Armor determines the mitigated portion of any received physical damage and is split into three separate modifiers, one for each physical damage type: Slash, Pierce, and Crush. Armor is expressed by a value that ranges between -1000 and +1000, which is in turn converted to a -80% and +80% modifier by a non-linear formula. Armor is determined by a creature’s Strength, but mostly it comes from equipment.
Mechanics[edit | edit source]
Base = -80 for Human players, but can vary depending on creature type.
The value 0.004 is the inverse of the 250 Armor needed to reduce any incoming physical damage by 50%.
It's not possible to reach 100% damage reduction for physical damage.