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Icon Dexterity.png

Dexterity measures a creature quickness, reflex, hand-eye coordination and overall grace in movements. High dexterity allows a creature to move around stealthily, and to evade direct melee damage and large AoE explosions.

Dexterity is the main attribute of nimble fighters and furtive characters that wear light equipment to prevent armor from interfering with their combat abilities and hold (or double-wield) small, fast weapons.


The following schools are affected by Dexterity to determine the effects of the skills:

School Primary/Secondary Attribute
Assassination Primary
Martial Arts Primary
Hunting Secondary

Game Mechanics[]

Affected modifiers
Modifier Intensity/attribute score
Evasion +20
Attack speed +2%
Stealth +15
Lockpicking +15

Formulas[]

Evasion[]

 

 

 

 

Base = 0 for Human players, but can vary depending on creature type.

The chance to evade an attack or avoid an effect through Evasion is:

 

 

 

 

Attack Speed[]

 

 

 

 

Base = 0 for Human players, but can vary depending on creature type.

Stealth[]

 

 

 

 

Base = 0 for Human players, but can vary depending on creature type.

Move Speed[]

 

 

 

 

Base = -10% for Human players, but can vary depending on creature type.

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