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Icon Round Assassination.png

The school of Assassination includes a set of deadly, silent combat techniques used by murderers' to quickly kill or debilitate their targets.

Users of Assassination abilities usually fight with light weapons such as claws, daggers and short swords, and wear light equipment to approach their targets stealthily. Due to their vulnerability, they rely on dexterity to dodge incoming attacks and move around opponents, disorienting them and catching them off guard. Stepping unnoticed and killing the target without the latter perceiving the danger is crucial for a skilled assassin, who can also rely on poisons and traps to debilitate unaware victims before they can react.

The power of most abilities belonging to this school depends on the Dexterity and Perception of the assassin.

Abilities[]

AssassinateMemory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 2
Casting Range: 4
Check LOS: True
Target Entity Type: Monster, Player
Mana Cost: 300
Icon Assassinate.png
You strike your target, dealing [DEX*0.6] Pure damage for each percentage point of Health it's missing.Cooldown: 20
School: Assassination
Allowed Weapons: Medium, Light MeleeAllowed Armor: Medium, Light
Bleeding StrikeReady Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 1
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Mana Cost: 0
Icon BleedingStrike.png
Your next attack is a guaranteed hit that deals [DEX*6] extra damage and makes your targets Bleed for 6 seconds unless they succeed a Fortitude Save.Cooldown: 5
School: Assassination
Allowed Weapons: Medium, Light Melee with Pierce, Slash damageAllowed Armor: Medium, Light
Crippling StrikeReady Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 1
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Mana Cost: 0
Icon CripplingStrike.png
Your next attack is a guaranteed hit that deals [DEX*6] extra damage and Cripples your targets for 6 seconds unless they succeed a Fortitude Save.Cooldown: 5
School: Assassination
Allowed Weapons: Medium, Light Unarmed, MeleeAllowed Armor: Medium, Light
Disrupting StrikeReady Trigger: On Attack
Secure Hit: True
Can Crit: True
Memory Cost: 2
Spell Group: Ready on Attack
Activation Type: Ready
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Mana Cost: 100
Icon DisruptingStrike.png
Your next attack is a guaranteed hit that deals [DEX*6] extra damage and removes up to [1,2,3] random buffs from your target, if you have at least [0,18,24] Perception.Cooldown: 10
School: Assassination
Allowed Weapons: Medium, Light MeleeAllowed Armor: Medium, Light
Pierce ThroughMobility Spell: True
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Dash Duration: 0.2
Mana Cost: 400
Icon PierceThrough.png
You dash in a straight line for up to 5 meters piercing through your opponents, dealing [(DEX+PER)*8] Piercing Damage to every enemy in the way, and removing their Magical Protections.Cooldown: 20
School: Assassination
Allowed Weapons: Medium, Light Melee with Pierce damageAllowed Armor: Medium, Light
Rend ArmorCan Crit: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Mana Cost: 200
Icon RendArmor.png
You cut and slash precisely around the joints of your targets armors, dealing [DEX*6] pure damage to all enemies within a 120°, 2-meters Cone area, and reducing the physical protection they provide by [DEX+PER]% for 6 seconds.Cooldown: 10
School: Assassination
Allowed Weapons: Medium, Light Melee with Slash damageAllowed Armor: Medium, Light
Shadow StepMobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Target Entity Type: Monster, Player
Mana Cost: 100
Icon Shadow Step.png
You teleport behind your target, backstabbing it. If you use this ability while Hidden, the attack deals [DEX*6] extra damage and your target must succeed a Willpower Save or become Frightened for 8 seconds.Cooldown: 10
School: Assassination
Allowed Weapons: Light Unarmed, MeleeAllowed Armor: Light
Shadow WalkToggle Group: Invisibility
Effect Group: Damage Protection
Don't Remove Stealth: True
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Mana Cost: 200
Icon Shadow Walk.png
You Hide Stealthily, and your Stealth increases by [DEX*2] until this ability is active.Cooldown: 10
School: Assassination
Allowed Weapons: LightAllowed Armor: Light
Strike WoundsToggle Group: Stance
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Mana Cost: 0
Icon StrikeWounds.png
Your basic attacks deal 6% of your target's missing Health as extra Pure damage, up to a maximum of [(DEX+PER)*4] per hit.Cooldown: 5
School: Assassination
Allowed Weapons: Medium, LightAllowed Armor: Medium, Light
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