Version 2.2.1

These are the official patch notes for  released by Dynamight Studios.

This version is part of Alpha 2 - Test 2.

Major Changes

 * Humanoid monsters (and temporarily a couple others too) now drop gold coins, the in-game currency.
 * Claiming a plot of land now requires paying a very modest fee of 500 gold coins.
 * Plenty of new enchanting reagents added, especially as loot of Heartwood monsters.
 * Several new player house options added.

Minor Changes

 * Monsters sometimes switch target now instead of always sticking to the first one they aggro.
 * Spell cooldown now starts only if the spells is successfully cast.
 * Improved movement/spellcasting logic (client side).

Bug Fixes

 * Multiple minimap markers for same carts after moving it.
 * Characters sometimes get stuck in resting animation when standing up.
 * Heavy material models sometimes sticking to character model after dropping them.
 * Items sometimes disappearing when dragging them from loot to inventory.
 * Entangling Web spell wrong cooldown (too short).
 * Crafting recipes sometimes consume less than the required resources.
 * Minor property visualization bugs with Enchanting Table.
 * Shadow Walk not revealing when gathering.
 * Missing descriptions for new crafting stations and recipes.
 * Wrong satiety restored values in food recipes.
 * Casting some spells while moving doesn't stop the player and cancels the spell.
 * Wrong Detection values for monsters (too high => reveal the player too quickly).
 * Necrotic Disease doesn't last forever (until healed) as it should.
 * Direwolves don't drop Direwolf Hide
 * When logging out to character selection, the default male character is sometimes shown on all characters instead of the correct models.