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Icon Round Enchanting.png

The focus of spells belonging to the school of Enchanting is to infuse elemental powers into items and creatures to create temporary or permanent magical effects.

This school is extremely flexible thanks to the large variety of spells at its disposal, with an important limitation: Enchanting abilities can’t structurally change an item or the body of a creature. Its effects are instead limited to what elemental infusion can perform, such as making an item tougher, increasing the muscular power of a friend or the reflexes of the caster. Users of Enchanting can even apply its principles to crafting, creating powerful items able to improve the combat ability of the person holding them, which can be subsequently sold or traded.

The power of most abilities belonging to this school depends on the Intelligence of the caster.


Abilities

Acid Arrows
Icon Acid Arrows.png Your projectiles deal [INT*2] extra acid damage and apply 10 Corrosion stacks.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling, Ranged
Allowed Armor: Light|Medium
Mana Cost: 100 (+50/Hit)
Cooldown: 10
School: Enchanting
Burning Arrows
Icon BurningArrow.png Your projectiles deal [INT*2] extra Fire damage and apply 10 Warm stacks.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling, Ranged
Allowed Armor: Light|Medium
Mana Cost: 100 (+50/Hit)
Cooldown: 10
School: Enchanting
Chilling Arrows
Icon ChillingArrows.png Your projectiles deal [INT*2] extra Ice damage and apply 10 Chilled stacks.
Toggle Group: Weapon Modifier
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Allowed Weapons: Spell Channeling, Ranged
Allowed Armor: Light|Medium
Mana Cost: 100 (+50/Hit)
Cooldown: 10
School: Enchanting
Fear
Icon Fear.png All enemies within a 3-meter radius area from a location of your choice become Frightened for [CHA] seconds (reduced by: Willpower).
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Crawling Horror
Skeletal Dragon
Allowed Weapons: Spell Channeling
Allowed Armor: Any
Mana Cost: 200
Cooldown: 10
School: Enchanting
Word of Power: Heal
Icon WordOfPower Heal.png A target ally regains [CHA*50] Health instantly, is cured from poison, and any physical debuff is removed instantly.
Memory Cost: 3
Spell Group: Targeted Beneficial
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Self, Ally, Player

Skeletal Priest
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 30
School: Enchanting
Word of Power: Kill
Icon WordOfPower Kill.png Your target's Health drops to 0, unless it has more Charisma than you. This spell has no effect on players with more than 25% Health and on monsters with more than 1500 Health.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Monster, Player
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 30
School: Enchanting
Word of Power: Silence
Icon WordOfPower Silence.png Your target becomes Silenced for 6 seconds. If your target's Charisma is higher than yours, its Willpower can reduce the duration of the Silence.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Player, Enemy, Monster
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 30
School: Enchanting
Word of Power: Stun
Icon WordOfPower Stun.png Your target becomes Stunned for 3 seconds. If your target's Charisma is higher than yours, its Willpower can reduce the duration of the Stun.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 30
School: Enchanting


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