Icon | Name | Description | Status Type |
---|---|---|---|
Absorb | Absorbs [INT*2]% of all the Fire/Ice/Shock damage you receive, half of which is then converted into Mana. Obtained with the spell Absorb Elements. | Magical Protection | |
Bleeding | Stacks from 1 to 100.
Stacks decrease by 4 per second. Inflicts from 2% to 8% of of the maximum Health of the target every 4 seconds as Pure Damage, plus half that damage every 0.5 seconds if the subject is moving. |
Physical Debuff | |
Blinded | Sets hard cap for PER to 5. | Magical Debuff | |
Bloodlust | Your basic attacks deal 50% more damage to Bleeding opponents, and you recover 15% of the damage you deal as Health. | Physical Buff | |
Burning | Suffer 100 Fire Damage every second for 4 seconds and lowers Fire Resistance by 400. At the end of the effect, you get 4 Warm stacks. Obtained by reaching 100 Warm stacks. | Elemental Condition | |
Burning Hot | Not implemented yet. | ||
Call to Tenacity | Increases Fortitude by [CHA*30]. Obtained by the Call to Tenacity skill. The Charisma of the skill user determines the effect. | Physical Debuff | |
Chilled | Can be stacked from 1 to 100 Move Speed is reduced by 0.5% for each stack. Ice Resistance is lowered by 2 for each stack. The stacks decrease by 5 every second. Upon reaching 100 stacks, this status is replaced by the Frozen status. Most skills that inflict Ice Damage also inflict a certain amount of Chilled stacks. | Elemental Condition | |
Cold | Not implemented yet. | ||
Concussive Strike | Suffering Crush Damage over 4 seconds, equal to the damage caused by the Concussive Strike skill that originated this status. | Physical Debuff | |
Confused | Willpower is lowered by 500 and all spells have a 30% chance to fail. When a spell fails, the cooldown is still triggered. Caused by skills like Shimmering Sphere. | Magical Debuff | |
Corrosion | Can be stacked from 1 to 100. Armor is lowered by 4 for each stack. Every second, inflicts 1 Acid Damage for each stack. The stacks decrease by 5 every second. Most skills that inflict Acid Damage also inflict a certain amount of Corrosion stacks. | None | |
Crippled | Sets hard cap for DEX to 5 and lowers Move Speed. | Physical Debuff | |
Dazed | Lowers Willpower by 500. Caused by Mind Strike. | Magical Debuff | |
Death Bargain | Cannot be Knocked Out while this status lasts. Killing another creature before the end of the effect, removes it and restores [INT*2]% of your Max Health. Granted by the skill Death Bargain. | Magical Buff | |
Empower | Grants [INT*2]% Damage Increase, [INT*20] Max Health and immunity to the Weakened status effect. Obtained by the skill Empower. The Intelligence of the skill user determines the effect. | Magical Buff | |
Encumbered | Disables run | Going over 100% of weight limit | |
Enraged | Gain 10% bonus Movement Speed and you can't be Knocked Out, but you can only use Warfare abilities. Additionally you gain immunity to Confused, Dazed, Frightened, Paralyzed, Sickened, Snared, Stunned and Slowed. Granted by the Enrage skill. | Physical Buff | |
Exhausted | |||
Expose Vulnerabilities | Resistances lowered by [INT*20] points.
Resistances higher than 500 are unaffected. Obtained from the skill Expose Vulnerabilities. The Intelligence of the skill user determines the effect. |
Magical Debuff | |
Fatigued | |||
Freezing Cold | Not currently implemented. | ||
Frightened | Sets hard cap to CHA to 5.
Lowers damage inflicted by 20%. Willpower, Evasion and Fortitude values lowered by 200 points. Inflicted by skills like Warcry. |
Magical Debuff | |
Frozen | Blocks Evasion and actions for 4 seconds.
Armor increased by 300. Ice Resistance lowered by 200. Obtained by reaching 100 Chilled stacks. At the end of the effect, you get 4 Chilled stacks. |
Elemental Condition | |
Heavily Encumbered | Disables run and actions
Halves Move Speed. |
||
Hidden | |||
Hot | Currently not implemented. | ||
Hungry | |||
Inspire | Immune to Fear and gain [CHA*10] Accuracy, Evasion, Fortitude and Willpower. Granted by the skill Inspire. | Physical Buff | |
Magnetize | Shock Resistance is reduced by [INT*10], and every time you would receive a Shocked stack, you release a small shockwave dealing 100 Shock Damage to any other nearby creature. | Magical Debuff | |
Monster Protection | You won't get attacked by monsters for fixed amount of time or until you attack. Obtained after getting back up after being Knocked Down/Unconscious or logging into game.
|
None | |
Paralyzed | Blocks Evasion and actions.
Caused by the Shocked status. |
Elemental Condition | |
Paved Road | Increase Move Speed by 30%, or by 50% while carrying a wagon.
Obtained by walking on paved roads. |
None | |
Petrify | Blocks Evasion and actions.
Armor is set to the following values: - Slash Armor 800 - Crush Armor 400 - Pierce Armor 800
|
None | |
Poison | Stacks from 1 to 100.
Stacks decrease by 2 per second. Inflicts from 5% to 30% of of the maximum Health of the target every 3 seconds, as Poison Damage. |
Poison | |
Rend Armor | Armor reduced by [DEX+PER]%.
Inflicted by the skill Rend Armor. The Dexterity and Perception of the skill user determine the effect. |
Physical Debuff | |
Resolve | Immune to all Physical Debuffs. Granted by the skill Resolve. | Physical Buff | |
Shields Up | Gain [CHA*5] Bonus to all Resistances.
Any Block Chance from Shields or Weapons is doubled. Granted by the skill Shields Up. The Charisma of the skill user determines the effect. |
None | |
Shocked | Can be stacked from 1 to 100. Shock Resistance is lowered by 2 points for each stack. Every time another Shocked stack is received, there is a 0.4% for each stack already applied, to be Paralyzed for 0.4 seconds. Stacks decrease by 5 every seconds. | Elemental Condition | |
Slowed | Reduce Move Speed by 40% and Attack Speed by 40%. Caused by skills like Slow and Warcry. | Magical Debuff | |
Silenced | Blocks spells from Magical Schools and sets hard cap on CHA to 10. Caused by spells like Word of Power: Silence. | Magical Debuff | |
Snared (Web) | Block Movement. Caused by the skills Entangling Web and Cobweb. | Snare | |
Snared (Net) | Blocks movement. Caused by the skill Net Trap. | Snare | |
Snared (Roots) | Blocks movement. Caused by the skill Entangling Roots. | Snare | |
Starving | |||
Stunned | Disables actions and Evasion | Physical Debuff | |
Suppress Healing | Cannot be Healed. Caused by the skill Death Circle. | None | |
Totem of Decay | Inflicts [INT*2.5] Poison Damage every second.
Also inflicts Slowed. Inflicted by a nearby Totem of Decay. The Intelligence of the skill user determines the effects. |
Magical Debuff | |
Totem of Wildfire | Incrase Fire Resistance by [INT*15] points.
Basic attacks inflict [INT*1.5] additional FIre Damage. Granted by a nearby Totem of Wildfire. The Intelligence of the totem's owner determines the effects. |
Totem of Wildfire Duration: 2s renewed every 1s while inside aoe of totem | |
Unconscious | Word of Power: Kill | ||
Unholy Strength | Fire Resistance lowered by 250.
Suffer 25 Pure damage per second. Strength increased by [CHA*0.32]. Granted by the skill Unholy Strenght. The Charisma of the user determines the effects. |
Magical Buff | |
Verdant Regrowth | Grants [INT*2] Health Regeneration bonusa nd immunity to Bleed and Crippled.
Granted by the skill Verdant Regrowth. The Intelligence of the skill user determines the effects. |
Magical Buff | |
Vicious Attacks | Basic attacks deal [STR*1]% extra damage to your opponents for each physical debuff active on them. Granted by the skill Vicious Attacks. | None | |
Warm | Can be stacked from 1 to 100. Fire Resistance is lowered by 4 points for each stack. Upong obtaining 100 stacks, this status is replaced by Burning. Stacks decrease by 5 every second. Most skills that inflict Fire Damage also inflict Warm stacks. | Elemental Condition | |
Weakened | Strength hard cap set to 10.
Inflicted by the skill Weaken. |
Magical Debuff |
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Status Effects
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