Arcanist

As the apprentice of a mediocre wizard in a Syndesian country town, you've always felt you deserve to be in a place more suitable for your fine intellect.

You don't understand the magic that brought you to a new world, but you feel ready to figure it out and harness it's power.

Difficulty: Medium

Starting Abilities:
 * Firebolt
 * Ice Spikes
 * Poison
 * Minor Healing

Starting Items:
 * Ragged Clothes
 * Ragged Cloth Hood

Recommended Attributes:
 * Strength:    10
 * Dexterity:   15
 * Intelligence: 18
 * Constitution: 10
 * Perception:  10
 * Charisma:    15