The focus of spells belonging to the school of Enchanting is to infuse elemental powers into items and creatures to create temporary or permanent magical effects.
This school is extremely flexible thanks to the large variety of spells at its disposal, with an important limitation: Enchanting abilities can’t structurally change an item or the body of a creature. Its effects are instead limited to what elemental infusion can perform, such as making an item tougher, increasing the muscular power of a friend or the reflexes of the caster. Users of Enchanting can even apply its principles to crafting, creating powerful items able to improve the combat ability of the person holding them, which can be subsequently sold or traded.
The power of most abilities belonging to this school depends on the Intelligence of the caster.
Abilities
Acid Arrows | ||
Your projectiles deal [INT*2] extra acid damage and apply 10 Corrosion stacks. | ||
Toggle Group: Weapon Modifier
Effect Group: Magical Buff Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling, Ranged Allowed Armor: Light|Medium Mana Cost: 100 (+50/Hit) | ||
Cooldown: 10 | ||
School: Enchanting |
Aura Of Devotion | ||
Any ally within 8 meters from you gains [CHA*10] Willpower and [CHA/2]% of all your Resistances, while any enemy within the same range gets the same effects as Maluses. | ||
Memory Cost: 2
Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling, Ranged Mana Cost: 100 (+20/s) | ||
Cooldown: 10 | ||
School: Enchanting |
Burning Arrows | ||
Your projectiles deal [INT*2] extra Fire damage and apply 10 Warm stacks. | ||
Toggle Group: Weapon Modifier
Effect Group: Magical Buff Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling, Ranged Allowed Armor: Light|Medium Mana Cost: 100 (+50/Hit) | ||
Cooldown: 10 | ||
School: Enchanting |
Chilling Arrows | ||
Your projectiles deal [INT*2] extra Ice damage and apply 10 Chilled stacks. | ||
Toggle Group: Weapon Modifier
Effect Group: Magical Buff Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling, Ranged Allowed Armor: Light|Medium Mana Cost: 100 (+50/Hit) | ||
Cooldown: 10 | ||
School: Enchanting |
Fear | ||
All enemies within a 3-meter radius area from a location of your choice become Frightened for [CHA] seconds (reduced by: Willpower). | ||
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Any Mana Cost: 200 | ||
Cooldown: 10 | ||
School: Enchanting |
Word of Power: Heal | ||
A target ally regains [CHA*50] Health instantly, is cured from poison, and any physical debuff is removed instantly. | ||
Memory Cost: 3
Spell Group: Targeted Beneficial Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: Self, Ally, Player | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 30 | ||
School: Enchanting |
Word of Power: Kill | ||
Your target's Health drops to 0, unless it has more Charisma than you. This spell has no effect on players with more than 25% Health and on monsters with more than 1500 Health. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: Monster, Player | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 30 | ||
School: Enchanting |
Word of Power: Silence | ||
Your target becomes Silenced for 6 seconds. If your target's Charisma is higher than yours, its Willpower can reduce the duration of the Silence. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: Player, Enemy, Monster | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 30 | ||
School: Enchanting |
Word of Power: Stun | ||
Your target becomes Stunned for 3 seconds. If your target's Charisma is higher than yours, its Willpower can reduce the duration of the Stun. | ||
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 250 | ||
Cooldown: 30 | ||
School: Enchanting |
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