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==Mechanics==
 
==Mechanics==
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<section begin=Evasion_formula/><!--
{{NumBlk|::|{{math|formula=\text{Evasion} = [Base + (DEX * (15 + Bonus))]}}}}
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-->{{NumBlk||{{math|formula=\text{Evasion} = [Base + (DEX * (15 + Bonus))]}}}}
   
 
{{math text|Base {{=}} 0}} for [[Human]] players, but can vary depending on creature type.
 
{{math text|Base {{=}} 0}} for [[Human]] players, but can vary depending on creature type.
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The chance to evade an attack or avoid an effect through [[Evasion]] is:
 
The chance to evade an attack or avoid an effect through [[Evasion]] is:
   
{{NumBlk|::|{{math|formula=\text{Chance} = \frac{Target Evasion}{Attacker Accuracy + 1250} }}}}
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{{NumBlk|::|{{math|formula=\text{Chance} = \frac{Target Evasion}{Attacker Accuracy + 1250} }}}}<!--
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--><section end=Evasion_formula/>
   
 
{{Category|Game mechanics}}
 
{{Category|Game mechanics}}

Revision as of 19:26, 16 July 2020

Icon TT Evasion

Evasion determines how likely a creature may be able to mitigate or dodge incoming melee attacks and some AoE spells or abilities. It also helps at avoiding traps and at reducing or negating the Snared status effect. It is contrasted by the attacker’s Accuracy, and is determined by a creature’s Dexterity.

Mechanics

 

 

 

 

Base = 0 for Human players, but can vary depending on creature type.

Bonus depends on the creature's Natural Dexterity:

 

 

 

 

 

 

 

 

The chance to evade an attack or avoid an effect through Evasion is: