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Enchanting (Imbuing)

Enchanting is one of the key parts to equipment progression and customization. It adds modifiers to equipment in a predictable way. It was later renamed in "Imbuing" but players still commonly refer to it as enchanting.

  • Reagents are the items that act as fuel for enchanting. They are harvested from plants and trees, mined from mineral deposits, looted from monster corpses, or crafted from other materials. Each reagent comes with different properties, called power aspects, and an intensity for each property.
  • To enchant a piece of equipment, the item must be put into an Imbuing Table together with up to 5 Reagents types. The combined type and intensity of the aspects of the reagents determines the modifier(s) assigned to the item. All reagents are consumed when enchanting. With the exception of Legendary rarity reagents, you will need 5 reagents of one kind in order to get its properties.
  • Some kinds of enchanting can be limited to your alignment, to your god progression or only to humans (steampunk technology), but for now this is not implemented.



Power Aspects and Item Enchantment Categories

Properties associated with different Reagents. For Enchanting, we have different categories of items to enchant. Each of which has its own enchanting options.

MindAspect.png
Mind
BodyAspect.png
Body
SoulAspect.png
Soul
Accuracy Bonus
Acid Resistance
Bonus Endurance
Bonus Mana
Charisma Bonus
Constitution Bonus
Cooldown Reduction
Critical Chance
Critical Damage
Detection Bonus
Dexterity Bonus
Evasion Bonus
Fire Resistance
Fortitude Bonus
Health Regen Bonus
Ice Resistance
Intelligence Bonus
Lockpicking Bonus
Lower Mana Cost
Luck Bonus
Magic Resistance
Mana Regen Bonus
Perception Bonus
Poison Resistance
Shock Resistance
Stealth Bonus
Strength Bonus
Willpower Bonus
TransformAspect.png
Transform
NegateAspect.png
Negate
CreateAspect.png
Create
DestroyAspect.png
Destroy
TransferAspect.png
Transfer
AirAspect.png
Air
EarthAspect.png
Earth
Accuracy Bonus
Acid Resistance
Bonus Endurance
Bonus Mana
Charisma Bonus
Constitution Bonus
Cooldown Reduction
Critical Chance
Critical Damage
Detection Bonus
Dexterity Bonus
Evasion Bonus
Fire Resistance
Fortitude Bonus
Health Regen Bonus
Ice Resistance
Intelligence Bonus
Lockpicking Bonus
Lower Mana Cost
Luck Bonus
Magic Resistance
Mana Regen Bonus
Perception Bonus
Poison Resistance
Shock Resistance
Stealth Bonus
Strength Bonus
Willpower Bonus
WaterAspect.png
Water
FireAspect.png
Fire
ChaosAspect.png
Chaos
TimeAspect.png
Time
DeathAspect.png
Death
LifeAspect.png
Life
OrderAspect.png
Order
EnergyAspect.png
Energy
KnowledgeAspect.png
Knowledge
Accuracy Bonus
Acid Resistance
Bonus Endurance
Bonus Mana
Charisma Bonus
Constitution Bonus
Cooldown Reduction
Critical Chance
Critical Damage
Detection Bonus
Dexterity Bonus
Evasion Bonus
Fire Resistance
Fortitude Bonus
Health Regen Bonus
Ice Resistance
Intelligence Bonus
Lockpicking Bonus
Lower Mana Cost
Luck Bonus
Magic Resistance
Mana Regen Bonus
Perception Bonus
Poison Resistance
Shock Resistance
Stealth Bonus
Strength Bonus
Willpower Bonus


Reagents

Here is the list of all reagents with their properties presented in a sortable table. In case you require a more interactive way of finding the necessary information, have a look at this page.

Reagent Property
Amanita Mushrooms
Soul Transform Death
1 1 4
Animal Bone
Soul Transfer Earth
1 2 1
Animated Flesh
Soul Time Order
2 1 1
Antlers
Soul Time Knowledge
1 3 2
ArgaDr Heart String
Create Air Energy
6 4 5
Arnica
Transform Water Order
1 2 1
Ashes
Soul Transfer Time
1 1 2
Axfitmithiss' Soul Gem
Soul Death Order
6 4 5
Bear Claws
Body Destroy Fire
1 2 1
Beast Blood
Transfer Fire Energy
1 4 1
Bee Balm Flower
Body Earth Life
1 1 2
BitterLeaf
Water Fire Life
1 1 2
Blood Vein
Create Fire Life
1 2 1
Brain Mushrooms
Mind Create Knowledge
3 1 2
Callous Bark
Negate Earth Water
3 2 1
Catmint leaves
Create Chaos Time
1 2 1
Cinder Preal
Soul Fire Chaos
3 5 2
Crimson's Bloodied Claws
Destroy Fire Energy
6 6 3
Crurg's Overgrown Vines
Create Chaos Life
6 6 3
Crystallized Magic
Mind Water Energy
2 3 5
Crusted Tarots
Negate Life Knowledge
4 1 1
Dandelions
Air Chaos Time
2 1 1
Dark Splinter
Destroy Earth Death
1 4 1
Dazzling Lost Jewels
Negate Create Fire
3 2 1
Death Crystal
Negate Death Time
2 5 3
Dragon Soul
Create Destroy Energy
5 3 2
Earth Blossom Seeds
Transform Earth Life
3 1 2
Earth Essence
Create Earth Life
2 3 1
Icebal Grapes
Mind Create Order
1 3 2
Electrified Fluids
Transform Air Energy
2 4 4
Eoronn's Shimmering Sap
Soul Transfer Knowledge
3 6 6
Fenris Frozen Spikes
Negate Chaos Time
6 4 5
Fertile Dirt
Transform Earth Life
1 2 1
Fire Essence
Soul Destroy Fire
2 1 3
Force Stone
Mind Transfer Chaos
3 2 5
Fox Tail
Mind Transfer Air
3 3 4
Frost Essence
Body Create Water
2 1 3
Frozen Pearl
Body Negate Water
3 3 4
Reagent Property
Garlic
Body Earth Energy
1 1 2
Ghastly Sider Slick Gland
Transform Life Order
2 3 3
Ghoul Saliva
Transform Death Chaos
1 2 3
Giant's Heart
Soul Earth Energy
1 3 2
Glowing Embers
Create Fire Energy
2 3 1
Goblin Tongue
Soul Negate Order
1 2 1
Groove's Crystalline Heart
Body Earth Time
3 6 6
Hardened Skin
Body Negate Time
5 3 2
Hardened Tusk Fragment
Body Transform Earth
5 3 2
Heavy Dust
Earth Time Order
2 2 2
Holy Water
Soul Water Life
1 3 2
Honeynail Mushrooms
Body Transform Life
2 1 1
Infused Embers
Create Fire Energy
2 3 1
Itzgalor's Charged Blood
Destroy Air Energy
3 6 3
Jotunn Blood
Water Life Order
1 4 1
Lavender
Negate Water Energy
2 1 1
Living Wood
Mind Life Order
1 3 2
Magnetic Gravel
Negate Air Earth
4 3 3
Malakar's Plagued Fangs
Transfer Death Time
5 6 4
Mandrake Root
Mind Energy Knowledge
5 3 2
Milkweed
Negate Water Time
2 3 1
Moonbeam Flowers
Create Life Knowledge
2 3 1
Murag-Gul's Encrusted Toe Nail
Body Transform Chaos
6 6 3
Mustard Seeds
Transfer Fire Life
1 2 1
Mysterious Tarots
Negate Life Knowledge
4 1 1
Necrotic Bones
Transfer Death Life
2 3 1
Nightshade Berry
Body Death Time
1 2 1
Noxious Fumes
Destroy Air Time
4 3 3
Ogre Horn
Destroy Fire Order
2 2 2
Orb of Insanity
Mind Destroy Knowledge
3 4 3
Pennybun Mushrooms
Body Earth Order
2 1 1
Penwiper Crown
Destroy Earth Knowledge
2 1 3
Pine Nuts
Create Air Order
1 1 2
Plagued Remains
Body Earth Chaos
1 2 3
Poinsettia
Transform Air Death
1 1 2
Primal Blood
Water Fire Knowledge
2 2 2
Primal Crystal Shard
Chaos Order Energy
5 5 5
Primal Flame Shard
Fire Death Energy
6 5 4
Reagent Property
Primal Frost Shard
Water Time Life
6 5 4
Primal Storm Shard
Air Chaos Energy
6 4 5
Primordial Dust
Transform Chaos Time
2 1 3
Primrose Petals
Soul Fire Life
2 1 1
Pulsating Geode
Mind Earth Knowledge
3 4 3
Quicksilver
Body Water Order
3 2 1
Rabbits Paw
Soul Chaos Energy
3 4 3
Replicating Tissue
Body Create Order
4 4 2
Rogue Stone
Transform Chaos Order
5 3 2
Seer Stone
Transform Chaos Knowledge
3 4 3
Shadow Essence
Soul Negate Life
1 4 1
Shard of Corruption
Destroy Fire Death
5 2 3
Shellbreacker Core
Destroy Water Order
4 3 3
Sneeze Weed Pollen
Transfer Chaos Life
3 2 1
Soul Shard
Soul Create Order
5 2 3
Spark of life
Soul Create Life
2 3 5
Spell Residue
Create Earth Knowledge
1 1 3
Spider Eye
Mind Transfer Knowledge
2 1 1
Spider Gland
Transform Life
2 1
Spruce Shoots
Create Air Life
2 1 1
Storm Essence
Mind Transform Air
2 1 3
Sulphur
Destroy Fire Chaos
1 2 1
Syr Colossal Horn
Transform Earth Death
5 6 4
Treant Sap
Body Transfer Life
3 5 2
Troll Liver
Transform Order Energy
4 1 1
Utabogg's Black Tongue
Mind Negate Knowledge
4 6 5
Warg Fang
Body Destroy Death
1 3 2
White Cap Mushroom
Soul Destroy Air
2 1 1
WidowBloom Nectar
Soul Earth Death
2 4 4
Will Stone
Soul Fire Order
3 4 3
Wind Essence
Air Order Energy
4 1 1
Winter Star Root
Transfer Water Energy
3 1 1
Wolf Teeth
Body Destroy Earth
1 2 1
Wolfbane
Negate Air Death
1 1 2
Xeretrixx' Webbings
Create Water Order
3 6 6
Yew Berries
Fire Chaos Energy
3 2 1
Zephyr's Effusions
Mind Transform Life
6 3 6
Zombie Brain
Mind Transform Chaos
3 1 2


Item Properties

Properties Helmet Amulet Chest Arms Shield Boots Weapon
Bonus Endurance
Constitution Bonus
Critical Damage
Fortitude Bonus
Health Regen Bonus
Strength Bonus
Willpower Bonus
Acid Resistance
Fire Resistance
Ice Resistance
Magic Resistance
Poison Resistance
Shock Resistance
Accuracy Bonus
Critical Chance
Detection Bonus
Dexterity Bonus
Evasion Bonus
Lockpicking Bonus
Luck Bonus
Perception Bonus
Stealth Bonus
Bonus Mana
Charisma Bonus
Cooldown Reduction
Intelligence Bonus
Lower Mana Cost
Mana Regen Bonus


Basic Enchanting Walkthrough



First, you need to select an item you want to enchant. For this example, I am going to be using a newly crafted weapon called Primitive Dagger.

Next, check the item to see how many "Socketed Properties" it has available. This represents how many enchantments the item can hold.

SocketedProperties.PNG

In the example case above, we have only one empty socketed property, which means we can put only a single enchantment on it.

Now, we want to place the item in the middle of the Imbuing Table to see what enchantments are available.

ImbuingList.png

For this example, I am going to go ahead and go for an Accuracy Bonus enchant.

The required aspects for each enchant are represented through their symbol. Hovering over the symbol with the cursor will give you the aspect name.

For reference, the Accuracy Enchant requires: Soul SoulAspect.png, Transform TransformAspect.png, Fire FireAspect.png, and Order OrderAspect.png

I am only going for a Tier 1 Accuracy enchantment, so all I need is 2 points in each of the aspects listed above. If you want to obtain a Tier 2 enchantment, you would need 5 points in each of the aspects. Tier 3 will require 10 points in each.



The lesson to learn when enchanting, is that there isn't a single combination of reagents which generates a certain enchant. There are multiple ones, so having a wide collection of reagents will make your life a lot easier. The "Best" combination is the one that you can make more easily, and especially for tier 1 enchants, it will depend on your area. For example, for this enchant a good basis is the Spider Gland which has both Transform 2 TransformAspect.png and Order 3 OrderAspect.png. Spider glands are common drops from all spider type enemies, which are found in many different places. Then let's see for the Fire FireAspect.png component. A common source of this aspect is the BloodVein plant, extremely common all over the Myr continent. But what if you are not on Myr? Someone on Aerhen could use the Sulphur, which is easily obtained from the Fire Primelings inside the volcano. Both of these have the Fire 2 FireAspect.png aspect. Then once this is set, we are only lacking a soul 2. For this example we will use Animated Flesh, obtained from zombies. Once everything is set, you will see the Accuracy Bonus enchant highlighting.

ImbueFilled.png



If you click the Enchant button, the property will now be imbued into the knife.


ImbuedKnife.png


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