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List of all skills & abilities sorted into their represented schools.

Abjuration

Absorb Elements
Icon Absorb.png You surround yourself with a magical protection that absorbs [INT*2]% of all the Fire/Ice/Shock damage you receive, half of which is then converted into Mana.
Toggle Group: Major Protection
Effect Group: Magical Protection
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Greater Woodland Wisp
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 300 + (30/s)
Cooldown: 10
School: Abjuration
Dispel Magic
Icon DispelMagic.png You have a [INT*3]% chance to dispel each magical buff, debuffs and protection active on all the creatures within a 3-meter radius area from a location of your choice. This spell can hurt yourself and your allies in PvP.
Friendly Fire: Yes
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 400
Cooldown: 10
School: Abjuration
Globe of Spell Protection
Icon GlobeOfSpellProtection.png This globe completely blocks the effects of any single-targeted spell.
Toggle Group: Major Protection
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Archmage Outcast
Allowed Weapons: Spell Channeling
Allowed Armor: Light/Medium
Mana Cost: 300 + (30/s)
Cooldown: 10
School: Abjuration
Mage Armor
Icon MageArmor.png This spell grants [INT*15] Armor and Magic Resistance. The Armor bonus doesn't stack with the armor gained from equipment, the magic resistance does.
Toggle Group: Damage Protection
Effect Group: Magical Protection
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 200 + (10/s)
Cooldown: 10
School: Abjuration
Pierce Magic
Icon DisruptingStrike.png You instantly remove every magical protection active on your target. If at least one protection was removed, the target takes [INT*24] Magic damage, else he only takes [INT*8] Magic damage.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 500
Cooldown: 20
School: Abjuration
Protection From Acid
Icon ProtectionFromAcid.png This spell grants [INT*50] Acid Resistance and immunity to the Corrosion effect.
Toggle Group: Damage Protection
Effect Group: Magical Protection
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Skeletal Mage
Allowed Weapons: Spell Channeling
Mana Cost: 200 + (10/s)
Cooldown: 10
School: Abjuration
Protection From Cold
Icon ProtectionFromCold.png This spell grants [INT*50] Ice Resistance and immunity to the Chilled and Frozen effects.
Toggle Group: Damage Protection
Effect Group: Magical Protection
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Crazy Pyromancer
Goblin Frost Shaman
Allowed Weapons: Spell Channeling
Mana Cost: 200 + (10/s)
Cooldown: 10
School: Abjuration
Protection From Electricity
Icon ProtectionFromElectricity.png This spell grants [INT*50] Shock Resistance and immunity to the Shocked effect.
Toggle Group: Damage Protection
Effect Group: Magical Protection
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Crazy Aeromancer
Goblin Storm Shaman
Allowed Weapons: Spell Channeling
Mana Cost: 200 + (10/s)
Cooldown: 10
School: Abjuration
Protection From Fire
Icon Protection from Fire.png This spell grants [INT*50] Fire Resistance and immunity to the Warm and Burning effects.
Toggle Group: Damage Protection
Effect Group: Magical Protection
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Goblin Fire Shaman
Crazy Pyromancer
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 200 + (10/s)
Cooldown: 10
School: Abjuration
Protection From Poison
Icon Protection from Poison.png This spell grants [INT*50] Poison Resistance and immunity to the Poisoned effect.
Toggle Group: Damage Protection
Effect Group: Magical Protection
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 200 + (10/s)
Cooldown: 10
School: Abjuration
Shatter Wards
Icon ShatterWards.png Your target rolls a Willpower Save for each Magical Protection active on itself. For each failed throw, it takes [INT*10] Magical damage and loses that protection.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True

Skeletal Priest
Crystal Primeling
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 10
School: Abjuration


Alteration

Barbed Skin
Icon BarbedSkin.png Whenever a creature hits you at melee range, it takes [INT*6] Pierce damage plus [INT*0,4] Bleeding stacks.(resist: Fortitude).
Toggle Group: Skin
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Mana Cost: 200 + (20/s)
Cooldown: 10
School: Alteration
Crystalline Skin
Icon CrystallineSkin.png Whenever a creature hits you at melee range, it loses [INT*12] Mana, and is Silenced for 4 seconds (reduced by: Willpower). If a creature has less mana than the amount it would lose, the remainder is dealt as Pure damage.
Toggle Group: Damage Protection
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Crystal Elemental
Greater Crystal Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Any
Mana Cost: 100 + (50/s)
Cooldown: 10
School: Alteration
Empower
Icon Empower.png Any ally within 3 meters from a location of your choice gains [INT*2]% Damage Increase, [INT*20] Max Health and immunity to the Weakened status effect for [INT] seconds.
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: False
Allowed Weapons: Spell Channeling
Mana Cost: 200
Cooldown: 10
School: Alteration
Entangling Roots
Icon EntanglingRoots.png You cause an overgrowth of roots within 4 meters from you for up to 6 seconds. Each second all enemies caught in the roots are Snared for [INT/15] seconds and take [INT*6] Crush damage.
Memory Cost: 3
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Root Events Count: 5
Allowed Weapons: Spell Channeling
Mana Cost: 300 + (50/s)
Cooldown: 30
School: Alteration
Eruption
Icon Eruption.png You cause a ground explosion at a specific location, dealing [INT*15] Crush damage to anyone within 3 meters, and Knocking them Back by 4 meters. This spell can hurt yourself and your allies in PvP.
Friendly Fire: Yes
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 10
School: Alteration
Explosion
Icon Explosion.png You trigger an unstable reaction inside your target's body, causing a fiery explosion 2 seconds later. The explosion deals [INT*16] Fire damage and adds 40 Warm stacks.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True

Crazy Pyromancer
Fire Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 15
School: Alteration
Expose Vulnerabilities
Icon ExposeVulnerabilities.png All enemies within 3 meters from a location of your choice have all their non-physical resistances that are currently below 500 points reduced by [INT*20] points for 10 seconds. Resistances higher than 500 are unaffected by this spell.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Toggle
Target Type: Self
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 15
School: Alteration
Icebound Blast
Icon IceboundBlast.png You force a frozen creature to shatter and explode, damaging any other creature in a 3-meters radius. The main target takes [INT*24] Ice damage, and is no longer Frozen, while any other creature within the area of effect takes [INT*6] Ice damage and 20 Chilled sticks. This spell can hurt yourself and your allies in PvP.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 500
Cooldown: 15
School: Alteration
Ignite
Icon Ignite.png You deal [INT*4] fire damage to your target and 10 Warm stack, then you double the amount of Warm stacks on your target.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 150
Cooldown: 5
School: Alteration
Incinerate
Icon Incinerate.png All enemies within a 4-meter from location of your choice take [INT*3] Fire damage and 10 Warm stacks every 0.5 seconds for up to 4 seconds. Burning enemies take twice as much damage. The damage of this spell can be Critical.
CanCrit: True
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 (+100/s)
Cooldown: 25
School: Alteration
Lightning Rush
Icon LightningRush.png You dash in lightning form in a straight line for up to 5 meters, dealing [INT*6] Shock damage and 10 Shocked stacks to any enemy on your path. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence. The damage of this spell can be Critical.
Can Crit: True
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Dash Duration: 0.2
Charge Activation Delay: 0.5
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 10/Charge
School: Alteration
Magnetize
Icon Magnetize.png All enemies within a 3-meter radius area of your choice become Magnetized for [INT*2] seconds. A magnetized creature's Shock resistance is reduced by [INT*10], and every time it would receive a Shocked stack, it releases a small shockwave dealing 100 Shock damage to any other nearby creature.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Elder Sea Troll
Crazy Aeromancer
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 15
School: Alteration
Petrify
Icon Petrify.png You petrify your target for [INT/5] seconds (Reduced by: Fortitude).
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 6
Casting Range: 8
Check LOS: True
Target Entity Type: Monster, Player

Elder Mountain Troll
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 400
Cooldown: 20
School: Alteration
Shivers
Icon Shivers.png Each enemy within 3 meters from you takes between [INT*6] and [INT*18] Ice damage, depending on their distance from you, and 20 Chilled stack. A successful Fortitude Save halves both the damage and the stacks. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Charge Activation Delay: 0.5
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 5/Charge
School: Alteration
Slow
Icon Slow.png All enemies within 5 meters from a location of your choice are Slowed for [INT/3] seconds (Reduced by: Willpower).
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 300
Cooldown: 15
School: Alteration
Static Pull
Icon StaticPull.png All enemies within a 20°, 6-meters cone area are pulled towards you, and take [INT*4] Shock damage plus 10 Shocked stacks for each meter they got pulled.
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False

Jotunn Stormborn
Jotunn Legend
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 10
School: Alteration
Verdant Regrowth
Icon Verdant Regrowth.png You and every ally within 2 meters gain [INT*2] Health Regeneration bonus for [INT*1] seconds, and gain immunity to Bleed and Cripple.
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Mana Cost: 200
Cooldown: 15
School: Alteration
Weaken
Icon Weaken.png Any enemy within a 3-meter radius area of your choice takes [INT*6] Magic damage and becomes Weakened for [INT/2] seconds (Reduced by: Willpower).
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 200
Cooldown: 15
School: Alteration
Winter Grasp
Icon WinterGrasp.png While channeling this spell, you envelop your target in a frozen grasp, inflicting [INT*4] Cold damage and 10 Chilled stack every 0.5 seconds for up to 6 seconds.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 6
Casting Range: 8
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 100 (+50/s)
Cooldown: 15
School: Alteration


Assassination

Assassinate
Icon Assassinate.png You strike your target, dealing [DEX*0.6] Pure damage for each percentage point of Health it's missing.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: True
Target Entity Type: Monster, Player
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 20
School: Assassination
Bleeding Strike
Icon BleedingStrike.png Your next attack is a guaranteed hit that deals [DEX*6] extra damage and inflicts [DEX] Bleed stacks. The damage of this spell can be Critical.
Ready Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 1
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Weapon Damage: Slash
Cooldown: 5
School: Assassination
Blinding Dust
Icon BlindingStrike.png You throw dust in your opponents eyes, Blinding anyone in a 120°, 3-meters cone area for [(DEX+PER)/4] seconds.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Allowed Weapons: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 100
Cooldown: 10
School: Assassination
Crippling Strike
Icon CripplingStrike.png Your next attack is a guaranteed hit that deals [DEX*6] extra damage and Cripples your targets for 6 seconds(resist Fortitude).
Ready Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 1
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed
Cooldown: 5
School: Assassination
Debilitating Strike
Icon DebilitatingStrike.png Your next attack is a guaranteed hit that deals [DEX*10] extra and reduces the damage of your targets by 20% for [PER/4] seconds.
Ready Trigger: On Attack
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Warg
Battle Warg
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 0
Cooldown: 10
School: Assassination
Disrupting Strike
Icon DisruptingStrike.png Your next attack is a guaranteed hit that deals [DEX*6] extra damage and and removes up to [1,2,3] random buffs from your target, if you have at least [0,18,24] Perception. The damage of this spell can be Critical.
Ready Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 100
Cooldown: 10
School: Assassination
Glitter Dust
Icon GlitterDust.png You throw glitter at your opponents, Confusing anyone in a 120°, 3-meters cone area for [(DEX+PER)/4] seconds.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Weapon Weight: Light
Mana Cost: 150
Cooldown: 15
School: Assassination
Nimbleness
Icon Nimbleness.png For the next [DEX/3] seconds you move 5% faster and automatically succeed all Evasion checks.
Memory Cost: 3
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Weapon Weight: Light
Mana Cost: 200
Cooldown: 20
School: Assassination
Pierce Through
Icon PierceThrough.png You dash in a straight line for up to 5 meters piercing through your opponents, dealing [(DEX+PER)*8] extra damage as Pierce damage to every enemy in the way, and removing their Magical Protections.
Mobility Spell: True
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Dash Duration: 0.2
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Weapon Damage: Pierce
Allowed Armor: Light|Medium
Mana Cost: 400
Cooldown: 20
School: Assassination
Rend Armor
Icon RendArmor.png You cut and slash precisely around the joints of your targets armors, dealing [DEX*6] pure damage to all enemies within a 120°, 2-meters Cone area, and reducing the physical protection they provide by [DEX+PER]% for 6 seconds. The damage of this spell can be critical.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False

Forest Troll
Elder Forest Troll
Trained Wolf
Bandit Brawler (Tutorial)
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Weapon Damage: Slash
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 10
School: Assassination
Shadow Step
Icon Shadow Step.png You teleport behind your target, backstabbing it. If you use this ability while Hidden, the attack deals [DEX*6] extra damage and the victim is Frightened for 8 seconds (Reduced by Willpower) .
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Monster, Player
Allowed Weapons: Unarmed|Melee
Weapon Weight: Light
Allowed Armor: Light
Mana Cost: 100
Cooldown: 10
School: Assassination
Shadow Walk
Icon Shadow Walk.png Your Stealth increases by [DEX*2], and you hide yourself for [Stealth/30] seconds. The Stealth bonus is lost as soon as you are no longer hidden.
Toggle Group: Invisibility
Effect Group: Damage Protection
Don't Remove Stealth: True
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Light
Allowed Armor: Light
Mana Cost: 200
Cooldown: 10
School: Assassination
Strike Wounds
Icon StrikeWounds.png Your basic attacks deal 6% of your target's missing Health as extra Pure damage, up to a maximum of [(DEX+PER)*4] per hit.
Toggle Group: Stance
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 0
Cooldown: 5
School: Assassination
True Strike
Icon TrueStrike.png Your next basic attacks and abilities can't be Dodged and are Critical if they can be so. The bonus lasts for up to 10 seconds or [1,2,3,4] attacks/abilities if your Perception is at least [0, 12, 18, 24]. The damage of this spell can be Critical.
Memory Cost: 3
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 20
School: Assassination


Conjuration

Acid Breath
Icon AcidBreath.png While channeling this spell, anyone within a 90°, 3-meters cone area, take [INT*6] Acid damage plus 10 Corrosion stack every 0.5 seconds, for up to 2 seconds. The damage of this spell can be Critical and can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Can Crit: true
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 150 + (50/s)
Cooldown: 10
School: Conjuration
Acid Rain
Icon AcidRain.png For up to [INT*2] seconds you conjure an acidic rain all around you. Anyone within 8 meters from your position takes [INT*6] Acid damage per second, and 10 Corrosion stack. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True

Elder Forest Troll
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 + (50/s)
Cooldown: 30
School: Conjuration
Acid Shell
Icon AcidShell.png You cast an acid shell at a specific location, dealing [INT*12] Acid damage and adding 40 Corrosion stacks to all enemies within 4 meters from the impact. A successful Evasion Save halves both the damage and the corrosion stacks added. This spell can hurt yourself and your allies in PvP.
Friendly Fire: Yes
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Skeletal Mage
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 450
Cooldown: 20
School: Conjuration
Acid Sphere
Icon AcidSphere.png You cast an acid projectile that explodes as it collides with the first enemy on its path, dealing [INT*6] Acid damage and adding 20 Corrosion stacks to any enemy within 2 meters from the impact. The damage of this spell can be Critical and can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Can Crit: true
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True

Skeletal Mage
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 150
Cooldown: 5
School: Conjuration
Blinding Venom
Icon BlindingVenom.png You conjure a spray of venom that collides with the first enemy on its path, dealing [INT*6] poison damage plus [INT] Poison stacks, and Blinding it for [INT*5] seconds. The damage of this spell can be Critical.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 150
Cooldown: 5
School: Conjuration
Bone Barrage
Icon BoneBarrage.png You summon a wave of bones in a 90°, 8-meters cone area dealing [INT*15] piercing damage plus [INT] Bleeding stacks, and are Crippling for 6 seconds (reduced by:Evasion). The bones at the end of the cone remain in place for 10 seconds, creating an impassable wall. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True

Skeletal Dragon
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 20
School: Conjuration
Burning Pillar
Icon BurningPillar.png A burning pillar falls from the sky, hitting all creatures within 2 meters from the impact. Creatures hit are dealt 200 Crush damage plus [INT*18] Fire damage, receive 40 Warm stacks, and are Stunned for 1.5 seconds (reduced by: Fortitude).
Friendly Fire: Yes
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Crazy Pyromancer
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 300
Cooldown: 15
School: Conjuration
Cobweb
Icon Cobweb.png You cover a large portion of terrain in a spider webs for [INT] seconds, Snaring all creatures hit for 2 seconds (reduced by: Evasion). Additionally the movement speed of anyone within the webs is reduced by 40%. This spell can hurt yourself and your allies in PvP.
Friendly Fire: Yes
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 30
School: Conjuration
Cloak Of Flames
Icon CloakOfFlames.png You summon a barrier of flames around you, which grants you [INT*15] Fire resistance. All enemies within the barrier are dealt [INT*2] Fire damage and receive 10 Warm stacks per second.
Toggle Group: Damage Protection
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Fire Elemental
Great Fire Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 (+40/s)
Cooldown: 10
School: Conjuration
Cloak Of Frost
Icon CloakOfFrost.png You summon a barrier of frost around you, which grants you [INT*15] Ice resistance. All enemies within the barrier are dealt [INT*2] Ice damage and receive 10 Chilled stacks per second.
Toggle Group: Damage Protection
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Ice Elemental
Great Ice Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 (+40/s)
Cooldown: 10
School: Conjuration
Cloak Of Lightnings
Icon CloakOfLightning.png You summon a barrier of lightnings around you, which grants you [INT*15] Shock resistance. All enemies within the barrier are dealt [INT*2] Shock damage and receive 10 Shocked stacks per second.
Toggle Group: Damage Protection
Memory Cost: 1
Spell Group: Self-Offensive
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 (+40/s)
Cooldown: 10
School: Conjuration
Crystal Shackles
Icon CrystalShackles.png You conjure a set of crystalline chains and shackles all around your opponent for 6 seconds (reduced by: Willpower). A shackled creature is Silenced and loses [INT*6] Mana each second, but if it has less mana than the amount it would lose, the remainder is dealt as Pure damage.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 6
Casting Range: 8
Check LOS: False

Greater Crystal Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 15
School: Conjuration
Entangling Web
Icon EntanglingWeb.png You cast a ball of spider webs that collides with the first enemy on its path, Snaring it and any other enemy within a 2-meter radius area for [INT*6] seconds.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 100
Cooldown: 5
School: Conjuration
Firestorm
Icon Firestorm.png You conjure a rain of fire all around you for up to [INT/2] seconds. Every second, an average of [INT/5] fireballs fall from the sky at random locations within 8 meters from you, each one dealing [INT*16] Fire damage and adding 30 Warm stacks to anyone within 2 meters from the impact. This spell can hurt your allies in PvP.
Friendly Fire: Yes
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 + (50/s)
Cooldown: 30
School: Conjuration
Hailstorm
Icon Hailstorm.png You conjure an 8-meters wide hailstorm all around you for up to [INT/2] seconds, adding 5 Chilled stack per second to anyone caught in it. Additionally, every second an average of [INT/4] large pieces of hail fall from the sky, each dealing [INT*6] Ice damage when colliding with any creature. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 + (50/s)
Cooldown: 30
School: Conjuration
Ice Spikes
Icon IceSpikes.png You cast a fan of ice spikes in a 60° cone in front of you. Each spike collides with the first enemy on its path, dealing [INT*8] Ice damage, and adding 10 Chilled stack. You create [3,5,7,9] spikes if your Intelligence is at least [0,12,18,24]. Targets hit by multiple spikes take half damage from each spike after the first one.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 15
School: Conjuration
Infectious Burst
Icon Infectious Burst.png Each enemy within 4 meters if you takes [INT*4] Poison damage. Poisoned enemies take 3 times the damage and spread their poison to any other enemy within the range of this spell that fails a Fortitude check.
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 5
School: Conjuration
Lightning Strike
Icon LightningStrike.png You call a powerful lightning strike at a location of your choice, dealing between [INT*10] and [INT*30] Shock damage plus 40 Shocked stacks to anyone within a 2-meter radius area from the impact. The damage decreases the further the creature is from the bolt. This spell can hurt yourself and your allies in PvP.
Friendly Fire: Yes
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Crazy Aeromancer
Jotunn Cleric
Goblin Storm Shaman
Jotunn Legend
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 500
Cooldown: 25
School: Conjuration
Permafrost
Icon Permafrost.png For a split second, you create a connection with a frozen hell in a 5-meter radius around you, dealing [INT*10] Ice damage and 100 Chilled stacks to anyone in the area. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 3
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 450
Cooldown: 20
School: Conjuration
Poison
Icon Poison.png You add [INT] Poisoned stacks to your target. This ability has 4 charges.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Monster, Player
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 150
Cooldown: 10/Charge
School: Conjuration
Primal Storm
Icon PrimalStorm.png For up to [INT/2] seconds you conjure a cyclone of crystal shards all around you. Anyone within 8 meters from you is Silenced, takes [INT*6] Slash damage every second from the shards and loses [INT*12] Mana each second. Any creature with less mana than the amount it would lose, takes the remainder as Pure damage. The damage of this spell can be Critical and can hurt your allies in PvP.
Can Crit: True
Friendly Fire: YesNotSelf
Memory Cost: 1
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Greater Crystal Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 300 (+60/s)
Cooldown: 30
School: Conjuration
Relocate
Icon Relocate.png You teleport to a visible location of your choice. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence.
Mobility Spell: true
Memory Cost: 2
Spell Group: Teleport
Activation Type: Default
Target Type: Location
Targeting Range: 15
Casting Range: 15
Check LOS: True

Woodland Wisp
Crystal Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 150
Cooldown: 20/Charge
School: Conjuration
Skeletal Dragon Breath
Icon SkeletalDragonBreath.png While channeling this spell, for up to 3 seconds, all enemies within a 90°, 8-meters cone area take [INT*6] Slash damage every 0,5 seconds plus [INT*0,25] Bleed stacks. The damage of this spell can be Critical and can hurt your allies in PvP.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True

Skeletal Dragon
Allowed Weapons: Any
Allowed Armor: Any
Mana Cost: 300 + (100/s)
Cooldown: 10
School: Conjuration
Thunderstorm
Icon Thunderstorm.png You conjure a thunderous cloud above you for up to [INT*2] seconds. Every second, up to [INT*5] creatures within 8 meters from your position are struck by a lightning that deals [INT*10] Shock damage and adds 10 Shocked stack. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 + (50/s)
Cooldown: 30
School: Conjuration
Totem Of Decay
Icon Totem of Decay.png You summon a Totem of Decay which deals [INT*2.5] poison damage per second and slows all enemies within a 10-meter radius area. The totem can also cast the Poison spell to nearby opponents.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 8
Casting Range: 10
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 500
Cooldown: 20
School: Conjuration
Totem Of Thunders
Icon TotemOfThunder.png You summon a Totem of Thunders, which adds 10 Shocked stack per second to every enemy within a 10-meters radius area. The totem also casts the Shocking Lash spell towards nearby opponents.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 8
Casting Range: 10
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 500
Cooldown: 20
School: Conjuration
Totem Of Wildfire
Icon Totem of Wildfire.png You summon Totem of Wildfire, which adds 1 Warm stack per second to every enemy within a 10-meters radius area. The totem also casts the Firebolt spell towards nearby opponents.


Wiki Editor note: The description indicated here is the one reported in the spell tooltip, but the totem actually adds 10 Warm stacks per second, not 1.

Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 8
Casting Range: 10
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 500
Cooldown: 20
School: Conjuration
Totem Of Winter
Icon TotemOfWinter.png You summon Totem of Winter, which adds 10 Chilled stack per second to every enemy within a 10-meters radius area. The totem also casts the Frost Blast spell towards nearby opponents.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 8
Casting Range: 10
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 500
Cooldown: 20
School: Conjuration


Divination

Enchanting

Acid Arrows
Icon Acid Arrows.png Your projectiles deal [INT*2] extra acid damage and apply 10 Corrosion stacks.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling, Ranged
Allowed Armor: Light|Medium
Mana Cost: 100 (+50/Hit)
Cooldown: 10
School: Enchanting
Burning Arrows
Icon BurningArrow.png Your projectiles deal [INT*2] extra Fire damage and apply 10 Warm stacks.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling, Ranged
Allowed Armor: Light|Medium
Mana Cost: 100 (+50/Hit)
Cooldown: 10
School: Enchanting
Chilling Arrows
Icon ChillingArrows.png Your projectiles deal [INT*2] extra Ice damage and apply 10 Chilled stacks.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling, Ranged
Allowed Armor: Light|Medium
Mana Cost: 100 (+50/Hit)
Cooldown: 10
School: Enchanting
Fear
Icon Fear.png All enemies within a 3-meter radius area from a location of your choice become Frightened for [CHA] seconds (reduced by: Willpower).
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Crawling Horror
Skeletal Dragon
Allowed Weapons: Spell Channeling
Allowed Armor: Any
Mana Cost: 200
Cooldown: 10
School: Enchanting
Word of Power: Heal
Icon WordOfPower Heal.png A target ally regains [CHA*50] Health instantly, is cured from poison, and any physical debuff is removed instantly.
Memory Cost: 3
Spell Group: Targeted Beneficial
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Self, Ally, Player

Skeletal Priest
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 30
School: Enchanting
Word of Power: Kill
Icon WordOfPower Kill.png Your target's Health drops to 0, unless it has more Charisma than you. This spell has no effect on players with more than 25% Health and on monsters with more than 1500 Health.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Monster, Player
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 30
School: Enchanting
Word of Power: Silence
Icon WordOfPower Silence.png Your target becomes Silenced for 6 seconds. If your target's Charisma is higher than yours, its Willpower can reduce the duration of the Silence.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Player, Enemy, Monster
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 30
School: Enchanting
Word of Power: Stun
Icon WordOfPower Stun.png Your target becomes Stunned for 3 seconds. If your target's Charisma is higher than yours, its Willpower can reduce the duration of the Stun.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 30
School: Enchanting


Hunting

Barrage
Icon Barrage.png Your shoot several arrows towards the sky, which fall down within 18-meters from a location of your choice after a brief delay. Creatures hit take [PER*3] Pierce damage and are Crippled for 2 seconds (reduced by: Evasion).
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: False
Allowed Weapons: Ranged
Mana Cost: 150
Cooldown: 5
School: Hunting
Double Shot
Icon Double Shoot.png You shoot two arrows at the same time, each one dealing [PER*6]% of its original damage. The damage of this spell can be critical. The damage of this spell can be Critical.
Ready Trigger: On Attack Received
Can Crit: True
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Ranged
Mana Cost: 0
Cooldown: 5
School: Hunting
Guided Shot
Icon GuidedShot.png You shoot a guided projectile aimed at your target after a short delay. That projectile inflicts [PER*30] extra Energy damage.
Can Crit: True
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: 0
Allowed Weapons: Ranged
Mana Cost: 300
Cooldown: 20
School: Hunting
Net Trap
Icon Net Trap.png You throw a net towards the target location, which unwraps as it collides with the first enemy on its way. When it happens, all enemies within 2.5 meters are Snared for [PER/4] seconds (Reduced by: Evasion).
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 100
Cooldown: 15
School: Hunting
Pin Down
Icon PinDown.png You shoot at the feet of a nearby target, snaring it in place for [PER*10] seconds. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 4
Casting Range: 6
Check LOS: True

Mana Cost: 100
Cooldown: 10
School: Hunting
Power Shot
Icon Power Shot.png You shoot an empowered projectile that pierces through multiple enemies. Anyone in the way takes [PER*10] extra damage as Pierce damage, and is Crippled for 6 seconds. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Ranged
Mana Cost: 200
Cooldown: 10
School: Hunting
Ricochet
Icon Ricochet.png You shoot a projectile that bounces on multiple enemies within 8 meters from each other. The maximum number of bonuses is [1,2,3,4] if you have at least [0,12,18,24] PER.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Ranged
Mana Cost: 100
Cooldown: 5
School: Hunting
Volley
Icon Volley.png You release a volley of 7 arrows in a 60° cone in front of you, each one dealing [PER*4]% of its original damage. Targets hit by multiple arrows take half damage from each arrows after the first one.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Ranged
Mana Cost: 200
Cooldown: 15
School: Hunting


Illusionism

Mind Strike
Icon MindStrike.png You deal [CHA*8] magic damage to your target, who must succeed on a Willpower check or become Dazed for 2 seconds. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Monster, Player

Vampiric Spider
Archmage Outcast
Allowed Weapons: Spell Channeling
Mana Cost: 200
Cooldown: 5
School: Illusionism
Shimmering Sphere
Icon ShimmeringSphere.png You cast a shiny projectile that collides with the first enemy on its path, which then splits and bounces to any other enemies within 5 meters. Anyone hit by the spell takes [CHA*6] Magic Damage and becomes Confused for 8 seconds. A successful Willpower save negates the Confusion. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 5
School: Illusionism


Invocation

Burning Touch
Icon BurningTouch.png Your unarmed attacks deal [INT*2] extra Fire damage plus 10 Warm stacks, and can hit incorporeal beings. The damage of this spell can be Critical.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Can Crit: true
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed
Mana Cost: 100 (+30/Hit)
Cooldown: 10
School: Invocation
Chain Lightning
Icon ChainLighning.png You cast a lightning that bounces between different enemies up to [INT/2] times, dealing [INT*6] Shock damage and 10 Shocked stack to all enemies it hits. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 10
Casting Range: 10
Check LOS: True

Greater Woodland Wisp
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 400
Cooldown: 15
School: Invocation
Chilling Touch
Icon ChillingTouch.png Your unarmed attacks deal [INT*2] extra Ice damage plus 10 Chilled stacks, and can hit incorporeal beings. The damage of this spell can be Critical.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Can Crit: true
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed
Mana Cost: 100 (+50/Hit)
Cooldown: 10
School: Invocation
Crystalline Touch
Icon CrystallineTouch.png Your unarmed attacks leech [INT*4] Mana from your opponents and Silence them for 2 seconds (reduced by: Willpower). You can hit incorporeal beings. If a creature has less mana than the amount it would lose, the remainder is dealt as Pure damage.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed
Mana Cost: 100 (+30/Hit)
Cooldown: 10
School: Invocation
Energy Blast
Icon EnergyBlast.png You charge an energy blast at a location of your choice for up to 4 seconds. When released, all enemies within 3 meters from the blast take between [INT*10] and [INT*32] Magic damage, depending on how long you channeled the spell.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Archmage Outcast
Crystal Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 200 + (50/s)
Cooldown: 15
School: Invocation
Deep Freeze
Icon DeepFreeze.png While channeling this spell, any enemy within 3 meters from a location of your choice takes [INT*3] Ice damage and 20 Chilled Stacks every 0.5 second for up to 3 seconds. The damage of this spell can be critical and hurt you and your allies in PvP.
Friendly Fire: Yes
Can Crit: true
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 200 + (50/s)
Cooldown: 15
School: Invocation
Earthquake
Icon Earthquake.png You call forth 4 earthquake shocks, each one dealing between [INT*5] and [INT*20] Crush damage to all creatures within 10 meters from you and stunning them for 1.75 seconds (reduced by: Fortitude). The damage dealt is lower the further away from you the creature hit is. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 3
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 300 + (100/s)
Cooldown: 30
School: Invocation
Fan of Flames
Icon FanOfFlames.png Anyone within a 120°, 4-meters cone area takes [INT*12] Fire damage and 40 Warm stacks. An Evasion Save halves both the damage and the stacks received. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 10
School: Invocation
Fireball
Icon Fireball.png You cast a fireball at a specific location, dealing [INT*15] Fire damage and adding 40 Warm stacks to each enemy within 4 meters from the impact. A successful Evasion Save halves both the damage and the stacks. This spell can hurt yourself and your allies in PvP.
Friendly Fire: Yes
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 450
Cooldown: 20
School: Invocation
Firebolt
Icon Firebolt.png You cast a flaming projectile that collides with the first enemy on tis path, dealing [INT*14] Fire damage to it and adding 20 Warm stacks. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True

Goblin Fire Shaman
Crazy Pyromancer
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 150
Cooldown: 5
School: Invocation
Forked Lightning
Icon ForkedLightning.png All enemies within a 90°, 4-meters cone area are struck by a lightning and take [INT*6] Shock damage plus 20 Shocked stacks. Additionally, each lightning bounces to up to 1 other enemy behind the first target, dealing the same amount of damage and stacks.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 350
Cooldown: 10
School: Invocation
Frost Blast
Icon Frost Blast.png You cast a frozen sphere that explodes as it collides with the first enemy on its path, dealing [INT*8] Ice damage to any enemy within 2 meters from the impact and adding 20 Chilled stacks. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 150
Cooldown: 5
School: Invocation
Frost Nova
Icon FrostNova.png You trigger a frozen explosion at a specific location, that deals [INT*10]] Cold damage and adds 40 Chilled stacks to all enemies within a 4 meter radius area. This spell can hurt yourself and your allies in PvP.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 450
Cooldown: 10
School: Invocation
Magic Missile
Icon MagicMissiles.png You can [INT*3] homing projectiles at your target, each dealing 80 Magic damage. Each projectile can be negated with a successful Willpower Save. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: 0
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 250
Cooldown: 10
School: Invocation
Pyroblast
Icon Pyroblast.png You release a fiery blast around you. Anyone within 3 meters takes [INT*10] Fire damage plus 20 Warm stacks, and is Knocked Back 6 meters from your position. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 10
School: Invocation
Shocking Lash
Icon Shocking Lash.png You discharge a jolt of electricity that deals [INT*6] Shock damage and 10 Shocked stacks to your target. This ability has 4 charges. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: 0
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 100
Cooldown: 5/Charge
School: Invocation
Shocking Touch
Icon ShockingTouch.png Your unarmed attacks deal [INT*2] extra Shock damage plus 10 Shocked stacks, and can hit incorporeal beings. The damage of this spell can be Critical.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Can Crit: true
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Unarmed
Allowed Armor: Any
Mana Cost: 100 (+50/Hit)
Cooldown: 10
School: Invocation
Static Discharge
Icon StaticDischarge.png You charge up electricity for up to 4 seconds and discharge it instantly. Depending on how long you charged the blast, anyone within 3 meters from you takes between [INT*10] and [INT*30] Shock damage, and 20 to 60 Shocked stacks. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 3
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 + (50/s)
Cooldown: 15
School: Invocation
Tectonic Outburst
Icon Tectonic Outburst.png All enemies within a 4 meters from a locatio of your choice takes [INT*12] Crush damage and is Stunned for 3 seconds (reduced by: Fortitude). This spell can hurt yourself and your allies in PvP.
Friendly Fire: Yes
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 15
School: Invocation
Thunderbolt
Icon ThunderBolt.png You cast a shocking projectile that collides with the first enemy on its path, dealing [INT*8] Shock damage to it, and adding 20 Shock stacks. Upon collision, all enemies within 2 meters from the impact are struck by lightnings, dealing half the amount of damage and stacks than the original bolt.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 150
Cooldown: 5
School: Invocation
Thunderclap
Icon Thunderclap.png You release a shocking blast around you. Anyone within 3 meters takes [INT*15] Shock damage plus 30 Shocked stacks. This spell can hurt yourself and your allies in PvP.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Jotunn Stormborn
Jotunn Legend
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 10
School: Invocation


Leadership

Call to Tenacity
Icon CallToTenacity.png You remove all Physical Debuffs from yourself and any ally within 8 meters from you and grant everyone [CHA*30] Fortitude for 10 seconds.
Effect Group: Magical Buff
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True

Skeletal Priest
Elder Forest Troll
Mana Cost: 300
Cooldown: 15
School: Leadership
Charge
Icon Charge Ability.png You and every ally within 10 meters from your position move 50% faster for [CHA*0.4] seconds.
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Mana Cost: 200
Cooldown: 20
School: Leadership
Crushing Shout
Icon CrushingShout.png All enemies within a 20°, 8-meters cone area take [CHA*16] Crush damage and are Stunned for [CHA*0.1] seconds (Reduced by: Willpower). Damage and Stun duration are both doubled for the first enemy within range.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Mana Cost: 350
Cooldown: 30
School: Leadership
Inspire
Icon Inspire.png You restore [CHA*20] Health to yourself and any ally within 10 meters from you. All creatures affected are also immune to Fear and gain [CHA*10] Accuracy, Evasion, Fortitude and Willpower for 15 seconds.
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 300
Cooldown: 20
School: Leadership
Intimidate
Icon Intimidate.png All enemies within 10 meters from you become Frightened for [CHA*2] seconds (reduced by: Willpower).
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Mana Cost: 300
Cooldown: 10
School: Leadership
Shields Up
Icon ShieldsUp.png You and every ally within 10 meters from your position gain [CHA*5] Bonus to all resistances for 10 seconds. Additionally, any Block Chance from Shields or Weapons is doubled for the duration.
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Shield Required
Mana Cost: 200
Cooldown: 20
School: Leadership
Warcry
Icon Warcry.png All enemies within a 120°, 10-meters cone area take [CHA*16] Crush damage, and are Slowed and Frightened for 8 seconds. A successful Willpower Save halves both the damage and the duration of the effects.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 200
Cooldown: 15
School: Leadership


Martial Arts

Musicianship

Necromancy

Bond Of Agony
Icon BondOfAgony.png Your linked target takes [INT*2]% of all the damage you take as pure damage.
Memory Cost: 1
Spell Group: Targeted Offensive
Target Type: Entity
Targeting Range: 6
Casting Range: 30
Check LOS: False

Mana Cost: 500
Cooldown: 15
School: Necromancy
Death Bargain
Icon DeathBargain.png If you would go unconscious or die, you instead become immortal for 20 seconds. If you manage to kill any creature before the timer runs out, the spell ends and you regain [INT*2%] of your Max Health. Otherwise, you die.
Ready Trigger: On Death
Memory Cost: 3
Spell Group: Ready On Death
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True

Felghoul
Skeletal Dragon
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 0
Cooldown: 60
School: Necromancy
Death Circle
Icon DeathCircle.png Any enemies within a 3 meters from a location of your choice takes [INT*12] Magic damage and can't recover health for [INT/3] seconds (reduced by: Fortitude).
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Crawling Horror
Skeletal Dragon
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 450
Cooldown: 20
School: Necromancy
Life Drain
Icon LifeDrain.png You steal [INT*5] Health from your target each seconds, Slowing it during the process.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 6
Casting Range: 8
Check LOS: True
Target Entity Type: 0
Allowed Weapons: Spell Channeling
Mana Cost: 150 + (20/s)
Cooldown: 15
School: Necromancy
Mana Drain
Icon ManaDrain.png You steal [INT*5] Mana from your target each seconds, Slowing it during the process.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 6
Casting Range: 8
Check LOS: True
Target Entity Type: 0
Allowed Weapons: Spell Channeling
Mana Cost: 150 (+20/s)
Cooldown: 15
School: Necromancy
Unholy Strength
Icon UnholyStrenght.png You and every ally within 8 meters from you gain [CHA*3] Strength for 15 seconds, but lose 250 Fire Resistance and take 25 Pure damage per second.
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True

Felghoul
Allowed Weapons: Spell Channeling
Mana Cost: 300
Cooldown: 20
School: Necromancy


Restoration

Cure Wounds
Icon CureWounds.png All allies within a 2-meter radius area of your choice recover [INT*12] Health instantly, while any undead in the area takes [INT*16] Pure damage instead.
Memory Cost: 1
Spell Group: Targeted Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 5
School: Restoration
Cure Poison
Icon CurePoison.png You attempt to remove the Poisoned effect from all allies within a 2-meter radius area of your choice. If you have [0,12,18,24] Intelligence, you instantly remove any poison of tier [1,2,3,4] or lower, otherwise you only have a 15% chance of success.
Memory Cost: 1
Spell Group: Targeted Beneficial
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 5
School: Restoration
Healing Burst
Icon HealingBurst.png Your target instantly recovers [INT*24] Health, while any enemy within 2 meters from it takes [INT*8] Magic damage and is Blinded for 4 seconds (Reduced by: Willpower).
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 15
School: Restoration
Healing Wave
Icon Healing Wave.png You restore [INT*20] Health to yourself and each ally within 3 meters from you. Additionally, any undead creature in range takes [INT*10] pure damage.
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Greater Woodland Wisp
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 10
School: Restoration
Mass Cure Wounds
Icon MassCureWounds.png Every ally within 8 meters from your position recovers [INT*12] Health instantly, while any undead in the area takes [INT*6] Pure damage instead.
Memory Cost: 3
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Greater Woodland Wisp
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 450
Cooldown: 10
School: Restoration
Minor Healing
Icon MinorHealing.png You instantly recover 200 Health. This ability has [1,2,3,4] charges at [0, 12, 18, 24] Intelligence.
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 100
Cooldown: 5/Charge
School: Restoration
Physical Recovery
Icon PhysicalRecovery.png All allies within a location of your choice regain [INT*12] Health and are cleared from all Physical Debuffs and Elemental Conditions.
Memory Cost: 2
Spell Group: Targeted Beneficial
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 15
School: Restoration


Warfare

Battle Jump
Icon BattleJump.png You jump to a visible location of your choice, dealing [STR*20] Crush damage and Crippling for 6 seconds all enemies within 3 meters from your landing spot (Reduced by Fortitude). This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Jump Time: 1
Mana Cost: 200
Cooldown: 10
School: Warfare
Bloodlust
Icon Bloodlust.png For the next [CON*2] seconds your basic attacks deal 0.5% more damage to Bleeding opponents, and you recover 15% of the damage you deal as Health.
Memory Cost: 3
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True

Zombie
Battle Warg
Mana Cost: 200
Cooldown: 15
School: Warfare
Cleave Armor
Icon CleaveArmor.png You forcefully hack at your opponent's armor, reducing its physical resistances (Slash, Pierce, Crush) by [STR*30] points for 8 seconds (reduced by: Fortitude). This ability also inflicts your basic weapon damage.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 0
Casting Range: 4
Check LOS: False

Jotunn Warior
Allowed Weapons: Melee
Weapon Weight: Medium|Heavy
Weapon Damage: Slash
Mana Cost: 150
Cooldown: 15
School: Warfare
Concussive Strike
[[File:|link=|128px]] Your next attack is a guaranteed hit that deals [STR*8] extra damage, and any creature hit suffers the same amount of damage as Crush damage over the next 4 seconds. The damage of this spell can be Critical.
Ready Trigger: On Attack
Can Crit: True
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed|Melee
Melee Weapon Damage: Crush
Mana Cost: 100
Cooldown: 5
School: Warfare
CounterStrike
Icon CounterStrike.png The next time you block a melee attack, you hit your opponent back immediately, dealing [STR*8] extra damage. This attack cannot be dodged or blocked.
Ready Trigger: On Received Attack
Memory Cost: 2
Spell Group: None
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed|Melee
Mana Cost: 0
Cooldown: 5
School: Warfare
Decimate
Icon Decimate.png Any enemy within 120°, 3-metres cone area takes your regular attack damage plus [STR*10] extra damage. The final damage is further amplified by 20% for each creature within the AoE, past the first one.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False

Jotunn Warior
Allowed Weapons: Melee
Allowed Weight: Heavy
Mana Cost: 150
Cooldown: 5
School: Warfare
Enrage
Icon Enrage.png For the next [CON/2] seconds you gain 10% bonus Movement Speed and you can't be Knocked Out, but you can only use Warfare abilities. Additionally you gain immunity to Confused, Dazed, Frightened, Paralyzed, Sickened, Snared, Stunned and Slowed.
Avoid Block Controller Check: True
Memory Cost: 3
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Armor: Medium|Heavy
Mana Cost: 0
Cooldown: 60
School: Warfare
Eviscerate
Icon Eviscerate.png You slice with extreme force any enemy in a 120°, 2-meters cone area dealing [STR*12] extra damage as Slashing damage. All enemies in range also take [STR*2] Bleeding stacks. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Melee
Weapon Weight: Heavy
Weapon Damage: Slash
Mana Cost: 0
Cooldown: 15
School: Warfare
Execute
Icon Execute.png You perform an attack that deals [STR*20] extra damage to your target, or twice that much if it has less than 20% Health. If your target dies, you gain [STR*0.6]% damage increase for 6 seconds and the cooldown of this ability resets.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: True
Target Entity Type: Monster, Player
Allowed Weapons: Melee
Weapon Weight: Medium|Heavy
Mana Cost: 300
Cooldown: 30
School: Warfare
Frenzy
Icon Frenzy.png You increase your Movement Speed and Attack Speed by [CON*1.5%]%, but your Satiety and Rest deplete twice as fast, and you can't receive any Healing.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Armor: Light|Medium
Mana Cost: 200 + (20/s)
Cooldown: 20
School: Warfare
Flurry Of Blows
Icon FlurryOfBlows.png You hit your target 5 times in quick succession, each hit dealing [STR*3}% of the original damage. The target is stunned for the duration of the attack. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: False

Felghoul
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 20
School: Warfare
Heavy Blow
Icon HeavyBlow.png Your next attack is a guaranteed hit that deals [STR*16] extra damage ad Cripples your target for 3 seconds. The damage of this spell can be Critical.
Ready Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Melee
Weapon Weight: Heavy
Mana Cost: 0
Cooldown: 10
School: Warfare
Lunge
Icon Lunge.png You lunge forward with your weapon for up to 5 meters, inflicting [STR*8] extra damage as Piercing damage to anyone in the way, and Stunning them for 0.5 seconds. The damage of this spell can be Critical.
Can Crit: True
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Melee
Weapon Damage: Pierce
Mana Cost: 100
Cooldown: 5
School: Warfare
Overpower
Icon Overpower.png For the next [(CON+STR)/4] seconds, your basic attacks cannot be Evaded or Blocked.
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Skeletal Warrior
Elder Mountain Troll
Allowed Weapons: Melee
Weapon Weight: Heavy
Mana Cost: 200
Cooldown: 20
School: Warfare
Ram Through
Icon RamThrough.png You rush forward breaking the enemy lines for up to 5 meters, inflicting [STR*10] Crush damage to anyone in the way, and Crippling them for 6 seconds. The damage of this spell can be Critical.
Can Crit: True
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Shield Required
Mana Cost: 100
Cooldown: 10
School: Warfare
Resolve
Icon Resolve.png You instantly get rid of and gain immunity to all Physical Debuffs for [CON/3] seconds. Can be activated also while Stunned.
Effect Group: Invisibility
Avoid Block Controller Check: True
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Armor: Medium|Heavy
Mana Cost: 100
Cooldown: 15
School: Warfare
Resonating Blow
Icon ResonatingBlow.png You throw a mighty attack that deals [STR*16] extra damage as crush damage to your target and to all enemies within [STR*5] meters from it.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: True
Target Entity Type: Player, Monster

Elder Mountain Troll
Ogre Master
Allowed Weapons: Melee
Weapon Weight: Heavy
Weapon Damage: Crush
Mana Cost: 300
Cooldown: 10
School: Warfare
Second Wind
Icon SecondWind.png You sacrifice [40-CON]% of your current Rest to instantly restore all your Health and cure all your Physical Debuffs.
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 0
Cooldown: 60
School: Warfare
Shield Slam
Icon ShieldSlam.png Any enemy within a 120°, 2.5 meters cone area takes [STR*16] crush damage and is Knocked Back by 4 meters, and Stunned for 1 seconds.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Shield Required
Mana Cost: 100
Cooldown: 5
School: Warfare
Shockwave
Icon Shockwave.png You release a shockwave that deals [STR*12] Crush damage to all enemies within 3 meters from you and Stuns them for 2 seconds. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 200
Cooldown: 10
School: Warfare
Swipe
Icon Swipe.png Any enemy within a 120°, 2-meters cone area takes your regular attack damage plus [STR*12] extra damage and is Knocked Back 4 meters. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Melee
Weapon Weight: Medium|Heavy
Allowed Armor: Any
Mana Cost: 100
Cooldown: 10
School: Warfare
Vicious Attacks
Icon ViciousAttacks.png For the next 10 seconds your basic attacks deal [STR*1]% extra damage to your opponents for each physical debuff active on them.
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Melee
Weapon Weight: Medium|Heavy
Mana Cost: 200
Cooldown: 15
School: Warfare


See also

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