Resistances

determine the mitigated portion of any received non-physical damage and is split into separate modifiers, one for each non-physical damage type: Acid, Elemental, Magic, and Poison. are expressed by a value that ranges between -1000 and +1000, which is in turn converted to a -80% and +80% modifier by a non-linear formula.

Mechanics


for Human players, but can vary depending on creature type.

The conversion from points to percentage followes the next formula:

It's not possible to reach 100% damage reduction for non-physical resistances. This means immunity to a damage type is only granted by effects that specifically grant full protection from that damage type, like the "Protection from DAMAGE-TYPE" spells.

depends on the non-physical damage source (see below).

Acid
The that influences acid resistance is Dexterity.

Elemental
The that influences elemental resistance is Constitution.

Magic
The that influences magic resistance is Intelligence.

Poison
The that influences poison resistance is Constitution.