Version 2.4.0h

These are the official patch notes for  released by Dynamight Studios.

This version is part of Alpha 2 - Test 4.

Major Changes
None

Minor Changes

 * Added particles to smelteries, forges and charcoal piles and other world objects.

Bug Fixes

 * Fixed a bug that caused heavy materials to disappear or change into different ones when put into / taken out of shop storages (e.g. Coal in the Blacksmith shop).
 * Fixed a bug that made it so that players buying heavy materials from a Trading Post would only receive 1 unit instead of the whole quantity.
 * The Woodworking Table now spawns correctly after completing its blueprint.
 * Trolls now spawn in the world and properly assign knowledge.
 * Fixed a bug that made Carpenter shops built in some locations not accessible (players couldn't pass the door frame).
 * Toggle / ready abilities that require a specific weapon now correctly deactivate when switching to an invalid weapon instead of remaining permanently active and proccing with each attack.
 * The crafting tab in the Inventory Crafting menu no longer disappears when opening the campfire.
 * City markers on the map no longer change
 * It's no longer possible to place forges in the walls of the Blacksmith shop.
 * Vice-Governors are again able to accept citizenship requests.
 * Ignore Armor can now be activated correctly.
 * Poison can again be applied to poisonable weapons (dagger, short sword, long sword, spear, bows).
 * Clicking on a requirement inside of a recipe now correctly opens the recipe for that requirement if it's a craftable item and it's crafted within the same station.
 * Bash and Heavy Blow now correctly increase attack damage.
 * Static Discharge now deals damage if interrupted because the caster runs out of mana.
 * Fixed a bug that would make the automatic Combat Mode become permanent when travelling the world after being attacked by a creature, which prevented all interactions and forced the player affected to relog.