Conjuration spells allow the caster to summon items and creatures from faraway locations – or even parallel dimensions! – to be used to its own advantage.
All conjuration spells are based on the instantaneous (or very quick) transportation of matter from one place to another, without being able to change the shape or structure of what’s been summoned or relocated. A good example of this peculiarity is the ability to summon flames at a specific location, setting a large portion of environment ablaze, but without being able to further interact with the fire – such as forging it into a ball and hurling it towards an opponent.
The power of most abilities belonging to this school depends on the Intelligence and Charisma of the caster.
Abilities
Acid Breath | ||
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While channeling this spell, anyone within a 90°, 3-meters cone area, take [INT*6] Acid damage plus 10 Corrosion stack every 0.5 seconds, for up to 2 seconds. The damage of this spell can be Critical and can hurt your allies in PvP. | |
Friendly Fire: YesNotSelf
Can Crit: true Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 150 + (50/s) | ||
Cooldown: 10 | ||
School: Conjuration |
Acid Rain | ||
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For up to [INT*2] seconds you conjure an acidic rain all around you. Anyone within 8 meters from your position takes [INT*6] Acid damage per second, and 10 Corrosion stack. This spell can hurt your allies in PvP. | |
Friendly Fire: YesNotSelf
Memory Cost: 2 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Elder Forest Troll | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 + (50/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Acid Shell | ||
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You cast an acid shell at a specific location, dealing [INT*12] Acid damage and adding 40 Corrosion stacks to all enemies within 4 meters from the impact. A successful Evasion Save halves both the damage and the corrosion stacks added. This spell can hurt yourself and your allies in PvP. | |
Friendly Fire: Yes
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Skeletal Mage | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 450 | ||
Cooldown: 20 | ||
School: Conjuration |
Acid Sphere | ||
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You cast an acid projectile that explodes as it collides with the first enemy on its path, dealing [INT*6] Acid damage and adding 20 Corrosion stacks to any enemy within 2 meters from the impact. The damage of this spell can be Critical and can hurt your allies in PvP. | |
Friendly Fire: YesNotSelf
Can Crit: true Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Skeletal Mage | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Conjuration |
Blinding Venom | ||
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You conjure a spray of venom that collides with the first enemy on its path, dealing [INT*6] poison damage plus [INT] Poison stacks, and Blinding it for [INT*5] seconds. The damage of this spell can be Critical. | |
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 150 | ||
Cooldown: 5 | ||
School: Conjuration |
Bone Barrage | ||
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You summon a wave of bones in a 90°, 8-meters cone area dealing [INT*15] piercing damage plus [INT] Bleeding stacks, and are Crippling for 6 seconds (reduced by:Evasion). The bones at the end of the cone remain in place for 10 seconds, creating an impassable wall. This spell can hurt your allies in PvP. | |
Friendly Fire: YesNotSelf
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Skeletal Dragon | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 | ||
Cooldown: 20 | ||
School: Conjuration |
Burning Pillar | ||
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A burning pillar falls from the sky, hitting all creatures within 2 meters from the impact. Creatures hit are dealt 200 Crush damage plus [INT*18] Fire damage, receive 40 Warm stacks, and are Stunned for 1.5 seconds (reduced by: Fortitude). | |
Friendly Fire: Yes
Memory Cost: 2 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Crazy Pyromancer | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 300 | ||
Cooldown: 15 | ||
School: Conjuration |
Cobweb | ||
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You cover a large portion of terrain in a spider webs for [INT] seconds, Snaring all creatures hit for 2 seconds (reduced by: Evasion). Additionally the movement speed of anyone within the webs is reduced by 40%. This spell can hurt yourself and your allies in PvP. | |
Friendly Fire: Yes
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 250 | ||
Cooldown: 30 | ||
School: Conjuration |
Cloak Of Flames | ||
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You summon a barrier of flames around you, which grants you [INT*15] Fire resistance. All enemies within the barrier are dealt [INT*2] Fire damage and receive 10 Warm stacks per second. | |
Toggle Group: Damage Protection
Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Fire Elemental Great Fire Elemental | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 (+40/s) | ||
Cooldown: 10 | ||
School: Conjuration |
Cloak Of Frost | ||
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You summon a barrier of frost around you, which grants you [INT*15] Ice resistance. All enemies within the barrier are dealt [INT*2] Ice damage and receive 10 Chilled stacks per second. | |
Toggle Group: Damage Protection
Memory Cost: 1 Spell Group: Self-Beneficial Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Ice Elemental Great Ice Elemental | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 (+40/s) | ||
Cooldown: 10 | ||
School: Conjuration |
Cloak Of Lightnings | ||
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You summon a barrier of lightnings around you, which grants you [INT*15] Shock resistance. All enemies within the barrier are dealt [INT*2] Shock damage and receive 10 Shocked stacks per second. | |
Toggle Group: Damage Protection
Memory Cost: 1 Spell Group: Self-Offensive Activation Type: Toggle Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 (+40/s) | ||
Cooldown: 10 | ||
School: Conjuration |
Crystal Shackles | ||
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You conjure a set of crystalline chains and shackles all around your opponent for 6 seconds (reduced by: Willpower). A shackled creature is Silenced and loses [INT*6] Mana each second, but if it has less mana than the amount it would lose, the remainder is dealt as Pure damage. | |
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 6 Casting Range: 8 Check LOS: False | ||
Greater Crystal Elemental | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 15 | ||
School: Conjuration |
Entangling Web | ||
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You cast a ball of spider webs that collides with the first enemy on its path, Snaring it and any other enemy within a 2-meter radius area for [INT*6] seconds. | |
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 100 | ||
Cooldown: 5 | ||
School: Conjuration |
Firestorm | ||
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You conjure a rain of fire all around you for up to [INT/2] seconds. Every second, an average of [INT/5] fireballs fall from the sky at random locations within 8 meters from you, each one dealing [INT*16] Fire damage and adding 30 Warm stacks to anyone within 2 meters from the impact. This spell can hurt your allies in PvP. | |
Friendly Fire: Yes
Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 + (50/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Hailstorm | ||
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You conjure an 8-meters wide hailstorm all around you for up to [INT/2] seconds, adding 5 Chilled stack per second to anyone caught in it. Additionally, every second an average of [INT/4] large pieces of hail fall from the sky, each dealing [INT*6] Ice damage when colliding with any creature. This spell can hurt your allies in PvP. | |
Friendly Fire: YesNotSelf
Memory Cost: 1 Spell Group: Targeted Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 + (50/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Ice Spikes | ||
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You cast a fan of ice spikes in a 60° cone in front of you. Each spike collides with the first enemy on its path, dealing [INT*8] Ice damage, and adding 10 Chilled stack. You create [3,5,7,9] spikes if your Intelligence is at least [0,12,18,24]. Targets hit by multiple spikes take half damage from each spike after the first one. | |
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Spider Lich Greater Ice Elemental Arctic Wolf Legend | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 | ||
Cooldown: 15 | ||
School: Conjuration |
Infectious Burst | ||
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Each enemy within 4 meters if you takes [INT*4] Poison damage. Poisoned enemies take 3 times the damage and spread their poison to any other enemy within the range of this spell that fails a Fortitude check. | |
Memory Cost: 2
Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 | ||
Cooldown: 5 | ||
School: Conjuration |
Lightning Strike | ||
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You call a powerful lightning strike at a location of your choice, dealing between [INT*10] and [INT*30] Shock damage plus 40 Shocked stacks to anyone within a 2-meter radius area from the impact. The damage decreases the further the creature is from the bolt. This spell can hurt yourself and your allies in PvP. | |
Friendly Fire: Yes
Memory Cost: 3 Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 12 Casting Range: 15 Check LOS: True | ||
Crazy Aeromancer Jotunn Cleric Goblin Storm Shaman Jotunn Legend | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 500 | ||
Cooldown: 25 | ||
School: Conjuration |
Permafrost | ||
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For a split second, you create a connection with a frozen hell in a 5-meter radius around you, dealing [INT*10] Ice damage and 100 Chilled stacks to anyone in the area. This spell can hurt your allies in PvP. | |
Friendly Fire: YesNotSelf
Memory Cost: 3 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 450 | ||
Cooldown: 20 | ||
School: Conjuration |
Poison | ||
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You add [INT] Poisoned stacks to your target. This ability has 4 charges. | |
Memory Cost: 1
Spell Group: Targeted Offensive Activation Type: Default Target Type: Entity Targeting Range: 12 Casting Range: 15 Check LOS: True Target Entity Type: Monster, Player | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 150 | ||
Cooldown: 10/Charge | ||
School: Conjuration |
Primal Storm | ||
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For up to [INT/2] seconds you conjure a cyclone of crystal shards all around you. Anyone within 8 meters from you is Silenced, takes [INT*6] Slash damage every second from the shards and loses [INT*12] Mana each second. Any creature with less mana than the amount it would lose, takes the remainder as Pure damage. The damage of this spell can be Critical and can hurt your allies in PvP. | |
Can Crit: True
Friendly Fire: YesNotSelf Memory Cost: 1 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: False | ||
Greater Crystal Elemental | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 300 (+60/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Relocate | ||
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You teleport to a visible location of your choice. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence. | |
Mobility Spell: true
Memory Cost: 2 Spell Group: Teleport Activation Type: Default Target Type: Location Targeting Range: 15 Casting Range: 15 Check LOS: True | ||
Woodland Wisp Crystal Elemental | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light Mana Cost: 150 | ||
Cooldown: 20/Charge | ||
School: Conjuration |
Skeletal Dragon Breath | ||
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While channeling this spell, for up to 3 seconds, all enemies within a 90°, 8-meters cone area take [INT*6] Slash damage every 0,5 seconds plus [INT*0,25] Bleed stacks. The damage of this spell can be Critical and can hurt your allies in PvP. | |
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 100 Casting Range: 100 Check LOS: True | ||
Skeletal Dragon | ||
Allowed Weapons: Any Allowed Armor: Any Mana Cost: 300 + (100/s) | ||
Cooldown: 10 | ||
School: Conjuration |
Thunderstorm | ||
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You conjure a thunderous cloud above you for up to [INT*2] seconds. Every second, up to [INT*5] creatures within 8 meters from your position are struck by a lightning that deals [INT*10] Shock damage and adds 10 Shocked stack. This spell can hurt your allies in PvP. | |
Friendly Fire: YesNotSelf
Memory Cost: 2 Spell Group: Self-Offensive Activation Type: Default Target Type: Self Targeting Range: 0 Casting Range: 0 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 200 + (50/s) | ||
Cooldown: 30 | ||
School: Conjuration |
Totem Of Decay | ||
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You summon a Totem of Decay which deals [INT*2.5] poison damage per second and slows all enemies within a 10-meter radius area. The totem can also cast the Poison spell to nearby opponents. | |
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 8 Casting Range: 10 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 500 | ||
Cooldown: 20 | ||
School: Conjuration |
Totem Of Thunders | ||
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You summon a Totem of Thunders, which adds 10 Shocked stack per second to every enemy within a 10-meters radius area. The totem also casts the Shocking Lash spell towards nearby opponents. | |
Memory Cost: 2
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 8 Casting Range: 10 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 500 | ||
Cooldown: 20 | ||
School: Conjuration |
Totem Of Wildfire | ||
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You summon Totem of Wildfire, which adds 1 Warm stack per second to every enemy within a 10-meters radius area. The totem also casts the Firebolt spell towards nearby opponents.
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Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 8 Casting Range: 10 Check LOS: True | ||
Allowed Weapons: Spell Channeling Allowed Armor: Light|Medium Mana Cost: 500 | ||
Cooldown: 20 | ||
School: Conjuration |
Totem Of Winter | ||
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You summon Totem of Winter, which adds 10 Chilled stack per second to every enemy within a 10-meters radius area. The totem also casts the Frost Blast spell towards nearby opponents. | |
Memory Cost: 3
Spell Group: Targeted Offensive Activation Type: Default Target Type: Location Targeting Range: 8 Casting Range: 10 Check LOS: True | ||
Allowed Weapons: Spell Channeling Mana Cost: 500 | ||
Cooldown: 20 | ||
School: Conjuration |
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