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Icon Round Invocation.png

The school of Invocation includes some of the most devastating spells available on Fractured. They are created harnessing elemental powers and mixing them with raw magic to shape them, guide them, and enhance their destructive nature.

To keep these forces under control, it is mandatory for the caster to maintain a finely balanced flow of mana, which is one thing this school has mastered to perfection. Indeed, some of its mana-controlling techniques allow the caster to store spells for later use, to combine different ones to generate new powerful effects, and to cast enchantments that take effect automatically when the right conditions are met.

The power of most abilities belonging to this school depends on the Intelligence of the caster.


Abilities

Burning Touch
Icon BurningTouch.png Your unarmed attacks deal [INT*2] extra Fire damage plus 10 Warm stacks, and can hit incorporeal beings. The damage of this spell can be Critical.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Can Crit: true
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed
Mana Cost: 100 (+30/Hit)
Cooldown: 10
School: Invocation
Chain Lightning
Icon ChainLighning.png You cast a lightning that bounces between different enemies up to [INT/2] times, dealing [INT*6] Shock damage and 10 Shocked stack to all enemies it hits. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 10
Casting Range: 10
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 400
Cooldown: 15
School: Invocation
Chilling Touch
Icon ChillingTouch.png Your unarmed attacks deal [INT*2] extra Ice damage plus 10 Chilled stacks, and can hit incorporeal beings. The damage of this spell can be Critical.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Can Crit: true
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed
Mana Cost: 100 (+50/Hit)
Cooldown: 10
School: Invocation
Crystalline Touch
Icon CrystallineTouch.png Your unarmed attacks leech [INT*4] Mana from your opponents and Silence them for 2 seconds (reduced by: Willpower). You can hit incorporeal beings. If a creature has less mana than the amount it would lose, the remainder is dealt as Pure damage.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed
Mana Cost: 100 (+30/Hit)
Cooldown: 10
School: Invocation
Energy Blast
Icon EnergyBlast.png You charge an energy blast at a location of your choice for up to 4 seconds. When released, all enemies within 3 meters from the blast take between [INT*10] and [INT*32] Magic damage, depending on how long you channeled the spell.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Archmage Outcast
Crystal Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 200 + (50/s)
Cooldown: 15
School: Invocation
Deep Freeze
Icon DeepFreeze.png While channeling this spell, any enemy within 3 meters from a location of your choice takes [INT*3] Ice damage and 20 Chilled Stacks every 0.5 second for up to 3 seconds. The damage of this spell can be critical and hurt you and your allies in PvP.
Friendly Fire: Yes
Can Crit: true
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 200 + (50/s)
Cooldown: 15
School: Invocation
Earthquake
Icon Earthquake.png You call forth 4 earthquake shocks, each one dealing between [INT*5] and [INT*20] Crush damage to all creatures within 10 meters from you and stunning them for 1.75 seconds (reduced by: Fortitude). The damage dealt is lower the further away from you the creature hit is. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 3
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 300 + (100/s)
Cooldown: 30
School: Invocation
Fan of Flames
Icon FanOfFlames.png Anyone within a 120°, 4-meters cone area takes [INT*12] Fire damage and 40 Warm stacks. An Evasion Save halves both the damage and the stacks received. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 10
School: Invocation
Fireball
Icon Fireball.png You cast a fireball at a specific location, dealing [INT*15] Fire damage and adding 40 Warm stacks to each enemy within 4 meters from the impact. A successful Evasion Save halves both the damage and the stacks. This spell can hurt yourself and your allies in PvP.
Friendly Fire: Yes
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 450
Cooldown: 20
School: Invocation
Firebolt
Icon Firebolt.png You cast a flaming projectile that collides with the first enemy on tis path, dealing [INT*14] Fire damage to it and adding 20 Warm stacks. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True

Goblin Fire Shaman
Crazy Pyromancer
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 150
Cooldown: 5
School: Invocation
Forked Lightning
Icon ForkedLightning.png All enemies within a 90°, 4-meters cone area are struck by a lightning and take [INT*6] Shock damage plus 20 Shocked stacks. Additionally, each lightning bounces to up to 1 other enemy behind the first target, dealing the same amount of damage and stacks.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 350
Cooldown: 10
School: Invocation
Frost Blast
Icon Frost Blast.png You cast a frozen sphere that explodes as it collides with the first enemy on its path, dealing [INT*8] Ice damage to any enemy within 2 meters from the impact and adding 20 Chilled stacks. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 150
Cooldown: 5
School: Invocation
Frost Nova
Icon FrostNova.png You trigger a frozen explosion at a specific location, that deals [INT*10]] Cold damage and adds 40 Chilled stacks to all enemies within a 4 meter radius area. This spell can hurt yourself and your allies in PvP.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 450
Cooldown: 10
School: Invocation
Magic Missile
Icon MagicMissiles.png You can [INT*3] homing projectiles at your target, each dealing 80 Magic damage. Each projectile can be negated with a successful Willpower Save. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: 0
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 250
Cooldown: 10
School: Invocation
Pyroblast
Icon Pyroblast.png You release a fiery blast around you. Anyone within 3 meters takes [INT*10] Fire damage plus 20 Warm stacks, and is Knocked Back 6 meters from your position. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 10
School: Invocation
Shocking Lash
Icon Shocking Lash.png You discharge a jolt of electricity that deals [INT*6] Shock damage and 10 Shocked stacks to your target. This ability has 4 charges. The damage of this spell can be Critical.
Can Crit: true
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: 0
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 100
Cooldown: 5/Charge
School: Invocation
Shocking Touch
Icon ShockingTouch.png Your unarmed attacks deal [INT*2] extra Shock damage plus 10 Shocked stacks, and can hit incorporeal beings. The damage of this spell can be Critical.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Can Crit: true
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Unarmed
Allowed Armor: Any
Mana Cost: 100 (+50/Hit)
Cooldown: 10
School: Invocation
Static Discharge
Icon StaticDischarge.png You charge up electricity for up to 4 seconds and discharge it instantly. Depending on how long you charged the blast, anyone within 3 meters from you takes between [INT*10] and [INT*30] Shock damage, and 20 to 60 Shocked stacks. This spell can hurt your allies in PvP.
Friendly Fire: YesNotSelf
Memory Cost: 3
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 + (50/s)
Cooldown: 15
School: Invocation
Tectonic Outburst
Icon Tectonic Outburst.png All enemies within a 4 meters from a locatio of your choice takes [INT*12] Crush damage and is Stunned for 3 seconds (reduced by: Fortitude). This spell can hurt yourself and your allies in PvP.
Friendly Fire: Yes
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 15
School: Invocation
Thunderbolt
Icon ThunderBolt.png You cast a shocking projectile that collides with the first enemy on its path, dealing [INT*8] Shock damage to it, and adding 20 Shock stacks. Upon collision, all enemies within 2 meters from the impact are struck by lightnings, dealing half the amount of damage and stacks than the original bolt.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 150
Cooldown: 5
School: Invocation
Thunderclap
Icon Thunderclap.png You release a shocking blast around you. Anyone within 3 meters takes [INT*15] Shock damage plus 30 Shocked stacks. This spell can hurt yourself and your allies in PvP.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Jotunn Stormborn
Jotunn Legend
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 10
School: Invocation


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