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Icon Round Assassination.png

The school of Assassination includes a set of deadly, silent combat techniques used by murderers' to quickly kill or debilitate their targets.

Users of Assassination abilities usually fight with light weapons such as claws, daggers and short swords, and wear light equipment to approach their targets stealthily. Due to their vulnerability, they rely on dexterity to dodge incoming attacks and move around opponents, disorienting them and catching them off guard. Stepping unnoticed and killing the target without the latter perceiving the danger is crucial for a skilled assassin, who can also rely on poisons and traps to debilitate unaware victims before they can react.

The power of most abilities belonging to this school depends on the Dexterity and Perception of the assassin.


Abilities

Assassinate
Icon Assassinate.png You strike your target, dealing [DEX*0.6] Pure damage for each percentage point of Health it's missing.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: True
Target Entity Type: Monster, Player
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 20
School: Assassination
Bleeding Strike
Icon BleedingStrike.png Your next attack is a guaranteed hit that deals [DEX*6] extra damage and inflicts [DEX] Bleed stacks. The damage of this spell can be Critical.
Ready Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 1
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Weapon Damage: Slash
Cooldown: 5
School: Assassination
Blinding Dust
Icon BlindingStrike.png You throw dust in your opponents eyes, Blinding anyone in a 120°, 3-meters cone area for [(DEX+PER)/4] seconds.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Allowed Weapons: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 100
Cooldown: 10
School: Assassination
Crippling Strike
Icon CripplingStrike.png Your next attack is a guaranteed hit that deals [DEX*6] extra damage and Cripples your targets for 6 seconds(resist Fortitude).
Ready Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 1
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Unarmed
Cooldown: 5
School: Assassination
Debilitating Strike
Icon DebilitatingStrike.png Your next attack is a guaranteed hit that deals [DEX*10] extra and reduces the damage of your targets by 20% for [PER/4] seconds.
Ready Trigger: On Attack
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Warg
Battle Warg
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 0
Cooldown: 10
School: Assassination
Disrupting Strike
Icon DisruptingStrike.png Your next attack is a guaranteed hit that deals [DEX*6] extra damage and and removes up to [1,2,3] random buffs from your target, if you have at least [0,18,24] Perception. The damage of this spell can be Critical.
Ready Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 100
Cooldown: 10
School: Assassination
Glitter Dust
Icon GlitterDust.png You throw glitter at your opponents, Confusing anyone in a 120°, 3-meters cone area for [(DEX+PER)/4] seconds.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Weapon Weight: Light
Mana Cost: 150
Cooldown: 15
School: Assassination
Nimbleness
Icon Nimbleness.png For the next [DEX/3] seconds you move 5% faster and automatically succeed all Evasion checks.
Memory Cost: 3
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Weapon Weight: Light
Mana Cost: 200
Cooldown: 20
School: Assassination
Pierce Through
Icon PierceThrough.png You dash in a straight line for up to 5 meters piercing through your opponents, dealing [(DEX+PER)*8] extra damage as Pierce damage to every enemy in the way, and removing their Magical Protections.
Mobility Spell: True
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Dash Duration: 0.2
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Weapon Damage: Pierce
Allowed Armor: Light|Medium
Mana Cost: 400
Cooldown: 20
School: Assassination
Rend Armor
Icon RendArmor.png You cut and slash precisely around the joints of your targets armors, dealing [DEX*6] pure damage to all enemies within a 120°, 2-meters Cone area, and reducing the physical protection they provide by [DEX+PER]% for 6 seconds. The damage of this spell can be critical.
Can Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False

Forest Troll
Elder Forest Troll
Trained Wolf
Bandit Brawler (Tutorial)
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Weapon Damage: Slash
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 10
School: Assassination
Shadow Step
Icon Shadow Step.png You teleport behind your target, backstabbing it. If you use this ability while Hidden, the attack deals [DEX*6] extra damage and the victim is Frightened for 8 seconds (Reduced by Willpower) .
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Monster, Player
Allowed Weapons: Unarmed|Melee
Weapon Weight: Light
Allowed Armor: Light
Mana Cost: 100
Cooldown: 10
School: Assassination
Shadow Walk
Icon Shadow Walk.png Your Stealth increases by [DEX*2], and you hide yourself for [Stealth/30] seconds. The Stealth bonus is lost as soon as you are no longer hidden.
Toggle Group: Invisibility
Effect Group: Damage Protection
Don't Remove Stealth: True
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Light
Allowed Armor: Light
Mana Cost: 200
Cooldown: 10
School: Assassination
Strike Wounds
Icon StrikeWounds.png Your basic attacks deal 6% of your target's missing Health as extra Pure damage, up to a maximum of [(DEX+PER)*4] per hit.
Toggle Group: Stance
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 0
Cooldown: 5
School: Assassination
True Strike
Icon TrueStrike.png Your next basic attacks and abilities can't be Dodged and are Critical if they can be so. The bonus lasts for up to 10 seconds or [1,2,3,4] attacks/abilities if your Perception is at least [0, 12, 18, 24]. The damage of this spell can be Critical.
Memory Cost: 3
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Melee
Weapon Weight: Light|Medium
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 20
School: Assassination


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