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Icon Round Marksmanship.png

The school of Hunting is used by archers to enhance their attacks with bows and crossbows, allowing them to hit multiple targets at once and aim at vital spots, inflicting critical wounds and debilitating strikes.

Hunting is a crucial school for hunters who want to silently kill their targets from afar, as well as for city guards during sieges. Additionally, proficient Hunting users mastered ways to craft and shoot different types of arrows, made with special materials and soaked with poisons, in order to inflict the maximum amount of damage to their victims.

The power of most abilities belonging to this school depends on the Dexterity and Perception of the archer.

Abilities[]

Double ShotReady Trigger: OnAttackReceived
Can Crit: true
Memory Cost: 2
Spell Group: ReadyOnAttack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 0
Icon Double Shoot.png
You shoot two arrows at the same time, each one dealing [PER*6]% of its original damage. The damage of this spell can be critical.Cooldown: 5
School: Hunting
Allowed Weapons: RangedAllowed Armor: Any
Guided ShotCan Crit: true
Memory Cost: 3
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: 0
Mana Cost: 300
Icon GuidedShot.png
You shoot a guided projectile aimed at your target after a short delay, that deals [PER*25] extra magic damage. The damage of this spell can be critical.Cooldown: 20
School: Hunting
Allowed Weapons: RangedAllowed Armor: Any
Net TrapMemory Cost: 1
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 100
Icon Net Trap.png
You throw a net towards the target location.Every opponent within 2.5 meters is Snared for [PER*0.2] second.Cooldown: 15
School: Hunting
Allowed Weapons: AnyAllowed Armor: Any
Power ShotCan Crit: true
Memory Cost: 2
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 200
Icon Power Shot.png
You shoot a mana-imbued projectile that pierces through multiple enemies. Anyone in the way takes [PER*10] extra damage as Pierce damage, and is Crippled for 6 seconds. The damage of this spell can be Critical.Cooldown: 10
School: Hunting
Allowed Weapons: RangedAllowed Armor: Any
RicochetMemory Cost: 1
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 100
Icon Ricochet.png
You shoot a projectile that bounces on multiple enemies within 8 meters from each other. The maximum number of bonuses is [1,2,3,4] if you have at least [0,12,18,24] PER.Cooldown: 5
School: Hunting
Allowed Weapons: RangedAllowed Armor: Any
VolleyMemory Cost: 2
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 200
Icon Volley.png
You release a volley of 7 arrows in a 60° cone in front of you, each one dealing [PER*4]% of its original damage. Targets hit by multiple arrows take half damage from each arrows after the first one.Cooldown: 15
School: Hunting
Allowed Weapons: RangedAllowed Armor: Any
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