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Fractured Wiki
Icon TT Armor.png

Armor determines the mitigated portion of any received physical damage and is split into three separate modifiers, one for each physical damage type: Slash, Pierce, and Crush. Armor is expressed by a value that ranges between -2000 and +2000, which is in turn converted to a -85% and +85% modifier by a non-linear formula. Armor mostly comes from equipment.


Graph showing armor scaling / conversion values.

Graph showing armor scaling / conversion values.





The value of 350 is the Armor needed to reduce any incoming physical damage by 50%.

It's not possible to reach 100% damage reduction for physical damage.

Items with Armor[]

Item NameSlotArmorArmor from Recipes
Assassin BootsFeet----
Assassin ClothesChest----
Assassin GlovesHands----
Assassin HoodHead----
Brown Bear HeaddressHead----
Chain Mail ArmorChest----
Chain Mail BootsFeet----
Chain Mail GauntletsHands----
Chain Mail HelmetHead----
Commoner BootsFeet----
Commoner BracersHands----
Commoner ClothesChest----
Commoner HoodHead----
Direwolf HeaddressHead----
Full Plate ArmorChest----
Full Plate BootsFeet----
Full Plate GauntletsHands----
Full Plate HelmetHead----
Gray Wolf HeaddressHead----
Heater Shield----
Hide ArmorChest----
Hide BootsFeet----
Hide GlovesHands----
Leather ArmorChest----
Leather BootsFeet----
Leather GlovesHands----
Leather HelmetHead----
Primitive ShieldShieldSlash Armor: +55
Pierce Armor: +85
Crush Armor: +110
Ragged Cloth HoodHeadSlash Armor: +5
Pierce Armor: +3
Crush Armor: +10
Ragged ClothesChestSlash Armor: +15
Pierce Armor: +9
Crush Armor: +30
Round ShieldShield----
Scale Mail ArmorChest----
Scale Mail BootsFeet----
Scale Mail GauntletsHands----
Scale Mail HelmetHead----
Scale Shield----
Scholar BootsFeet----
Scholar ClothesChest----
Scholar GlovesHands----
Scholar HoodHead----
Stag HeaddressHead----
Tower ShieldShield----
Wooden ShieldShield----