Fractured Online Wiki
Advertisement
Icon Round Alteration.png

Alteration spells focus on manipulating the basic components of inanimate objects and living creatures.

This school includes several polymorphing and transmutation abilities, providing the caster with multiple ways to physically or structurally enhance items and beings. Some Alteration spells can also defy the basic laws of physics – for instance by manipulating gravity and interfering with the space-time continuum. Moreover, practitioners of alchemy can apply the powers of Alteration to crafting whenever they attempt to generate rare materials and components from common resources.

The power of most abilities belonging to this school depends on the Intelligence of the caster.


Abilities

Barbed Skin
Icon BarbedSkin.png Whenever a creature hits you at melee range, it takes [INT*6] Pierce damage plus [INT*0,4] Bleeding stacks.(resist: Fortitude).
Toggle Group: Skin
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Mana Cost: 200 + (20/s)
Cooldown: 10
School: Alteration
Crystalline Skin
Icon CrystallineSkin.png Whenever a creature hits you at melee range, it loses [INT*12] Mana, and is Silenced for 4 seconds (reduced by: Willpower). If a creature has less mana than the amount it would lose, the remainder is dealt as Pure damage.
Toggle Group: Damage Protection
Effect Group: Magical Buff
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Toggle
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False

Crystal Elemental
Greater Crystal Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Any
Mana Cost: 100 + (50/s)
Cooldown: 10
School: Alteration
Empower
Icon Empower.png Any ally within 3 meters from a location of your choice gains [INT*2]% Damage Increase, [INT*20] Max Health and immunity to the Weakened status effect for [INT] seconds.
Memory Cost: 1
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: False
Allowed Weapons: Spell Channeling
Mana Cost: 200
Cooldown: 10
School: Alteration
Entangling Roots
Icon EntanglingRoots.png You cause an overgrowth of roots within 4 meters from you for up to 6 seconds. Each second all enemies caught in the roots are Snared for [INT/15] seconds and take [INT*6] Crush damage.
Memory Cost: 3
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Root Events Count: 5
Allowed Weapons: Spell Channeling
Mana Cost: 300 + (50/s)
Cooldown: 30
School: Alteration
Eruption
Icon Eruption.png You cause a ground explosion at a specific location, dealing [INT*15] Crush damage to anyone within 3 meters, and Knocking them Back by 4 meters. This spell can hurt yourself and your allies in PvP.
Friendly Fire: Yes
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 10
School: Alteration
Explosion
Icon Explosion.png You trigger an unstable reaction inside your target's body, causing a fiery explosion 2 seconds later. The explosion deals [INT*16] Fire damage and adds 40 Warm stacks.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True

Crazy Pyromancer
Fire Elemental
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 300
Cooldown: 15
School: Alteration
Expose Vulnerabilities
Icon ExposeVulnerabilities.png All enemies within 3 meters from a location of your choice have all their non-physical resistances that are currently below 500 points reduced by [INT*20] points for 10 seconds. Resistances higher than 500 are unaffected by this spell.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Toggle
Target Type: Self
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 250
Cooldown: 15
School: Alteration
Icebound Blast
Icon IceboundBlast.png You force a frozen creature to shatter and explode, damaging any other creature in a 3-meters radius. The main target takes [INT*24] Ice damage, and is no longer Frozen, while any other creature within the area of effect takes [INT*6] Ice damage and 20 Chilled sticks. This spell can hurt yourself and your allies in PvP.
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 500
Cooldown: 15
School: Alteration
Ignite
Icon Ignite.png You deal [INT*4] fire damage to your target and 10 Warm stack, then you double the amount of Warm stacks on your target.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light
Mana Cost: 150
Cooldown: 5
School: Alteration
Incinerate
Icon Incinerate.png All enemies within a 4-meter from location of your choice take [INT*3] Fire damage and 10 Warm stacks every 0.5 seconds for up to 4 seconds. Burning enemies take twice as much damage. The damage of this spell can be Critical.
CanCrit: True
Memory Cost: 3
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200 (+100/s)
Cooldown: 25
School: Alteration
Lightning Rush
Icon LightningRush.png You dash in lightning form in a straight line for up to 5 meters, dealing [INT*6] Shock damage and 10 Shocked stacks to any enemy on your path. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence. The damage of this spell can be Critical.
Can Crit: True
Mobility Spell: True
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False
Dash Duration: 0.2
Charge Activation Delay: 0.5
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 10/Charge
School: Alteration
Magnetize
Icon Magnetize.png All enemies within a 3-meter radius area of your choice become Magnetized for [INT*2] seconds. A magnetized creature's Shock resistance is reduced by [INT*10], and every time it would receive a Shocked stack, it releases a small shockwave dealing 100 Shock damage to any other nearby creature.
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True

Elder Sea Troll
Crazy Aeromancer
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 15
School: Alteration
Petrify
Icon Petrify.png You petrify your target for [INT/5] seconds (Reduced by: Fortitude).
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 6
Casting Range: 8
Check LOS: True
Target Entity Type: Monster, Player

Elder Mountain Troll
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 400
Cooldown: 20
School: Alteration
Shivers
Icon Shivers.png Each enemy within 3 meters from you takes between [INT*6] and [INT*18] Ice damage, depending on their distance from you, and 20 Chilled stack. A successful Fortitude Save halves both the damage and the stacks. This ability has [1,2,3,4] charges at [0,12,18,24] Intelligence. The damage of this spell can be Critical.
Can Crit: True
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Charge Activation Delay: 0.5
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 250
Cooldown: 5/Charge
School: Alteration
Slow
Icon Slow.png All enemies within 5 meters from a location of your choice are Slowed for [INT/3] seconds (Reduced by: Willpower).
Memory Cost: 2
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 300
Cooldown: 15
School: Alteration
Static Pull
Icon StaticPull.png All enemies within a 20°, 6-meters cone area are pulled towards you, and take [INT*4] Shock damage plus 10 Shocked stacks for each meter they got pulled.
Memory Cost: 2
Spell Group: Self-Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 100
Casting Range: 100
Check LOS: False

Jotunn Stormborn
Jotunn Legend
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 200
Cooldown: 10
School: Alteration
Verdant Regrowth
Icon Verdant Regrowth.png You and every ally within 2 meters gain [INT*2] Health Regeneration bonus for [INT*1] seconds, and gain immunity to Bleed and Cripple.
Memory Cost: 2
Spell Group: Self-Beneficial
Activation Type: Default
Target Type: Self
Targeting Range: 0
Casting Range: 0
Check LOS: False
Allowed Weapons: Spell Channeling
Mana Cost: 200
Cooldown: 15
School: Alteration
Weaken
Icon Weaken.png Any enemy within a 3-meter radius area of your choice takes [INT*6] Magic damage and becomes Weakened for [INT/2] seconds (Reduced by: Willpower).
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Location
Targeting Range: 12
Casting Range: 15
Check LOS: True
Allowed Weapons: Spell Channeling
Mana Cost: 200
Cooldown: 15
School: Alteration
Winter Grasp
Icon WinterGrasp.png While channeling this spell, you envelop your target in a frozen grasp, inflicting [INT*4] Cold damage and 10 Chilled stack every 0.5 seconds for up to 6 seconds.
Memory Cost: 1
Spell Group: Targeted Offensive
Activation Type: Default
Target Type: Entity
Targeting Range: 6
Casting Range: 8
Check LOS: False
Allowed Weapons: Spell Channeling
Allowed Armor: Light|Medium
Mana Cost: 100 (+50/s)
Cooldown: 15
School: Alteration


Advertisement