Version 0.2.6

These are the official patch notes for Version 0.2.6 released by Dynamight Studios.

Major Changes

 * Settings menu is now functional (all but resolution settings). It allows you to choose between 4 quality presets, plus a lot of custom options. Choosing the game quality in the window before the client launches does nothing, it will always load the last configuration you applied in game.
 * The Fleshing Beam can now be built. It allows you to process animal hides. You will temporarily find 3 recipes that give the same output instead of one.
 * Hide armor pieces can now be crafted in through inventory crafting. Armor is still missing perceived temperature changes (temperature status effects are missing as a whole).
 * New loot for animals to be used in armor crafting and campfire recipes.

Minor Changes

 * Monster moving and fighting should be a lot less stuttery.
 * Several system messages changed / added (e.g. hunger and fatigue).
 * Day / night lights have been changed again. The night still allows you to play without torches and is a lot more charming with moonlight.
 * Generic improvements to server performance.
 * Generic improvements to client performance (framerate should be a little higher now).
 * Interacting with world items now has more client-side checks.
 * New arrow model and trail.
 * Various improvements to blueprint building.

Bug Fixes

 * Item stacking weird functioning.
 * Hitting Objects from far.
 * Items disappear from inventory.
 * Grilling white cap mushrooms gives a bandage.
 * Password is no longer saved in plain text form in txt file, will be back done properly later on.
 * NullReferenceException (looting some fox).
 * Blueprint Preview changes height, but not back to ground.