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Attack Speed is applied to the base attack speed of the currently equipped weapon, or natural weapon (fists, claws, bite, etc.). Attack Speed bonuses and/or maluses depend on Dexterity, active spells and equipment modifiers, and stack additively. The result is capped in the [-50%, +50%] range.

The bonus determined by Dexterity is calculated as follows:

 

 

 

 

Base = -10% for Human players, but can vary depending on creature type.

Mechanics

The speed of an attack mostly depends on the base speed of the currently equipped weapon, which is standardized in three different speed types: Fast, Normal and Slow. Each Speed type determines the base number of attacks per seconds (APS) the weapon can perform.

Speed Type APS Attack Time
Fast 1.4 625
Normal 1.05 833
Slow 0.7 1250

The Attack Time of a weapon is the time that takes to perform a full attack, or the minimum time that needs to pass between two attacks, and is calculated as:

 

 

 

 

Items with Attack Speed

Item NameSlotAttack SpeedAttack Speed from Recipes
Battle Axe1HMedium----
Club1HMedium----
Dagger1HFast----
Energy Staff2HSlow----
Fire Staff2HSlow----
Great Axe2HSlow----
Great Sword2HSlow----
Halberd2HSlow----
Handaxe1HFast----
Ice Staff2HSlow----
Long Sword1HMedium----
Longbow2HMedium----
Mace1HMedium----
Morning Star2HMedium----
Primitive Club1HMedium----
Primitive Dagger1HFast----
Primitive Hammer1HMedium----
Primitive Handaxe1HFast----
Primitive Longbow2HMedium----
Primitive Mace1HMedium----
Primitive Mage Staff2HSlow----
Primitive Quarterstaff2HMedium----
Primitive Spear2HMedium----
Quarterstaff2HMedium----
Rapier1HFast----
Scimitar1HMedium----
Shock Staff2HSlow----
Short Sword1HMedium----
Shortbow2HMedium----
Spear2HMedium----
Throwing Dagger2H1.05----
War Hammer2HSlow----
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