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Icon Round Conjuration.png

Conjuration spells allow the caster to summon items and creatures from faraway locations – or even parallel dimensions! – to be used to its own advantage.

All conjuration spells are based on the instantaneous (or very quick) transportation of matter from one place to another, without being able to change the shape or structure of what’s been summoned or relocated. A good example of this peculiarity is the ability to summon flames at a specific location, setting a large portion of environment ablaze, but without being able to further interact with the fire – such as forging it into a ball and hurling it towards an opponent.

The power of most abilities belonging to this school depends on the Intelligence and Charisma of the caster.

Abilities[]

Acid BreathFriendly Fire: YesNotSelf
Can Crit: true
Memory Cost: 1
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 150 + (50/s)
Icon AcidBreath.png
While channeling this spell, anyone within a 90° wide/ 3-meters long cone area, take [INT*6] Acid damage plus 1 Corrosion stack every 0.5 seconds, for up to 2 seconds. The damage of this spell can be Critical and can damage your allies in PvP.Cooldown: 10
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
Acid RainFriendly Fire: YesNotSelf
Memory Cost: 2
Spell Group: SelfOffensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 200 + (50/s)
Icon AcidRain.png
For up to [INT*0.5] seconds you conjure an acidic rain all around you. Anyone within 8 mters from your position takes [INT*6] Acid damage per second, and 1 Corrosion stack.Cooldown: 30
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
Acid ShellFriendly Fire: Yes
Memory Cost: 3
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 450
Icon AcidShell.png
You cast an acid shell at a specific location, dealing [INT*12] Acid damage and adding 4 Corrosion stacks to all enemies within 4 meters from the impact. A succesful evasion save halves both the damage and the corrosion stacks added. This spell can hurt yourself and your allies in PvP.Cooldown: 20
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light
Acid SphereFriendly Fire: YesNotSelf
Can Crit: true
Memory Cost: 1
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 150
Icon AcidSphere.png
You cast an acid projectile that explodes as it collides with the first enemy on its path, dealing [INT*6] Acid damage and adding 2 Corrosion stacks to any enemy within 2 meters from the impact. The damage of this spell can be Critical and can hurt your allies in PvP. Cooldown: 5
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light
Bone BarrageFriendly Fire: YesNotSelf
Memory Cost: 2
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 300
Icon BoneBarrage.png
You summon a wave of bones in a 90°, 8-meters cone aream dealing [INT*15] piercing damage to all enemies within it and Crippling and Bleeding them for 6 seconds if they fail an Evasion saving throw. The bones at the end of the cone remain in place for 10 seconds, creating an impassable wall. This spell can hurt your allies in PvP. Cooldown: 20
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
CobwebFriendly Fire: Yes
Memory Cost: 3
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 250
Icon Cobweb.png
You cover a 6-meter radius area in a spider webs for [INT*1] seconds, reducing by 40% the mobility of anyone in it. Additionally, as the web appears, anyone within range must pass an Evasion Save or be Snared for 1 second. This spell can hurt yourself and your allies in PvP.Cooldown: 30
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
Entangling WebMemory Cost: 1
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 100
Icon EntanglingWeb.png
You cast a ball of spider webs that collides with the first enemy on its path, Snaring it and any other enemy within a 2-meter radius area for [INT*0.15] seconds.Cooldown: 5
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
Ice SpikesMemory Cost: 2
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 300
Icon IceSpikes.png
You cast a fan of ice spikes in a 60° cone in front of you. Each spike collides with the first enemy on its path, dealing [INT*8] Ice damage, and adding 1 Chilled stack. You crate [3,5,7,9] spikes if your Intelligence is at least [0,12,18,24]. Targets hit by multiple spikes take half damage from each spike after the first one.Cooldown: 15
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
Infectious BurstMemory Cost: 2
Spell Group: SelfOffensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 200
Icon Infectious Burst.png
Each enemy within 4 meters if you takes [INT*4] Poison damage. Poisoned enemies take 3 times the damage and spread their poison to any other enemy within the range of this spell that fails a Fortitude check. Cooldown: 5
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
Lightning StrikeFriendly Fire: Yes
Memory Cost: 3
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 500
Icon LightningStrike.png
You call a powerful lightning to strike down at a specific location of your choice, dealing between [INT*10] and [INT*30] Shock damage plus 4 Shocked stacks to anyone within a 2-meter radius area, depending on their distance from the impact position. This spell can hurt yourself and your allies in PvP. Cooldown: 25
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light
PoisonMemory Cost: 1
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Monster, Player
Mana Cost: 150
Icon Poison.png
Your target must succed a Fortitude saving throw or become Poisoned. The poison is of tier [1,2,3,4] if your Intelligence is at least [0,12,18,24]. This ability has 4 charges.Cooldown: 10
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
RelocateMobility Spell: true
Memory Cost: 2
Spell Group: Teleport
Activation Type: Default
Target Type: Location
Targeting Range: 15
Casting Range: 15
Check LOS: True
Mana Cost: 150
Icon Relocate.png
You teleport to a visible location of your choice. This ability has [1,2,3,4] chaarges at [0,12,18,24] Intelligence.Cooldown: 20
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light
Skeletal Dragon BreathMemory Cost: 3
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: True
Mana Cost: 300 + (100/s)
Icon SkeletalDragonBreath.png
While channeling this spell, for up to 3 seconds, all enemies within a 90°, 8-meters cone area take [INT]*6 Slash damage every 0,5 seconds and Bleed for 3 seconds. The damage of this spell can be Critical and can hurt your allies in PvP.Cooldown: 10
School: Conjuration
Allowed Weapons: AnyAllowed Armor: Any
ThunderstormFriendly Fire: YesNotSelf
Memory Cost: 2
Spell Group: SelfOffensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: True
Mana Cost: 200 + (50/s)
Icon Thunderstorm.png
For up to [INT*0.5] seconds you conjure a thunderous cloud above you. Every second, up to [INT*0.2] creatures within 8 meters from your position are struck by lightning and take [INT*10] Shock damage plush 1 Shocked stack. This spell can hurt your allies in PvP. Cooldown: 30
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
Totem of DecayMemory Cost: 3
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 8
Casting Range: 10
Check LOS: True
Mana Cost: 500
Icon Totem of Decay.png
You summon a Totem of Decay which deals [INT*0] poison damage per second and slows all enemies within a 1-mter radius area. The totem can also cast the Poison spell.Cooldown: 20
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
Totem of WildfireMemory Cost: 3
Spell Group: TargetedOffensive
Activation Type: Default
Target Type: Location
Targeting Range: 8
Casting Range: 10
Check LOS: True
Mana Cost: 500
Icon Totem of Wildfire.png
You summon Totem of Wildfire, which grants [INT*15] Fire Resistance bonus to any ally within a 10-meter radius area, plus [INT*1.5] bonus Fire damage to their basic attacks. The totem can also cast the Firebolt spell.Cooldown: 20
School: Conjuration
Allowed Weapons: Spell ChannelingAllowed Armor: Light|Medium
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