List of spells & Abilities
List of all skills & abilities sorted into their represented schools.
Contents
Abjuration[edit | edit source]
Absorb | Damage Absorbed: 150+INT*30 Duration: 60s | Mana Cost: 500 | |
![]() | You raise an invisible barrier around you, which absorb any magical and Elemental damage you would receive (before resistances are applied) and converts it into Mana. | Cooldown: 60 | |
School: Abjuration | |||
Allowed Weapons: Any, Unarmed | Allowed Armor: Any | ||
Mage Armor | Focus Ability | Mana Cost: 150 (+5/s) | |
![]() | This spell grants [INT*10] Armor and [INT*8] Magic Resistance. The Armor bonus doesn't stack with the armor gained from equipment. | Cooldown: 20 | |
School: Abjuration | |||
Allowed Weapons: Any, Unarmed | Allowed Armor: Any | ||
Protection from Fire | Toggle Group: DamageProtection | Mana Cost: 200 + (10/s) | |
![]() | This spell grants complete immunity to Fire damage. | Cooldown: 20 | |
School: Abjuration | |||
Allowed Weapons: Any, Unarmed | Allowed Armor: Any | ||
Protection from Poison | Toggle Group: DamageProtection | Mana Cost: 200 (+10/s) | |
![]() | This spell grants complete immunity to Poison damage and the Poisoned status. | Cooldown: 20 | |
School: Abjuration | |||
Allowed Weapons: Any, Unarmed | Allowed Armor: Any |
Alteration[edit | edit source]
Slow | Slow Duration: INT*0.6 | Mana Cost: 300 | |
![]() | You attempt to slow every hostile creature within 5 meters from target location. All victims can resist the effect of this spell through a successful Willpower save throw. | Cooldown: 18 | |
School: Alteration | |||
Allowed Weapons: Melee/Ranged (Light/Medium), Mage, Unarmed | Allowed Armor: Light/Medium | ||
Verdant Regrowth | Mana Cost: 450 | ||
![]() | You and every ally within 2 meters gain [INT*2] Health regeneration bonus for [INT] seconds, and all your Wounds heal twice as fast. | Cooldown: 20 | |
School: Alteration | |||
Allowed Weapons: Melee/Ranged (Light/Medium), Mage, Unarmed | Allowed Armor: Light/Medium |
Assassination[edit | edit source]
Assassinate | Mana Cost: 400 | ||
![]() | You strike your opponent, dealing [PER*0.6] Pure Damage for each percentage point of endurance missing (minimum damage: 100). | Cooldown: 20 | |
School: Assassination | |||
Allowed Weapons: Melee (Light) | Allowed Armor: Light | ||
Bleeding Strike | Mana Cost: 0 | ||
![]() | Your next attack is Critical and a guaranteed hit. Your target must suceed a Fortitude save throw or Bleed for [PER*0.6] seconds. | Cooldown: 16-DEX*0,5 | |
School: Assassination | |||
Allowed Weapons: Melee (Light) | Allowed Armor: Light | ||
Blinding Strike | Mana Cost: 0 | ||
![]() | Your next attack is Critical and a guaranteed hit. Your target must succeed a Fortitude save throw or become Blind for [PER*0.6] seconds. | Cooldown: 16-DEX-0,5 | |
School: Assassination | |||
Allowed Weapons: Melee (Light) | Allowed Armor: Light | ||
Crippling Strike | Mana Cost: 0 | ||
![]() | Your next attack is Critical and a guaranteed hit. Your target must succeed a Fortitude save throw or become Crippled for [PER*0.3] seconds. | Cooldown: 16-DEX*0,5 | |
School: Assassination | |||
Allowed Weapons: Melee (Light) | Allowed Armor: Light | ||
Death Mark | Accuracy Increase: PER*10 Damage Increase: [PER*3]% Focus Ability | Mana Cost: 300 | |
![]() | You put a mark on a creature, increasing the accuracy and damage of the attacks it receives from you. The mark is removed if the spell is deactivated or the victim is more than 50m away from you. | Cooldown: 1 | |
School: Assassination | |||
Allowed Weapons: Melee/Ranged (Light), Unarmed | Allowed Armor: Light | ||
Disrupting Strike | Mana Cost: 50 | ||
![]() | Your next strike is Critical and a guaranteed hit. Your target also loses 1 random buff, or 2 if you have at least 20 Perception. | Cooldown: 16-DEX*0,5 | |
School: Assassination | |||
Allowed Weapons: Melee | Allowed Armor: Light | ||
Ignore Armor | Mana Cost: 0 | ||
![]() | Your next attack ignores [Per*4]% of your victim's armor. | Cooldown: 16-DEX*0,5 | |
School: Assassination | |||
Allowed Weapons: Melee (Light) | Allowed Armor: Light | ||
Shadow Dance | Focus Ability | Mana Cost: 0 (+40/s) | |
![]() | You enter a combat stance that grants [DEX*2] Stealth and adds [Stealth/4] Pure damage to your attacks. Casting this spell doesn't break Stealth. | Cooldown: 5 | |
School: Assassination | |||
Allowed Weapons: Melee/Ranged (Light), Unarmed | Allowed Armor: Light | ||
Shadow Step | Mana Cost: 150 | ||
![]() | You teleport right behind a hostile creature, backstabbing it with an attack that always hits. If cast when hidden, the attack is also a guaranteed critical strike. | Cooldown: 16-DEX*0,4 | |
School: Assassination | |||
Allowed Weapons: Melee (Light), Unarmed | Allowed Armor: Light | ||
Shadow Walk | Focus Ability | Mana Cost: 150 | |
![]() | You hide in the shadows, moving stealthily until you deactivate this spell. Staying within 6 meters from a hostile creature gets you revealed after a short duration depending on the creature's Detection and your Stealth modifiers. | Cooldown: 10 | |
School: Assassination | |||
Allowed Weapons: Melee/Ranged (Light), Unarmed | Allowed Armor: Light | ||
Strike Wounds | Buff Duration: (10+DEX+PER)/2 Toggle Group: WeaponModifier | Mana Cost: 200 | |
![]() | Your attacks deal 35 bonus Pure damage for each Wound on your target and increase their duration by 1 second. | Cooldown: 20 | |
School: Assassination | |||
Allowed Weapons: Melee (Light) | Allowed Armor: Light |
Conjuration[edit | edit source]
Acid Breath | Mana Cost: 150 | ||
![]() | While channeling this spell, all enemies within a 90°, 2-meters cone area, take [INT*10] Acid damage plus 1 Corrosion stack each second, for up to 3 seconds. | Cooldown: 10 | |
School: Conjuration | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Cobweb | Cobweb Radius: 6 (sphere) Cobweb Duration: 30 | Mana Cost: 360 | |
![]() | Summons and hurls a ball of spider webs that explodes into a large cobweb. All non-immune creatures caught in the explosion are Snared unless they perform a successful Evasion save throw. All creatures inside the cobweb at any time are also Crippled. | Cooldown: 30 | |
School: Conjuration | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Entangling Web | Mana Cost: 140 | ||
![]() | Summons and hurls a ball of spider webs aimed at a target creature. The victim is Snared unless it performs a successful Evasion save throw. | Cooldown: 20-INT*0,5 | |
School: Conjuration | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Ice Spikes | Spike Pierce Damage: 50 Spike Cold Damage: [INT*10] Projectile amount: INT <9: 1 9>= INT <16: 3 16>= INT <20: 5 20>= INT: 7 | Mana Cost: 350 | |
![]() | Summons and shoots a fan of ice bullets in front of you, dealing Pierce and Cold damage to hostile creatures hit. | Cooldown: 12 | |
School: Conjuration | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Infectious Burst | Poison Damage: 50+INT*5 | Mana Cost: 300 | |
![]() | You release a poisonous cloud in a 4 meters area around yourself. All enemies hit take Poison damage. If poisoned, they take 3x the damage and spread their poison in a 2 meters area around themselves. | Cooldown: 12 | |
School: Conjuration | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Poison | Poison Level: INT 1-15 => 1 INT 16-19 => 2 INT 20-24 => 3 INT 25 => 4 | Mana Cost: 200 | |
![]() | Conjures venom in the veins of a target creature, which is Poisoned unless it performs a successful Constitution save throw. | Cooldown: 10 | |
School: Conjuration | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Relocate | Mana Cost: 150 | ||
![]() | You teleport to a visible location at a maximum distance of 15 meters. | Cooldown: 45-INT*1,5 | |
School: Conjuration | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Totem of Decay | Poison Damage: [5+INT] Totem Duration: 40s | Mana Cost: 300 | |
![]() | You summon a Totem of Decay. Any opponent within 10 meters from the totem is Slowed and takes Poison damage every 2 seconds. The totem can cast the Poison spell. | Cooldown: 40 | |
School: Conjuration | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Totem of Wildfire | Fire Damage Bonus: 5+INT*1.5 Fire Resistance Bonus: [INT*1.5]% Fire Resistance Malus: [INT*1.5]% Totem Duration: 40s | Mana Cost: 500 | |
![]() | You summon Totem of Wildfire. Any ally within 10 meters from the totem enjoys bonus Fire damage applied to its attacks and bonus Fire resistance, while opponents suffer reduced Fire resistance. Totem can cast the Firebolt spell. | Cooldown: 40 | |
School: Conjuration | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light |
Enchanting[edit | edit source]
Acid Arrows | Toggle Group: WeaponModifier | Mana Cost: 100 | |
![]() | Your projectiles deal [INT*4] extra acid damage and apply 1 Corrosion stack. A succesful save throw halves the acid damage and negates the corrosion. | Cooldown: 10 | |
School: Enchanting | |||
Allowed Weapons: Ranged | Allowed Armor: Any | ||
Word of Power: Kill | Mana Cost: 250 | ||
![]() | Your target's Health drops to 0, unless it has more Charisma than you and succeeds a Willpower save throw. This spell has no effect on players with more than 30% Health and on monsters with more than 1500 Health | Cooldown: 40-INT*1 | |
School: Enchanting | |||
Allowed Weapons: Any, Unarmed | Allowed Armor: Any | ||
Word of Power: Silence | Mana Cost: 250 | ||
![]() | Your target becomes Silenced for 10 seconds, unless it has more Charisma than you and succeeds a Willpower save throw. | Cooldown: 40-INT*1 | |
School: Enchanting | |||
Allowed Weapons: Any, Unarmed | Allowed Armor: Any | ||
Word of Power: Stun | Mana Cost: 250 | ||
![]() | Your target becomes Stunned for 3 seconds, unless it has more Charisma than you and suceeds a Willpower save throw. | Cooldown: 40-INT*1 | |
School: Enchanting | |||
Allowed Weapons: Any, Unarmed | Allowed Armor: Any |
Hunting[edit | edit source]
Double Shot | Mana Cost: 20 | ||
![]() | You shoot two arrows at the same time, each one dealing [PER*6]% of its original damage. | Cooldown: 14-DEX*0,5 | |
School: Hunting | |||
Allowed Weapons: Ranged | Allowed Armor: Light/Medium | ||
Net Trap | Snare Duration: 1 + (PER+DEX)/10 | Mana Cost: 100 | |
![]() | You throw a net towards the target location. covering a circular area of 2.5 meters. Every opponent caught by the net is Snared for the duration of the spell, but is entitled to an Evasion save throw to shorten the Snare to 2 seconds. | Cooldown: 16 | |
School: Hunting | |||
Allowed Weapons: Melee/Ranged (Light/Medium), Unarmed | Allowed Armor: Light/Medium | ||
Poisoning Strike | Mana Cost: 0 | ||
![]() | Your next attack is a guaranteed hut that poisons your target unless it succeeds a Fortitude save throw. The Level of the poison depends on the type applied to your weapon. | Cooldown: 16-DEX*0,5 | |
School: Hunting | |||
Allowed Weapons: Melee/Ranged (Light/Medium) | Allowed Armor: Light/Medium | ||
Power Shot | Critical Damage Bonus: PER*10 Cripple Duration: 6 | Mana Cost: 100 | |
![]() | You shoot a mana-imbued arrow that pierces through multiple enemies and always deals critical damage. All creatures hit are also Crippled unless they perform a successful Fortitude save throw. | Cooldown: 12 | |
School: Hunting | |||
Allowed Weapons: Ranged | Allowed Armor: Light/Medium | ||
Ricochet | Mana Cost: 60 | ||
![]() | You shoot a guided arrow that bounces on multiple enemies within 8 meters from each other. The projectile damage is reduced by 10% with each bounce and can't hit the same target more than once. | Cooldown: 6-DEX*0,2 | |
School: Hunting | |||
Allowed Weapons: Ranged | Allowed Armor: Light/Medium |
Illusionism[edit | edit source]
Invocation[edit | edit source]
Chilling Touch | Toggle Group: WeaponModifier | Mana Cost: 100 | |
![]() | Your unarmed attacks deal [INT*3] extra Ice damage and can hit incorporeal beings. | Cooldown: 20 | |
School: Invocation | |||
Allowed Weapons: Unarmed | Allowed Armor: Light | ||
Deep Freeze | Mana Cost: 100 | ||
![]() | While channeling this spell, any enemy within 3 meters from a location of your choice is Slowed for 2 seconds and takes [INT*8] Cold damage each second for up to 5 seconds. | Cooldown: 15 | |
School: Invocation | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Earthquake | Epicenter Damage: INT*20 Channel spell | Mana Cost: 500 | |
![]() | You release an earthquake which affects any hostile creature within 10 meters from you. The spell lasts up to 6 seconds, during which you call forth up to 4 earthquake waves. Creatures hit by each wave take Crush damage depending on their distance from you and are Stunned for 1.75 seconds unless they perform a successful Fortitude save throw. | Cooldown: 45 | |
School: Invocation | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Fireball | Mana Cost: 450 | ||
![]() | You cast a fireball at a specific location, dealing [INT*30] Fire damage to each enemy within 8 meters from the impact, or half as much if they succeed an Evasion save throw. | Cooldown: 20 | |
School: Invocation | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Firebolt | Mana Cost: 80 | ||
![]() | You cast a flaming projectile that collides with the first enemy on tis path, dealing [INT*10] Fire damage to it. | Cooldown: 2 | |
School: Invocation | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Frost Blast | AOE: 1.5m | Mana Cost: 250 | |
![]() | You cast a frozen sphere that explodes as it collides with the first enemy on its path, dealing [INT*20] Cold damage to any enemy within 2 meters from the impact, or half as much if they succeed an Evasion save throw. | Cooldown: 10 | |
School: Invocation | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Magic Missiles | Missile Damage: 105-175 Damage Type: Magic Total Missiles: [1+INT/4] | Mana Cost: 250 | |
![]() | Fire a barrage of magical projectiles aimed at a target creature. The victim is entitled to a Willpower save throw to negate the damage of each projectile. | Cooldown: 6 | |
School: Invocation | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Shocking Lash | Shock Damage: 50+INT*5 | Mana Cost: 120 | |
![]() | You quickly discharge a jolt of electricity aimed at target creature, immediately dealing Shock damage to it. | Cooldown: 2 | |
School: Invocation | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Shocking Touch | Toggle Group: WeaponModifier | Mana Cost: 100 | |
![]() | Your unarmed attacks deal [INT*3] extra Shock damage and can hit incorporeal beings. | Cooldown: 20 | |
School: Invocation | |||
Allowed Weapons: Unarmed | Allowed Armor: Light | ||
Static Discharge | Mana Cost: 100 | ||
![]() | You channel electricity for up to 4 seconds and discharge it, dealing up to [INT*45] Shock damage to all enemies within 3 meters from you, depending on how long you charged the blast. | Cooldown: 12 | |
School: Invocation | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light | ||
Tectonic Outburst | Crush Damage: 50+INT*20 Stun Duration: 3 | Mana Cost: 300 | |
![]() | You make the ground within 4 meters from the target location burst into a powerful seismic blast that deals Crush damage and is stuns the victims. Each creature hit is entitled to an Evasion save throw to negate half of the damage and avoid the Stun effect entirely. | Cooldown: 18 | |
School: Invocation | |||
Allowed Weapons: Mage, Unarmed | Allowed Armor: Light |
Martial Arts[edit | edit source]
Musicianship[edit | edit source]
Necromancy[edit | edit source]
Blight | Mana Cost: 300 | ||
![]() | You infect the target with the Necrotic Disease. The victim is entitled to a Fortitude save throw to negate this spell in full. | Cooldown: 25 | |
School: Necromancy | |||
Allowed Weapons: Melee/Ranged (Light/Medium), Mage, Unarmed | Allowed Armor: Light/Medium | ||
Paralyzing Touch | Toggle Group: WeaponModifier | Mana Cost: 100 | |
![]() | Your unarmed attacks paralyze your target for [INT/75] seconds unless it succeeds a Willpower save throw. You can hit incorporeal beings. | Cooldown: 20 | |
School: Necromancy | |||
Allowed Weapons: Unarmed | Allowed Armor: Light/Medium |
Restoration[edit | edit source]
Healing Wave | Mana Cost: 250 | ||
![]() | You restore [INT*20] Health to yourself and each ally within 3 meters from you. | Cooldown: 8 | |
School: Restoration | |||
Allowed Weapons: Any, Unarmed | Allowed Armor: Any | ||
Minor Healing | Mana Cost: 80 | ||
![]() | You instantly recover 280 points of Endurance | Cooldown: 6-INT*0,2 | |
School: Restoration | |||
Allowed Weapons: Any, Unarmed | Allowed Armor: Any |
Warfare[edit | edit source]
Bash | Focus Ability | Mana Cost: 0 | |
![]() | Your next successful attack deals 50% extra damage and stuns your target for [STR*0.1] seconds unless it succeeds a Fortitude save throw. | Cooldown: 18-CON*0,5 | |
School: Warfare | |||
Allowed Weapons: Melee, Unarmed | Allowed Armor: Any | ||
Concussive Strike | Mana Cost: 50 | ||
![]() | Your next successful attack deals 50% extra damage. Any Creature hit suffers the same amount of samage as Pure Damage over the next 4 seconds. The delayed damage stacks with multiple concussive strikes. | Cooldown: 3-CON*0,05 | |
School: Warfare | |||
Allowed Weapons: Melee | Allowed Armor: Any | ||
Enrage | Mana Cost: 100 | ||
![]() | For the next 10 seconds you gain Movement Speed, can't be Knocked Out, and gain immunity to the Frightened, Paralyzed, Snared, Stunned and [[Slowed statuses, but you can only use Warfare abilities. | Cooldown: 60 | |
School: Warfare | |||
Allowed Weapons: Melee/Ranged, Unarmed | Allowed Armor: Any | ||
Eviscerate | Bleed Duration: 12 | Mana Cost: 0 | |
![]() | Your next successful attack deals 50% extra damage and bleeds any creature who fails a Fortitude save throw for [STR] seconds. | Cooldown: 18-CON*0,5 | |
School: Warfare | |||
Allowed Weapons: Melee | Allowed Armor: Any | ||
Frenzy | Focus Ability | Mana Cost: 200 (+20/s) | |
![]() | You increase your Movement Speed and Attack Speed by [CON]%, but your Satiety and Rest deplete twice as fast. | Cooldown: 10 | |
School: Warfare | |||
Allowed Weapons: Melee/Ranged, Unarmed | Allowed Armor: Any | ||
Heavy Blow | Cripple Duration: 6 Focus Ability | Mana Cost: 50 | |
![]() | Your next successful attack deals 200% extra damage and cripples your target for [STR*0.3] seconds. | Cooldown: 20-CON*0,5 | |
School: Warfare | |||
Allowed Weapons: Melee | Allowed Armor: Any | ||
Inspire | Mana Cost: 300 | ||
![]() | You restore [CHA*20] Health to yourself and any ally within 10 meters from you. All creatures affected also gain [CHA*10] Accuracy, Evasion, Fortitude and Willpower for 15seconds. | Cooldown: 50 | |
School: Warfare | |||
Allowed Weapons: Melee/Ranged, Unarmed | Allowed Armor: Any | ||
Relentless Style | Toggle Group: Stance | Mana Cost: 0 | |
![]() | Your melee attacks and your Warfare abilities always deal maximum damage. | Cooldown: 5 | |
School: Warfare | |||
Allowed Weapons: Melee, Unarmed | Allowed Armor: Any | ||
Resolve | Mana Cost: 200 | ||
![]() | You instantly remove all Physical Debuff from yourself, and gain immunity to Physical Debuffs for 6 seconds. | Cooldown: 20-CON*0,6 | |
School: Warfare | |||
Allowed Weapons: Melee/Ranged, Unwarmed | Allowed Armor: Any | ||
Second Wind | Mana Cost: 0 | ||
![]() | You instantly restore all your Health and cure all your Wounds | Cooldown: 80-CON*2 | |
School: Warfare | |||
Allowed Weapons: Melee/Ranged, Unarmed | Allowed Armor: Any | ||
Shield Block | Mana Cost: 0 | ||
![]() | You block the next physical attack or projectile, negating all its damage and additional effects. | Cooldown: 12-CON*0,4 | |
School: Warfare | |||
Allowed Weapons: Shield | Allowed Armor: Any | ||
Shockwave | Crush Damage: STR*20 AOE: 3m | Mana Cost: 150 | |
![]() | You generate a mighty shockwave, dealing Crush damage and stunning all hostile creatures around you. Targets hit can resist the Stun through a successful Fortitude save throw. | Cooldown: 20-STR*0,5 | |
School: Warfare | |||
Allowed Weapons: Melee/Ranged, Unarmed | Allowed Armor: Any | ||
Warcry | Slow Duration: 2+CHA/5 Frighten Duration: 5+CHA | Mana Cost: 250 | |
![]() | You scream a fearsome battle cry in a cone in front of you. All the creatures caught in it are Slowed and may get Frightened as well unless they perform a successful Willpower save throw. | Cooldown: 24-STR*0,5 | |
School: Warfare | |||
Allowed Weapons: Melee/Ranged, Unarmed | Allowed Armor: Any |