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Alteration spells focus on manipulating the basic components of inanimate objects and living creatures.

This school includes several polymorphing and transmutation abilities, providing the caster with multiple ways to physically or structurally enhance items and beings. Some Alteration spells can also defy the basic laws of physics – for instance by manipulating gravity and interfering with the space-time continuum. Moreover, practitioners of alchemy can apply the powers of Alteration to crafting whenever they attempt to generate rare materials and components from common resources.

The power of most abilities belonging to this school depends on the Intelligence of the caster.

Abilities[]

Barbed SkinToggle Group: Skin
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Mana Cost: 200 + (20/s)
Icon BarbedSkin.png
Whenever a creature hits you at melee range, that creature takes [INT*6] piercing damage and must succeed an evasion check or bleed for 6 seconds.Cooldown: 10
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Any
EmpowerMemory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: False
Mana Cost: 200
Icon Empower.png
Any ally within 3 meters from a location of your choice gains [INT*2]% Damage Increase, [INT*20] Max Health and immunity to the Weakened status effect for [INT*1] seconds.Cooldown: 10
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Any
Entangling RootsMemory Cost: 3
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 0
Casting Range: 0
Check LOS: False
Root Events Count: 5
Mana Cost: 300 + (50/s)
Icon EntanglingRoots.png
For up to 4 seconds you cause an overgrowth of roots all around you. As soon as the effect starts, and every second thereafter, every enemy within 6 meters from your position that fails an Evasion Save, is Snared by the roots for [INT*0.1] seconds, and takes [INT*6] Crush damage per second.Cooldown: 30
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Any
EruptionFriendly Fire: Yes
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 200
Icon Eruption.png
You cause a ground explosion at a specific location, dealing [INT*12] Crush damage to anyone within 3 meters, and Knocking them Back by 2 meters.Cooldown: 10
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Medium, Light
Expose VulnerabilitiesMemory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Toggle
Target Type: Self
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 250
Icon ExposeVulnerabilities.png
All enemies within a 3-meter radius area of your choice have their non-physical resistances lowered by [INT*20] points for 10 seconds. Resistances higher than 500 are unaffected by this spell.Cooldown: 15
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Any
Lightning RushCan Crit: True
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Dash Duration: 0.2
Charge Activation Delay: 0.5
Mana Cost: 200
Icon LightningRush.png
You dash in lightning form in a straight line for up to 5 meters, dealing [INT*6] Shock damage and 1 Shocked stacks to any enemy on your path. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence.Cooldown: 10
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Medium, Light
MagnetizeMemory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 250
Icon Magnetize.png
All enemies within a 3-meter radius area of your choice become Magnetized for [INT*0.5] seconds. A magnetized creature's Shock resistance is reduced by [INT*10], and every time it would receive a Shocked stack, it releases a small shockwave dealing 100 Shock damage to any other nearby creature.Cooldown: 15
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Any
PetrifyMemory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 6
Casting Range: 8
Check LOS: True
Target Entity Type: Monster, Player
Mana Cost: 400
Icon Petrify.png
You petrify your target for [INT*0.15] seconds, unless it makes a successful Fortitude check.Cooldown: 20
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Medium, Light
ShiversCan Crit: True
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Charge Activation Delay: 0.5
Mana Cost: 250
Icon Shivers.png
Each enemy within 3 meters from you takes between [INT*6] and [INT*18] Ice damage, depending on their distance from you, and 2 Chilled stack. A successful Fortitude Save halves both the damage and the stacks. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence.Cooldown: 5
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Medium, Light
SlowMemory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 300
Icon Slow.png
Any enemy within a 5-meter radius area of your choice must succeed a Willpower check or become Slowed for [INT*0.6] seconds.Cooldown: 15
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Any
Verdant RegrowthMemory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Mana Cost: 200
Icon Verdant Regrowth.png
You and every ally within 2 meters gain [INT*2] Health Regeneration bonus for [INT*1] seconds, and gain immunity to Bleed and Cripple.Cooldown: 15
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Any
WeakenMemory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Mana Cost: 200
Icon Weaken.png
Any enemy within a 3-meter radius area of your choice takes [INT*6] Magic damage and becomes Weakened for [INT*0.5] seconds. A successful Willpower Save halves the effect duration.Cooldown: 15
School: Alteration
Allowed Weapons: Spell ChannelingAllowed Armor: Any
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