Version 2.4.1

These are the official patch notes for  released by Dynamight Studios.

This version is part of Alpha 2 - Test 4.

Major Changes

 * The Legends have arrived! More info in an upcoming blog post.
 * City Decay is live! More info in an upcoming blog post.

Minor Changes

 * The visualization of modifiers on equipment has been improved, splitting them between native properties (static on the item type), material properties and enchantments.

Bug Fixes

 * Smelting all alloys is now possible again. The heat power of coal has been temporarily increased to 600C as well.
 * The Spell Damage Increase property now increases the damage of all spells.
 * Fixed a bug that allowed players to stack some weapons and thus duplicate their properties.
 * Fixed a bug that made some objects built in player houses not correctly register with the land claim (making them usable only by the person who build them).
 * Picking up resources, crafting, etc. now cancel the "mounting" action if in progress.
 * It's no longer possible to add materials to shop storages (e.g. ingot storage) beyond the limit of the storage.
 * Poison charges on weapons now correctly decrease when Poisoning Strike is used.
 * Memory is now correctly calculated with Base Intelligence only (i.e. the INT set on character creation). Talents no longer increase that.
 * Double-tapping A no longer allows players to mount when running.
 * Fixed a bug that would show the property of a piece of equipment having value 0% if the combined tier of the property was higher than 3.
 * Players getting dismounted when pulling a wagon no longer keep pulling it.
 * The Ricochet talent is functional again.
 * Abilities are no longer draggable to the mount button (graphical glitch).
 * Fixed a bug with stone blocks that sometimes could not be added to the Trading Post. Please note that bugged stone may still exist in the game - we could not fix that retroactively.
 * Soil Irrigation now goes up to 100% when finishing the watering procedure instead of when starting it.