Enchanting (Imbuing)
Enchanting is one of the key parts to equipment progression and customization. It adds modifiers to equipment in a predictable way. It was later renamed in "Imbuing" but players still commonly refer to it as enchanting.
- Reagents are the items that act as fuel for enchanting. They are harvested from plants and trees, mined from mineral deposits, looted from monster corpses, or crafted from other materials. Each reagent comes with different properties, called power aspects, and an intensity for each property.
- To enchant a piece of equipment, the item must be put into an Imbuing Table together with up to 5 Reagents types. The combined type and intensity of the aspects of the reagents determines the modifier(s) assigned to the item. All reagents are consumed when enchanting. With the exception of Legendary rarity reagents, you will need 5 reagents of one kind in order to get its properties.
- Some kinds of enchanting can be limited to your alignment, to your god progression or only to humans (steampunk technology), but for now this is not implemented.
Power Aspects and Item Enchantment Categories
Properties associated with different Reagents. For Enchanting, we have different categories of items to enchant. Each of which has its own enchanting options.
![]() Mind |
![]() Body |
![]() Soul |
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Accuracy Bonus | ✓
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Acid Resistance | ✓
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Bonus Endurance | ✓
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Bonus Mana | ✓
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Charisma Bonus | ✓
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Constitution Bonus | ✓
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Cooldown Reduction | ✓
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Critical Chance | ✓
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Critical Damage | ✓
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Detection Bonus | ✓
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Dexterity Bonus | ✓
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Evasion Bonus | ✓
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Fire Resistance | ✓
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Fortitude Bonus | ✓
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Health Regen Bonus | ✓
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Ice Resistance | ✓
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Intelligence Bonus | ✓
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Lockpicking Bonus | ✓
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Lower Mana Cost | ✓
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Luck Bonus | ✓
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Magic Resistance | ✓
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Mana Regen Bonus | ✓
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Perception Bonus | ✓
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Poison Resistance | ✓
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Shock Resistance | ✓
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Stealth Bonus | ✓
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Strength Bonus | ✓
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Willpower Bonus | ✓
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![]() Transform |
![]() Negate |
![]() Create |
![]() Destroy |
![]() Transfer |
![]() Air |
![]() Earth |
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---|---|---|---|---|---|---|---|---|
Accuracy Bonus | ✓
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Acid Resistance | ✓
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Bonus Endurance | ✓
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Bonus Mana | ✓
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Charisma Bonus | ✓
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Constitution Bonus | ✓
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Cooldown Reduction | ✓
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Critical Chance | ✓
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Critical Damage | ✓
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Detection Bonus | ✓
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Dexterity Bonus | ✓
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Evasion Bonus | ✓
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✓
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Fire Resistance | ✓
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Fortitude Bonus | ✓
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Health Regen Bonus | ✓
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Ice Resistance | ✓
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Intelligence Bonus | ✓
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Lockpicking Bonus | ✓
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Lower Mana Cost | ✓
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Luck Bonus | ✓
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Magic Resistance | ✓
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Mana Regen Bonus | ✓
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Perception Bonus | ✓
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Poison Resistance | ✓
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✓
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Shock Resistance | ✓
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✓
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Stealth Bonus | ✓
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✓
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Strength Bonus | ✓
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Willpower Bonus | ✓
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![]() Water |
![]() Fire |
![]() Chaos |
![]() Time |
![]() Death |
![]() Life |
![]() Order |
![]() Energy |
![]() Knowledge |
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---|---|---|---|---|---|---|---|---|---|---|
Accuracy Bonus | ✓
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✓
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Acid Resistance | ✓
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✓
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Bonus Endurance | ✓
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✓
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Bonus Mana | ✓
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✓
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Charisma Bonus | ✓
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✓
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Constitution Bonus | ✓
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✓
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Cooldown Reduction | ✓
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✓
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Critical Chance | ✓
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✓
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Critical Damage | ✓
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✓
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Detection Bonus | ✓
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✓
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Dexterity Bonus | ✓
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✓
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Evasion Bonus | ✓
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Fire Resistance | ✓
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✓
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Fortitude Bonus | ✓
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✓
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Health Regen Bonus | ✓
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✓
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Ice Resistance | ✓
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✓
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Intelligence Bonus | ✓
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✓
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Lockpicking Bonus | ✓
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✓
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Lower Mana Cost | ✓
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✓
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Luck Bonus | ✓
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✓
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Magic Resistance | ✓
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✓
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Mana Regen Bonus | ✓
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✓
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Perception Bonus | ✓
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✓
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Poison Resistance | ✓
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Shock Resistance | ✓
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Stealth Bonus | ✓
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Strength Bonus | ✓
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✓
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Willpower Bonus | ✓
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✓
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Reagents
Here is the list of all reagents with their properties presented in a sortable table. In case you require a more interactive way of finding the necessary information, have a look at this page.
Reagent | Property | ||||||||
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Amanita Mushrooms |
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Animal Bone |
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Animated Flesh |
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Antlers |
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ArgaDr Heart String |
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Arnica |
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Ashes |
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Axfitmithiss' Soul Gem |
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Bear Claws |
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Beast Blood |
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Bee Balm Flower |
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BitterLeaf |
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Blood Vein |
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Brain Mushrooms |
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Callous Bark |
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Catmint leaves |
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Cinder Preal |
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Crimson's Bloodied Claws |
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Crurg's Overgrown Vines |
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Crystallized Magic |
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Crusted Tarots |
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Dandelions |
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Dark Splinter |
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Dazzling Lost Jewels |
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Death Crystal |
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Dragon Soul |
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Earth Blossom Seeds |
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Earth Essence |
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Icebal Grapes |
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Electrified Fluids |
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Eoronn's Shimmering Sap |
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Fenris Frozen Spikes |
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Fertile Dirt |
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Fire Essence |
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Force Stone |
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Fox Tail |
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Frost Essence |
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Frozen Pearl |
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Reagent | Property | ||||||||
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Garlic |
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Ghastly Sider Slick Gland |
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Ghoul Saliva |
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Giant's Heart |
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Glowing Embers |
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Goblin Tongue |
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Groove's Crystalline Heart |
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Hardened Skin |
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Hardened Tusk Fragment |
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Heavy Dust |
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Holy Water |
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Honeynail Mushrooms |
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Infused Embers |
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Itzgalor's Charged Blood |
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Jotunn Blood |
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Lavender |
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Living Wood |
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Magnetic Gravel |
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Malakar's Plagued Fangs |
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Mandrake Root |
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Milkweed |
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Moonbeam Flowers |
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Murag-Gul's Encrusted Toe Nail |
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Mustard Seeds |
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Mysterious Tarots |
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Necrotic Bones |
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Nightshade Berry |
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Noxious Fumes |
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Ogre Horn |
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Orb of Insanity |
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Pennybun Mushrooms |
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Penwiper Crown |
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Pine Nuts |
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Plagued Remains |
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Poinsettia |
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Primal Blood |
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Primal Crystal Shard |
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Primal Flame Shard |
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Reagent | Property | ||||||||
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Primal Frost Shard |
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Primal Storm Shard |
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Primordial Dust |
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Primrose Petals |
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Pulsating Geode |
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Quicksilver |
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Rabbits Paw |
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Replicating Tissue |
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Rogue Stone |
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Seer Stone |
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Shadow Essence |
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Shard of Corruption |
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Shellbreacker Core |
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Sneeze Weed Pollen |
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Soul Shard |
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Spark of life |
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Spell Residue |
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Spider Eye |
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Spider Gland |
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Spruce Shoots |
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Storm Essence |
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Sulphur |
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Syr Colossal Horn |
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Treant Sap |
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Troll Liver |
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Utabogg's Black Tongue |
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Warg Fang |
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White Cap Mushroom |
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WidowBloom Nectar |
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Will Stone |
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Wind Essence |
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Winter Star Root |
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Wolf Teeth |
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Wolfbane |
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Xeretrixx' Webbings |
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Yew Berries |
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Zephyr's Effusions |
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Zombie Brain |
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Item Properties
Properties | Helmet | Amulet | Chest | Arms | Shield | Boots | Weapon | |
---|---|---|---|---|---|---|---|---|
Bonus Endurance | ✓
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✓
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✓
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✓
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✓
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✓
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Constitution Bonus | ✓
|
|||||||
Critical Damage | ✓
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Fortitude Bonus | ✓
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✓
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✓
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✓
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✓
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✓
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✓
| |
Health Regen Bonus | ✓
|
✓
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✓
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✓
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✓
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✓
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Strength Bonus | ✓
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Willpower Bonus | ✓
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✓
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✓
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✓
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✓
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✓
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✓
| |
Acid Resistance | ✓
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✓
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✓
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✓
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✓
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✓
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Fire Resistance | ✓
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✓
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✓
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✓
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✓
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✓
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Ice Resistance | ✓
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✓
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✓
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✓
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✓
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✓
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Magic Resistance | ✓
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✓
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✓
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✓
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✓
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✓
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Poison Resistance | ✓
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✓
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✓
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✓
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✓
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✓
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Shock Resistance | ✓
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✓
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✓
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✓
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✓
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✓
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Accuracy Bonus | ✓
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✓
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✓
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✓
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✓
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✓
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✓
| |
Critical Chance | ✓
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Detection Bonus | ✓
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✓
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✓
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✓
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✓
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✓
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Dexterity Bonus | ✓
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Evasion Bonus | ✓
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✓
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✓
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✓
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✓
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✓
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✓
| |
Lockpicking Bonus | ✓
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Luck Bonus | ✓
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✓
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✓
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✓
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✓
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✓
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✓
| |
Perception Bonus | ✓
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Stealth Bonus | ✓
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✓
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✓
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✓
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✓
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✓
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Bonus Mana | ✓
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✓
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✓
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✓
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✓
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✓
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Charisma Bonus | ✓
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Cooldown Reduction | ✓
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✓
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Intelligence Bonus | ✓
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Lower Mana Cost | ✓
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✓
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Mana Regen Bonus | ✓
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✓
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✓
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✓
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✓
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✓
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Basic Enchanting Walkthrough
First, you need to select an item you want to enchant. For this example, I am going to be using a newly crafted weapon called Primitive Dagger.
Next, check the item to see how many "Socketed Properties" it has available. This represents how many enchantments the item can hold.
In the example case above, we have only one empty socketed property, which means we can put only a single enchantment on it.
Now, we want to place the item in the middle of the Imbuing Table to see what enchantments are available.
For this example, I am going to go ahead and go for an Accuracy Bonus enchant.
The required aspects for each enchant are represented through their symbol. Hovering over the symbol with the cursor will give you the aspect name.
For reference, the Accuracy Enchant requires:
Soul , Transform
, Fire
, and Order
I am only going for a Tier 1 Accuracy enchantment, so all I need is 2 points in each of the aspects listed above. If you want to obtain a Tier 2 enchantment, you would need 5 points in each of the aspects. Tier 3 will require 10 points in each.
The lesson to learn when enchanting, is that there isn't a single combination of reagents which generates a certain enchant. There are multiple ones, so having a wide collection of reagents will make your life a lot easier. The "Best" combination is the one that you can make more easily, and especially for tier 1 enchants, it will depend on your area.
For example, for this enchant a good basis is the Spider Gland which has both Transform 2 and Order 3
. Spider glands are common drops from all spider type enemies, which are found in many different places.
Then let's see for the Fire
component. A common source of this aspect is the BloodVein plant, extremely common all over the Myr continent. But what if you are not on Myr? Someone on Aerhen could use the Sulphur, which is easily obtained from the Fire Primelings inside the volcano. Both of these have the Fire 2
aspect. Then once this is set, we are only lacking a soul 2. For this example we will use Animated Flesh, obtained from zombies.
Once everything is set, you will see the Accuracy Bonus enchant highlighting.
If you click the Enchant button, the property will now be imbued into the knife.