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[[File:Icon TT Evasion.png|200px|right]]
This modifier determines how likely a creature may be able to mitigate or dodge incoming melee attacks and
 
some AoE spells or abilities. It also helps at avoiding traps and at reducing or negating the [[Snared]] status effect.
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{{PAGENAME}} determines how likely a creature may be able to mitigate or dodge incoming melee attacks and some AoE spells or abilities. It also helps at avoiding traps and at reducing or negating the [[Snared]] status effect. It is contrasted by the attacker’s [[Accuracy]], and is determined by a creature’s [[Dexterity]].
It is contrasted by the attacker’s [[Accuracy]], and is determined by the creature’s [[Dexterity]] Score.
 
   
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==Mechanics==
<big>𝐸𝑣𝑎𝑠𝑖𝑜𝑛 = [𝐵𝑎𝑠𝑒 + ([[Dexterity|𝐷𝐸𝑋]] × (15 + 𝐵𝑜𝑛𝑢𝑠))]</big>
 
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<section begin=Evasion_formula/><!--
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-->{{NumBlk||{{math|formula=\text{Evasion} = [Base + (DEX * 20)]}}}}
   
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{{math text|Base {{=}} 0}} for [[Human]] players, but can vary depending on creature type.
The “Base” value may change from creature to creature; for [[Human]] Players it’s equal to 0.
 
 
The “Bonus” value instead depends on the creature’s Natural Dexterity Score:
 
 
''➢ NaturalDexterity < 20 → Bonus = 0''
 
 
''➢ NaturalDexterity >= 20 → Bonus = 10''
 
   
 
The chance to evade an attack or avoid an effect through [[Evasion]] is:
 
The chance to evade an attack or avoid an effect through [[Evasion]] is:
   
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{{NumBlk|::|{{math|formula=\text{Chance} = \frac{Target Evasion}{Attacker Accuracy + 1250} }}}}<!--
<big>𝐶ℎ𝑎𝑛𝑐𝑒 = 𝑇𝑎𝑟𝑔𝑒𝑡𝐸𝑣𝑎𝑠𝑖𝑜𝑛 / (𝐴𝑡𝑡𝑎𝑐𝑘𝑒𝑟𝐴𝑐𝑐𝑢𝑟𝑎𝑐𝑦 + 1250)</big>
 
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--><section end=Evasion_formula/><!--
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-->
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==Items with {{PAGENAME}}==
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{{EquipmentByAttribute|{{PAGENAME}}}}
   
[[Category:Game mechanics]]
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{{Category|Game mechanics}}

Revision as of 14:10, 31 August 2021

Icon TT Evasion

Evasion determines how likely a creature may be able to mitigate or dodge incoming melee attacks and some AoE spells or abilities. It also helps at avoiding traps and at reducing or negating the Snared status effect. It is contrasted by the attacker’s Accuracy, and is determined by a creature’s Dexterity.

Mechanics

 

 

 

 

Base = 0 for Human players, but can vary depending on creature type.

The chance to evade an attack or avoid an effect through Evasion is:

 

 

 

 

Items with Evasion

Item NameSlotEvasionEvasion from Recipes
Amethyst NecklaceNeck----+90 if made with Mithril Ingot and Flawless Amethyst
Amethyst RingRing----+90 if made with Mithril Ingot and Flawless Amethyst
Battlemage ArmorChest----+40 if made with Shadium Ingot, Primal Blood and Force Stone
Battlemage BootsFeet----+20 if made with Shadium Ingot, Primal Blood and Force Stone
Battlemage GauntletsHands----+20 if made with Shadium Ingot, Primal Blood and Force Stone
Battlemage HelmetHead----+20 if made with Shadium Ingot, Primal Blood and Force Stone
Chain Mail ArmorChest----+40 if made with Shadium Ingot
Chain Mail BootsFeet----+20 if made with Shadium Ingot
Chain Mail GauntletsHands----+20 if made with Shadium Ingot
Chain Mail HelmetHead----+20 if made with Shadium Ingot
Cleric ArmorChest----+40 if made with Shadium Ingot
Cleric BootsFeet----+20 if made with Shadium Ingot
Cleric GauntletsHands----+20 if made with Shadium Ingot
Cleric HelmetHead----+20 if made with Shadium Ingot
Diamond NecklaceNeck----+90 if made with Mithril Ingot and Flawless Diamond
Diamond RingRing----+90 if made with Mithril Ingot and Flawless Diamond
Emerald NecklaceNeck----+90 if made with Mithril Ingot and Flawless Emerald
Emerald RingRing----+90 if made with Mithril Ingot and Flawless Emerald
Fox Tail AmuletNeck+150----
Full Plate ArmorChest----+40 if made with Shadium Ingot
Full Plate BootsFeet----+20 if made with Shadium Ingot
Full Plate GauntletsHands----+20 if made with Shadium Ingot
Full Plate HelmetHead----+20 if made with Shadium Ingot
Hide ArmorChest----+20 if made with Fox Fur
Hide BootsFeet----+10 if made with Fox Fur
Hide GlovesHands----+10 if made with Fox Fur
Hunter ArmorChest----+20 if made with Fox Fur, Primal Blood and Dragon Soul
Hunter BootsFeet----+10 if made with Fox Fur, Primal Blood and Dragon Soul
Hunter GlovesHands----+10 if made with Fox Fur, Primal Blood and Dragon Soul
Hunter HelmetHead----+10 if made with Fox Fur, Primal Blood and Dragon Soul
Knight ArmorChest----+40 if made with Shadium Ingot, Heavy Dust and Will Stone
Knight BootsFeet----+20 if made with Shadium Ingot, Heavy Dust and Will Stone
Knight GauntletsHands----+20 if made with Shadium Ingot, Heavy Dust and Will Stone
Knight HelmetHead----+20 if made with Shadium Ingot, Heavy Dust and Will Stone
Round ShieldShield----+80 if made with Willow Plank and Animal Leather
Ruby NecklaceNeck----+90 if made with Mithril Ingot and Flawless Ruby
Ruby RingRing----+90 if made with Mithril Ingot and Flawless Ruby
Sapphire NecklaceNeck----+90 if made with Mithril Ingot and Flawless Sapphire
Sapphire RingRing----+90 if made with Mithril Ingot and Flawless Sapphire
Slayer ArmorChest----+40 if made with Shadium Ingot, Giant's Heart and Shard of Corruption
Slayer BootsFeet----+20 if made with Shadium Ingot, Giant's Heart and Shard of Corruption
Slayer GauntletsHands----+20 if made with Shadium Ingot, Giant's Heart and Shard of Corruption
Slayer HelmetHead----+20 if made with Shadium Ingot, Giant's Heart and Shard of Corruption
Topaz NecklaceNeck----+90 if made with Mithril Ingot and Flawless Topaz
Topaz RingRing----+90 if made with Mithril Ingot and Flawless Topaz
Tower ShieldShield----+80 if made with Shadium Ingot and Light Animal Leather
Warlock ArmorChest----+20 if made with Fox Fur, Necrotic Bone and Soul Shard
Warlock BootsFeet----+10 if made with Fox Fur, Necrotic Bone and Soul Shard
Warlock GlovesHands----+10 if made with Fox Fur, Necrotic Bone and Soul Shard
Warlock HelmetHead----+10 if made with Fox Fur, Necrotic Bone and Soul Shard
Wooden ShieldShield----+80 if made with Willow Plank and Animal Leather