Version 0.4.0

These are the official patch notes for Version 0.4.0 released by Dynamight Studios.

Major Changes

 * The world map is live! It can be opened by pressing M or clicking on the button in the minimap frame. It shows the whole of Myr and tracks the character's position in it. Includes names for different areas.
 * Please note: the Vale of Shadows is not done yet, it's just a grassland.
 * Outlines have been added when hovering with the mouse on creatures and players (grey: self, green: friendly, red: hostile/can be attacked).
 * Please note: you can turn on "pvp mode" for testing purposes by pressing CTRL+P.
 * Monsters and player weapon sounds implemented. Still got some work to do to even out their volumes, but they're all there (punches aside).
 * The Game Settings menu now features a functioning Audio Settings page.

Minor Changes

 * Targeted attacks (left click) now guarantee that the target selected is always hit (the attack can't be avoided by moving away or on the side a little like it was before). This should make it a lot easier to hunt fleeing animals like rabbits and foxes. This applies to monsters attacking players as well.
 * The character now rotates while performing a targeted attack if the target moves on the side.
 * Heavy material dropping is now smoother and should cause no more freezes.
 * "Resist" message added when a spell is ineffective thanks to a successful save throw for the victim.

Bug Fixes

 * Some rivers don't have water.
 * Values in Unity input manager don't work (should be removed).
 * Frenzy does activation animation and shows no activation particles.
 * Strike Wounds particle causes errors.
 * Monsters are invisible before they move for newly logged player.