Armor

determines the mitigated portion of any received physical damage and is split into three separate modifiers, one for each physical damage type: Slash, Pierce, and Crush. is expressed by a value that ranges between -1000 and +1000, which is in turn converted to a -80% and +80% modifier by a non-linear formula. is determined by a creature’s Strength, but mostly it comes from equipment.

Mechanics


for Human players, but can vary depending on creature type.

The value 0.004 is the inverse of the 250 Armor needed to reduce any incoming physical damage by 50%.

It's not possible to reach 100% damage reduction for physical damage.