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Icon Round Enchanting.png

The focus of spells belonging to the school of Enchanting is to infuse elemental powers into items and creatures to create temporary or permanent magical effects.

This school is extremely flexible thanks to the large variety of spells at its disposal, with an important limitation: Enchanting abilities can’t structurally change an item or the body of a creature. Its effects are instead limited to what elemental infusion can perform, such as making an item tougher, increasing the muscular power of a friend or the reflexes of the caster. Users of Enchanting can even apply its principles to crafting, creating powerful items able to improve the combat ability of the person holding them, which can be subsequently sold or traded.

The power of most abilities belonging to this school depends on the Intelligence of the caster.

Abilities[]

Acid ArrowsToggle Group: WeaponModifier
Effect Group: MagicalBuff
Memory Cost: 1
Spell Group: SelfBeneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost per hit: 50
Mana Cost: 100
Icon Acid Arrows.png
Your projectiles deal [INT*2] extra acid damage and apply 1 Corrosion stacks.Cooldown: 10
School: Enchanting
Allowed Weapons: Ranged Spell ChannelingAllowed Armor: Light|Medium
Burning ArrowsToggle Group: WeaponModifier
Effect Group: MagicalBuff
Memory Cost: 1
Spell Group: SelfBeneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost per hit: 50
Mana Cost: 100
Icon BurningArrow.png
Your projectiles deal [INT*2] extra Fire damage and apply 1 Warm stacks.Cooldown: 10
School: Enchanting
Allowed Weapons: Ranged Spell ChannelingAllowed Armor: Light|Medium
Chilling ArrowsToggle Group: WeaponModifier
Effect Group: MagicalBuff
Memory Cost: 1
Spell Group: SelfBeneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost per hit: 50
Mana Cost: 100
Icon ChillingArrows.png
Your projectiles deal [INT*2] extra Ice damage and apply 1 Chilled stacks.Cooldown: 10
School: Enchanting
Allowed Weapons: Ranged Spell ChannelingAllowed Armor: Light|Medium
FearMemory Cost: 1
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 200
Icon Fear.png
Any enemy within a 3-meter radius area of your choice becomes Frightened for [CHA*1] seconds. A succesful Willpower Save halves the effect duration.Cooldown: 10
School: Enchanting
Allowed Weapons: Spell ChannelingAllowed Armor: Any
Word of Power: HealMemory Cost: 3
Spell Group: TargetedBeneficial
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Self, Ally, Player
Mana Cost: 250
Icon WordOfPower Heal.png
A target ally regains [CHA*50] Health instantly, is cured from poison, and any physical debuff is removed instantly.Cooldown: 30
School: Enchanting
Allowed Weapons: Spell ChannelingAllowed Armor: Any
Word of Power: KillMemory Cost: 3
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Monster, Player
Mana Cost: 250
Icon WordOfPower Kill.png
Your target's Health drops to 0, unless it has more Charisma than you and succeeds a Willpower save.
This spell has no effect on players with more than 25% Health and on monsters with more than 1500 Health
Cooldown: 30
School: Enchanting
Allowed Weapons: Spell ChannelingAllowed Armor: Any
Word of Power: SilenceMemory Cost: 3
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Player, Enemy, Monster
Mana Cost: 250
Icon WordOfPower Silence.png
Your target becomes Silenced for 6 seconds, unless it has more Charisma than you and succeeds a Willpower save throw.Cooldown: 30
School: Enchanting
Allowed Weapons: Spell ChannelingAllowed Armor: Any
Word of Power: StunMemory Cost: 3
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 250
Icon WordOfPower Stun.png
Your target becomes Stunned for 3 seconds, unless it has more Charisma than you and suceeds a Willpower save throw.Cooldown: 30
School: Enchanting
Allowed Weapons: Spell ChannelingAllowed Armor: Any
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