Version 0.3.1

These are the official patch notes for Version 0.3.1 released by Dynamight Studios.

Major Changes

 * The attack system for player characters has been reworked, both in client and server. There should be no more missed attack, weird attack speed calculations, and so on.
 * All spell particles added.
 * Many sounds effects added (footsteps, crafting, campfire, etc). Many still missing and all volumes to be normalized.
 * Most inventory item icons added.

Minor Changes
NONE

Bug Fixes

 * Arrows can deal damage to multiple targets.
 * Hitting multiple targets, dodge is not an entity value.
 * Knocked down state still allows some actions.
 * Spell impact particles not shown on monsters.
 * Can attack players with PvP mode inactive (but no dmg is dealt).
 * WOP: Kill particle not shown when ineffective.
 * Frighten stuns for the whole duration instead of 5 seconds only.
 * Spells are usable while carrying heavy stuff and being knocked down.
 * You can trigger the casting animation, even if spell is on Cooldown.
 * The skill "Enrage" behaves differently on first usage.
 * NullReferenceException SpellDeathMark.SpellDeactivation
 * Tooltip stays when buff / status effect ends.
 * Oak not interactable.
 * Hard to click on some resource nodes.
 * Yew tree stump missing texture.
 * Monsters' incorrect animations.