] = "120",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "388 (53%)",
            ["Armor (Pierce)"] = "908 (72%)",
            ["Armor (Crush)"] = "98 (22%)",
            ["Elemental (Fire)"] = "-484 (-58%)",
            ["Elemental (Ice)"] = "516 (60%)",
            ["Elemental (Shock)"] = "16 (4%)",
            ["Magic"] = "-16 (-4%)",
            ["Poison"] = "16 (4%)",
            ["Acid"] = "16 (4%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "240 (Slash)",
                ["Range"] = "1,5",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Heavy Blow",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Eviscerate",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Enrage",
                ["KP"] = "2500",
                ["Acquired"] = "60%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Skeleton"] = {
        ["Description"] = "Among the most common types of [[:Category:Undead|undeads]], skeletons don't usually have a will of their own, but are quite good at following orders, which makes them great servants or guards for any practitioner of the nectomantic arts. Although not much of a threat on their own, basic skeletons can become a serious threat in large groups.",
        ["EnvImage"] = "Env_Skeleton.png",
        ["Category"] = "Undead",
        ["Attributes and Modifiers"] = {
            ["STR"] = "8",
            ["DEX"] = "12",
            ["INT"] = "6",
            ["CON"] = "8",
            ["PER"] = "10",
            ["CHA"] = "10",
            ["Endurance"] = "1400",
            ["Mana"] = "600",
            ["Accuracy"] = "150",
            ["Fortitude"] = "120",
            ["Evasion"] = "180",
            ["Willpower"] = "90",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "204 (37%)",
            ["Armor (Pierce)"] = "824 (70%)",
            ["Armor (Crush)"] = "14 (4%)",
            ["Elemental (Fire)"] = "-516 (-60%)",
            ["Elemental (Ice)"] = "484 (58%)",
            ["Elemental (Shock)"] = "-16 (-4%)",
            ["Magic"] = "-32 (-8%)",
            ["Poison"] = "-16 (-4%)",
            ["Acid"] = "16 (4%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "90 (Crush)",
                ["Range"] = "1",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Frenzy",
                ["KP"] = "1500",
                ["Acquired"] = "50%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Spider Lich"] = {
        ["Description"] = "Spider Liches are the creation of powerful necromancers. While they exhibit great [[intelligence]] and exceptional [[:Category:Schools_of_Magic|spellcasting abilities]], they are primary feared for their bite, which said to be able to drain life out of their victims.",
        ["EnvImage"] = "Env spider lich.jpg",
        ["Category"] = "Undead",
        ["Attributes and Modifiers"] = {
            ["STR"] = "10",
            ["DEX"] = "18",
            ["INT"] = "20",
            ["CON"] = "16",
            ["PER"] = "20",
            ["CHA"] = "12",
            ["Endurance"] = "6300",
            ["Mana"] = "4500",
            ["Accuracy"] = "400",
            ["Fortitude"] = "240",
            ["Evasion"] = "270",
            ["Willpower"] = "400",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "800 (70%)",
            ["Armor (Pierce)"] = "550 (61%)",
            ["Armor (Crush)"] = "650 (65%)",
            ["Elemental (Fire)"] = "-452 (-56%)",
            ["Elemental (Ice)"] = "548 (61%)",
            ["Elemental (Shock)"] = "48 (12%)",
            ["Magic"] = "80 (19%)",
            ["Poison"] = "48 (12%)",
            ["Acid"] = "64 (15%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "140 (Pierce)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Paralyzing Touch",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Chilling Touch",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Blight",
                ["KP"] = "2000",
                ["Acquired"] = "60%",
            },
            {
                ["Name"] = "Frost Blast",
                ["KP"] = "2000",
                ["Acquired"] = "80%",
            },
            {
                ["Name"] = "Ice Spikes",
                ["KP"] = "??",
                ["Acquired"] = "100%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Spiderling"] = {
        ["Description"] = "The name Spiderling refers specifically to newly hatched [[Giant Spider]]s. Although still quite weak, they already secrete venomous toxin similar to the one produced in their adult form. They move and attack quickly, and may become a real threat when hunting in large groups.",
        ["EnvImage"] = "Env spiderling.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "8",
            ["DEX"] = "18",
            ["INT"] = "6",
            ["CON"] = "10",
            ["PER"] = "18",
            ["CHA"] = "12",
            ["Endurance"] = "350",
            ["Mana"] = "100",
            ["Accuracy"] = "270",
            ["Fortitude"] = "150",
            ["Evasion"] = "270",
            ["Willpower"] = "90",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "0 (0%)",
            ["Armor (Pierce)"] = "-16 (-4%)",
            ["Armor (Crush)"] = "-11 (-3%)",
            ["Elemental (Fire)"] = "0 (0%)",
            ["Elemental (Ice)"] = "0 (0%)",
            ["Elemental (Shock)"] = "0 (0%)",
            ["Magic"] = "-32 (-8%)",
            ["Poison"] = "300 (46%)",
            ["Acid"] = "64 (15%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "45 (Pierce)",
                ["Range"] = "0,75",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Poisoning Strike",
                ["KP"] = "1500",
                ["Acquired"] = "80%",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Sproutling"] = {
        ["Description"] = "A Sproutling is a primordial creature made of roots and twigs and animated by [[Primal Energy]]. They are typically found on [[Arboreus]] in the vicinity of [[Primal Energy node]]s.",
        ["EnvImage"] = "Env sproutling.jpg",
        ["Category"] = "Primordials",
        ["Attributes and Modifiers"] = {
            ["STR"] = "12",
            ["DEX"] = "16",
            ["INT"] = "12",
            ["CON"] = "16",
            ["PER"] = "16",
            ["CHA"] = "10",
            ["Endurance"] = "1400",
            ["Mana"] = "1200",
            ["Accuracy"] = "240",
            ["Fortitude"] = "240",
            ["Evasion"] = "240",
            ["Willpower"] = "180",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "66 (16%)",
            ["Armor (Pierce)"] = "256 (42%)",
            ["Armor (Crush)"] = "111 (24%)",
            ["Elemental (Fire)"] = "-552 (-61%)",
            ["Elemental (Ice)"] = "48 (12%)",
            ["Elemental (Shock)"] = "48 (12%)",
            ["Magic"] = "16 (4%)",
            ["Poison"] = "48 (12%)",
            ["Acid"] = "348 (50%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Claws",
                ["Damage"] = "80 (Slash)",
                ["Range"] = "0,9",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Bleeding Strike",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Heartwood"},
    },
    ["Stag"] = {
        ["Description"] = "Deer are undoubtedly one of the favorite preys amongst hunters. They run away at the slightest potential threat, which often makes it quite challenging for anyone to score a kill. Their delicious meat is the main reason they are hunted, but [[Stag Head|stag heads]] also make for exceptional trophies.",
        ["EnvImage"] = "Env stag.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "12",
            ["DEX"] = "15",
            ["INT"] = "5",
            ["CON"] = "12",
            ["PER"] = "16",
            ["CHA"] = "15",
            ["Endurance"] = "800",
            ["Mana"] = "150",
            ["Accuracy"] = "240",
            ["Fortitude"] = "180",
            ["Evasion"] = "225",
            ["Willpower"] = "75",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "111 (24%)",
            ["Armor (Pierce)"] = "56 (14%)",
            ["Armor (Crush)"] = "66 (16%)",
            ["Elemental (Fire)"] = "16 (4%)",
            ["Elemental (Ice)"] = "16 (4%)",
            ["Elemental (Shock)"] = "16 (4%)",
            ["Magic"] = "-40 (-10%)",
            ["Poison"] = "16 (4%)",
            ["Acid"] = "40 (10%)",
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Treant"] = {
        ["Description"] = "Treants are strong and wise creatures devoted to the protection and preservation of ancient magical forests. Angering one these colossal beings isn't the smartest of ideas, and it can often turn out to be the last one.",
        ["EnvImage"] = "Env treant.jpg",
        ["Category"] = "Primordials",
        ["Attributes and Modifiers"] = {
            ["STR"] = "21",
            ["DEX"] = "8",
            ["INT"] = "16",
            ["CON"] = "20",
            ["PER"] = "10",
            ["CHA"] = "10",
            ["Endurance"] = "8050",
            ["Mana"] = "3600",
            ["Accuracy"] = "150",
            ["Fortitude"] = "400",
            ["Evasion"] = "120",
            ["Willpower"] = "240",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "328 (48%)",
            ["Armor (Pierce)"] = "548 (61%)",
            ["Armor (Crush)"] = "628 (64%)",
            ["Elemental (Fire)"] = "-120 (-26%)",
            ["Elemental (Ice)"] = "280 (44%)",
            ["Elemental (Shock)"] = "280 (44%)",
            ["Magic"] = "248 (41%)",
            ["Poison"] = "680 (66%)",
            ["Acid"] = "584 (63%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Fists",
                ["Damage"] = "560 (Crush)",
                ["Range"] = "2",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Heavy Blow",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Verdant Regrowth",
                ["KP"] = "2000",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Shockwave",
                ["KP"] = "2000",
                ["Acquired"] = "60%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Heartwood"},
    },
    ["Warg"] = {
        ["Description"] = "Wargs are mutated [[Wolf|wolves]] created by magic. They are just slightly bigger than regular wolves, and possess powerful muscular structure that makes them awfully strong. Rogue wargs are usually found in small packs, especially in dry regions, but they are usually created and bred by more intelligent creatures like orcs and goblins.",
        ["EnvImage"] = "Env warg.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "20",
            ["DEX"] = "12",
            ["INT"] = "6",
            ["CON"] = "20",
            ["PER"] = "16",
            ["CHA"] = "6",
            ["Endurance"] = "2000",
            ["Mana"] = "400",
            ["Accuracy"] = "240",
            ["Fortitude"] = "900",
            ["Evasion"] = "180",
            ["Willpower"] = "90",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "430 (55%)",
            ["Armor (Pierce)"] = "350 (50%)",
            ["Armor (Crush)"] = "640 (65%)",
            ["Elemental (Fire)"] = "80 (19%)",
            ["Elemental (Ice)"] = "80 (19%)",
            ["Elemental (Shock)"] = "80 (19%)",
            ["Magic"] = "718 (67%)",
            ["Poison"] = "80 (19%)",
            ["Acid"] = "16 (4%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "160 (Pierce)",
                ["Range"] = "1,25",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Bleeding Strike",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
            {
                ["Name"] = "Crippling Strike",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Strike Wounds",
                ["KP"] = "2000",
                ["Acquired"] = "60%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Goblin Hills","Vale of Shadows"},
    },
    ["Wolf"] = {
        ["Description"] = "Wolves are medium-sized carnivore beasts, exceptionally good at adapting to different [[biome|climates and environments]]. They are quite weak compared to most of the other beasts, but they try to overcome this disadvantage by hunting in large groups. Wolves have been trained as [[pets]] since the dawn of times, but are also hunted for their [[Raw_Animal_Hide|fur]] and [[Raw_Wolf_Meat|meat]].",
        ["EnvImage"] = "Env wolf.jpg",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "12",
            ["DEX"] = "15",
            ["INT"] = "8",
            ["CON"] = "10",
            ["PER"] = "16",
            ["CHA"] = "12",
            ["Endurance"] = "500",
            ["Mana"] = "400",
            ["Accuracy"] = "240",
            ["Fortitude"] = "300",
            ["Evasion"] = "375",
            ["Willpower"] = "120",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "86 (20%)",
            ["Armor (Pierce)"] = "31 (8%)",
            ["Armor (Crush)"] = "41 (10%)",
            ["Elemental (Fire)"] = "0 (0%)",
            ["Elemental (Ice)"] = "0 (0%)",
            ["Elemental (Shock)"] = "0 (0%)",
            ["Magic"] = "-16 (-4%)",
            ["Poison"] = "340 (49%)",
            ["Acid"] = "40 (10%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "95 (Pierce)",
                ["Range"] = "0,75",
                ["Speed"] = "0",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Bleeding Strike",
                ["KP"] = "1500",
                ["Acquired"] = "40%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Goblin Hills"},
    },
    ["Woodland Wisp"] = {
        ["Description"] = "Woodland Wisp are grains of condensed [[Primal Energy]], with a mind of their own and exceptional [[:Category:Schools_of_Magic|spellcasting abilities]]. They don't possess a material form, which makes them almost immune to physical damage. They are commonly found in magical forests imbued with [[Primal Energy]], and in the vicinity of places of great magical power.",
        ["EnvImage"] = "Env wisp.jpg",
        ["Category"] = "Primordials",
        ["Attributes and Modifiers"] = {
            ["STR"] = "4",
            ["DEX"] = "10",
            ["INT"] = "20",
            ["CON"] = "10",
            ["PER"] = "15",
            ["CHA"] = "18",
            ["Endurance"] = "2500",
            ["Mana"] = "4000",
            ["Accuracy"] = "225",
            ["Fortitude"] = "150",
            ["Evasion"] = "1150",
            ["Willpower"] = "400",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "752 (68%)",
            ["Armor (Pierce)"] = "752 (68%)",
            ["Armor (Crush)"] = "752 (68%)",
            ["Elemental (Fire)"] = "0 (0%)",
            ["Elemental (Ice)"] = "0 (0%)",
            ["Elemental (Shock)"] = "0 (0%)",
            ["Magic"] = "-420 (-55%)",
            ["Poison"] = "0 (0%)",
            ["Acid"] = "0 (0%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Acid Sphere",
                ["Damage"] = "50 (Acid)",
                ["Range"] = "12",
                ["Speed"] = "10",
            },
        },
        ["Skills and Abilities"] = {
            {
                ["Name"] = "Relocate",
                ["KP"] = "2000",
                ["Acquired"] = "100%",
            },
            {
                ["Name"] = "Absorb",
                ["KP"] = "2000",
                ["Acquired"] = "60%",
            },
            {
                ["Name"] = "Healing Wave",
                ["KP"] = "??",
                ["Acquired"] = "80%",
            },
            {
                ["Name"] = "Minor Healing",
                ["KP"] = "??",
                ["Acquired"] = "40%",
            },
            {
                ["Name"] = "Shocking Lash",
                ["KP"] = "1500",
                ["Acquired"] = "20%",
            },
        },
       ["Tags"] = {"Syndesia","Myr","Heartwood"},
    },
    ["Young Wolf"] = {
        ["Description"] = "No description",
        ["EnvImage"] = "Env Young Wolf.png",
        ["Category"] = "Beasts",
        ["Attributes and Modifiers"] = {
            ["STR"] = "10",
            ["DEX"] = "14",
            ["INT"] = "6",
            ["CON"] = "10",
            ["PER"] = "15",
            ["CHA"] = "8",
            ["Endurance"] = "400",
            ["Mana"] = "100",
            ["Accuracy"] = "225",
            ["Fortitude"] = "150",
            ["Evasion"] = "210",
            ["Willpower"] = "90",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "65 (16%)",
            ["Armor (Pierce)"] = "10 (3%)",
            ["Armor (Crush)"] = "20 (5%)",
            ["Elemental (Fire)"] = "0%",
            ["Elemental (Ice)"] = "0%",
            ["Elemental (Shock)"] = "0%",
            ["Magic"] = "-32 (-8%)",
            ["Poison"] = "165 (32%)",
            ["Acid"] = "32 (8%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "75 (Pierce)",
                ["Range"] = "0,75",
                ["Speed"] = "0",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
    ["Zombie"] = {
        ["Description"] = "Mindless bodies with a constant hunger for living flesh, zombies are usually result of necromantic failures and large scale curses or epidemics. Zombies are almost blind but have an enhanced sense of smell and hearing, which they use to locate their preys. Although quite weak on their own, zombies usually move in hordes, which may quickly surround an unwary adventurer.",
        ["EnvImage"] = "Env Zombie.png",
        ["Category"] = "Undead",
        ["Attributes and Modifiers"] = {
            ["STR"] = "14",
            ["DEX"] = "4",
            ["INT"] = "4",
            ["CON"] = "20",
            ["PER"] = "12",
            ["CHA"] = "4",
            ["Endurance"] = "2500",
            ["Mana"] = "400",
            ["Accuracy"] = "180",
            ["Fortitude"] = "400",
            ["Evasion"] = "60",
            ["Willpower"] = "60",
        },
        ["Armor and Resistances"] = {
            ["Armor (Slash)"] = "32 (8%)",
            ["Armor (Pierce)"] = "32 (8%)",
            ["Armor (Crush)"] = "32 (8%)",
            ["Elemental (Fire)"] = "-420 (-55%)",
            ["Elemental (Ice)"] = "580 (62%)",
            ["Elemental (Shock)"] = "80 (19%)",
            ["Magic"] = "-48 (-12%)",
            ["Poison"] = "80 (19%)",
            ["Acid"] = "-48 (-12%)",
        },
        ["Base Attacks"] = {
            {
                ["Name"] = "Bite",
                ["Damage"] = "80 (Crush)",
                ["Range"] = "1",
                ["Speed"] = "0",
            },
        },
       ["Tags"] = {"Syndesia","Myr"},
    },
}
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