Fractured Wiki
Advertisement
Fractured Wiki
Icon TT Armor.png

Armor determines the mitigated portion of any received physical damage and is split into three separate modifiers, one for each physical damage type: Slash, Pierce, and Crush. Armor is expressed by a value that ranges between -2000 and +2000, which is in turn converted to a -85% and +85% modifier by a non-linear formula. Armor mostly comes from equipment.

Mechanics[]

Graph showing armor scaling / conversion values.

Graph showing armor scaling / conversion values.


 

 

 

 

The value of 350 is the Armor needed to reduce any incoming physical damage by 50%.

It's not possible to reach 100% damage reduction for physical damage.

Items with Armor[]

Item NameSlotArmorArmor from Recipes
Assassin BootsFeet----
Assassin ClothesChest----
Assassin GlovesHands----
Assassin HoodHead----
Brown Bear HeaddressHead----
Buckler----
Chain Mail ArmorChest----
Chain Mail BootsFeet----
Chain Mail GauntletsHands----
Chain Mail HelmetHead----
Commoner BootsFeet----
Commoner BracersHands----
Commoner ClothesChest----
Commoner HoodHead----
Direwolf HeaddressHead----
Full Plate ArmorChest----
Full Plate BootsFeet----
Full Plate GauntletsHands----
Full Plate HelmetHead----
Gray Wolf HeaddressHead----
Heater Shield----
Hide ArmorChest----
Hide BootsFeet----
Hide GlovesHands----
Leather ArmorChest----
Leather BootsFeet----
Leather GlovesHands----
Leather HelmetHead----
Primitive ShieldShieldSlash Armor: +55
Pierce Armor: +85
Crush Armor: +110
----
Ragged Cloth HoodHeadSlash Armor: +5
Pierce Armor: +3
Crush Armor: +10
----
Ragged ClothesChestSlash Armor: +15
Pierce Armor: +9
Crush Armor: +30
----
Round ShieldShield----
Scale Mail ArmorChest----
Scale Mail BootsFeet----
Scale Mail GauntletsHands----
Scale Mail HelmetHead----
Scale Shield----
Scholar BootsFeet----
Scholar ClothesChest----
Scholar GlovesHands----
Scholar HoodHead----
Stag HeaddressHead----
Tower ShieldShield----
Wooden ShieldShield----
Advertisement